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126 lines
4.1 KiB
C++
126 lines
4.1 KiB
C++
//
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// Planar3DOverlay.cpp
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// interface/src/ui/overlays
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//
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "Planar3DOverlay.h"
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#include <Extents.h>
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#include <GeometryUtil.h>
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#include <RegisteredMetaTypes.h>
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Planar3DOverlay::Planar3DOverlay() :
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Base3DOverlay(),
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_dimensions{1.0f, 1.0f}
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{
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}
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Planar3DOverlay::Planar3DOverlay(const Planar3DOverlay* planar3DOverlay) :
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Base3DOverlay(planar3DOverlay),
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_dimensions(planar3DOverlay->_dimensions)
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{
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}
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AABox Planar3DOverlay::getBounds() const {
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auto halfDimensions = glm::vec3{_dimensions / 2.0f, 0.01f};
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auto extents = Extents{-halfDimensions, halfDimensions};
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extents.transform(getTransform());
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return AABox(extents);
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}
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void Planar3DOverlay::setDimensions(const glm::vec2& value) {
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_dimensions = value;
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notifyRenderVariableChange();
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}
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void Planar3DOverlay::setProperties(const QVariantMap& properties) {
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Base3DOverlay::setProperties(properties);
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auto dimensions = properties["dimensions"];
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// if "dimensions" property was not there, check to see if they included aliases: scale
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if (!dimensions.isValid()) {
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dimensions = properties["scale"];
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if (!dimensions.isValid()) {
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dimensions = properties["size"];
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}
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}
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if (dimensions.isValid()) {
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setDimensions(vec2FromVariant(dimensions));
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}
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}
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// JSDoc for copying to @typedefs of overlay types that inherit Planar3DOverlay.
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/**jsdoc
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* @property {Vec2} dimensions=1,1 - The dimensions of the overlay. Synonyms: <code>scale</code>, <code>size</code>.
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*/
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QVariant Planar3DOverlay::getProperty(const QString& property) {
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if (property == "dimensions" || property == "scale" || property == "size") {
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return vec2toVariant(getDimensions());
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}
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return Base3DOverlay::getProperty(property);
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}
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bool Planar3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
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float& distance, BoxFace& face, glm::vec3& surfaceNormal, bool precisionPicking) {
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glm::vec2 xyDimensions = getDimensions();
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glm::quat rotation = getWorldOrientation();
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glm::vec3 position = getWorldPosition();
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if (findRayRectangleIntersection(origin, direction, rotation, position, xyDimensions, distance)) {
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glm::vec3 forward = rotation * Vectors::FRONT;
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if (glm::dot(forward, direction) > 0.0f) {
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face = MAX_Z_FACE;
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surfaceNormal = -forward;
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} else {
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face = MIN_Z_FACE;
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surfaceNormal = forward;
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}
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return true;
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}
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return false;
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}
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bool Planar3DOverlay::findParabolaIntersection(const glm::vec3& origin, const glm::vec3& velocity, const glm::vec3& acceleration,
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float& parabolicDistance, BoxFace& face, glm::vec3& surfaceNormal, bool precisionPicking) {
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glm::vec2 xyDimensions = getDimensions();
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glm::quat rotation = getWorldOrientation();
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glm::vec3 position = getWorldPosition();
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glm::quat inverseRot = glm::inverse(rotation);
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glm::vec3 localOrigin = inverseRot * (origin - position);
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glm::vec3 localVelocity = inverseRot * velocity;
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glm::vec3 localAcceleration = inverseRot * acceleration;
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if (findParabolaRectangleIntersection(localOrigin, localVelocity, localAcceleration, xyDimensions, parabolicDistance)) {
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float localIntersectionVelocityZ = localVelocity.z + localAcceleration.z * parabolicDistance;
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glm::vec3 forward = rotation * Vectors::FRONT;
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if (localIntersectionVelocityZ > 0.0f) {
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face = MIN_Z_FACE;
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surfaceNormal = forward;
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} else {
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face = MAX_Z_FACE;
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surfaceNormal = -forward;
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}
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return true;
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}
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return false;
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}
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Transform Planar3DOverlay::evalRenderTransform() {
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auto transform = getTransform();
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transform.setScale(1.0f); // ignore inherited scale factor from parents
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if (glm::length2(getDimensions()) != 1.0f) {
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transform.postScale(vec3(getDimensions(), 1.0f));
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}
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return transform;
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}
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