mirror of
https://github.com/HifiExperiments/overte.git
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504 lines
16 KiB
C++
504 lines
16 KiB
C++
//
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// ResourceCache.h
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// libraries/shared/src
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//
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// Created by Andrzej Kapolka on 2/27/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_ResourceCache_h
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#define hifi_ResourceCache_h
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#include <atomic>
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#include <mutex>
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#include <QtCore/QHash>
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#include <QtCore/QList>
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#include <QtCore/QObject>
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#include <QtCore/QPointer>
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#include <QtCore/QSharedPointer>
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#include <QtCore/QUrl>
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#include <QtCore/QWeakPointer>
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#include <QtCore/QReadWriteLock>
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#include <QtCore/QQueue>
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#include <QtNetwork/QNetworkReply>
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#include <QtNetwork/QNetworkRequest>
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#include <QScriptEngine>
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#include <DependencyManager.h>
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#include "ResourceManager.h"
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Q_DECLARE_METATYPE(size_t)
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class QNetworkReply;
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class QTimer;
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class Resource;
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static const qint64 BYTES_PER_MEGABYTES = 1024 * 1024;
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static const qint64 BYTES_PER_GIGABYTES = 1024 * BYTES_PER_MEGABYTES;
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static const qint64 MAXIMUM_CACHE_SIZE = 10 * BYTES_PER_GIGABYTES; // 10GB
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// Windows can have troubles allocating that much memory in ram sometimes
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// so default cache size at 100 MB on windows (1GB otherwise)
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#ifdef Q_OS_WIN32
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static const qint64 DEFAULT_UNUSED_MAX_SIZE = 100 * BYTES_PER_MEGABYTES;
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#else
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static const qint64 DEFAULT_UNUSED_MAX_SIZE = 1024 * BYTES_PER_MEGABYTES;
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#endif
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static const qint64 MIN_UNUSED_MAX_SIZE = 0;
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static const qint64 MAX_UNUSED_MAX_SIZE = MAXIMUM_CACHE_SIZE;
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// We need to make sure that these items are available for all instances of
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// ResourceCache derived classes. Since we can't count on the ordering of
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// static members destruction, we need to use this Dependency manager implemented
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// object instead
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class ResourceCacheSharedItems : public Dependency {
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SINGLETON_DEPENDENCY
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using Mutex = std::mutex;
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using Lock = std::unique_lock<Mutex>;
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public:
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void appendPendingRequest(QWeakPointer<Resource> newRequest);
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void appendActiveRequest(QWeakPointer<Resource> newRequest);
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void removeRequest(QWeakPointer<Resource> doneRequest);
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QList<QSharedPointer<Resource>> getPendingRequests();
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uint32_t getPendingRequestsCount() const;
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QList<QSharedPointer<Resource>> getLoadingRequests();
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QSharedPointer<Resource> getHighestPendingRequest();
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uint32_t getLoadingRequestsCount() const;
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private:
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ResourceCacheSharedItems() = default;
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mutable Mutex _mutex;
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QList<QWeakPointer<Resource>> _pendingRequests;
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QList<QWeakPointer<Resource>> _loadingRequests;
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};
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/// Wrapper to expose resources to JS/QML
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class ScriptableResource : public QObject {
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/**jsdoc
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* @constructor Resource
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* @property {string} url - URL of this resource.
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* @property {Resource.State} state - Current loading state.
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*/
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Q_OBJECT
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Q_PROPERTY(QUrl url READ getURL)
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Q_PROPERTY(int state READ getState NOTIFY stateChanged)
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public:
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/**jsdoc
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* @name Resource.State
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* @static
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* @property {number} QUEUED - The resource is queued up, waiting to be loaded.
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* @property {number} LOADING - The resource is downloading.
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* @property {number} LOADED - The resource has finished downloaded by is not complete.
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* @property {number} FINISHED - The resource has completely finished loading and is ready.
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* @property {number} FAILED - Downloading the resource has failed.
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*/
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enum State {
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QUEUED,
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LOADING,
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LOADED,
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FINISHED,
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FAILED,
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};
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Q_ENUM(State)
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ScriptableResource(const QUrl& url);
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virtual ~ScriptableResource() = default;
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/**jsdoc
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* Release this resource.
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* @function Resource#release
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*/
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Q_INVOKABLE void release();
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const QUrl& getURL() const { return _url; }
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int getState() const { return (int)_state; }
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const QSharedPointer<Resource>& getResource() const { return _resource; }
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bool isInScript() const;
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void setInScript(bool isInScript);
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signals:
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/**jsdoc
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* Triggered when download progress for this resource has changed.
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* @function Resource#progressChanged
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* @param {number} bytesReceived - Byytes downloaded so far.
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* @param {number} bytesTotal - Total number of bytes in the resource.
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* @returns {Signal}
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*/
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void progressChanged(uint64_t bytesReceived, uint64_t bytesTotal);
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/**jsdoc
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* Triggered when resource loading state has changed.
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* @function Resource#stateChanged
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* @param {Resource.State} state - New state.
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* @returns {Signal}
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*/
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void stateChanged(int state);
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protected:
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void setState(State state) { _state = state; emit stateChanged(_state); }
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private slots:
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void loadingChanged();
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void loadedChanged();
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void finished(bool success);
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private:
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void disconnectHelper();
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friend class ResourceCache;
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// Holds a ref to the resource to keep it in scope
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QSharedPointer<Resource> _resource;
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QMetaObject::Connection _progressConnection;
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QMetaObject::Connection _loadingConnection;
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QMetaObject::Connection _loadedConnection;
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QMetaObject::Connection _finishedConnection;
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QUrl _url;
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State _state{ QUEUED };
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};
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Q_DECLARE_METATYPE(ScriptableResource*);
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/// Base class for resource caches.
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class ResourceCache : public QObject {
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Q_OBJECT
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// JSDoc 3.5.5 doesn't augment namespaces with @property or @function definitions.
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// The ResourceCache properties and functions are copied to the different exposed cache classes.
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/**jsdoc
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* @property {number} numTotal - Total number of total resources. <em>Read-only.</em>
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* @property {number} numCached - Total number of cached resource. <em>Read-only.</em>
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* @property {number} sizeTotal - Size in bytes of all resources. <em>Read-only.</em>
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* @property {number} sizeCached - Size in bytes of all cached resources. <em>Read-only.</em>
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*/
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Q_PROPERTY(size_t numTotal READ getNumTotalResources NOTIFY dirty)
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Q_PROPERTY(size_t numCached READ getNumCachedResources NOTIFY dirty)
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Q_PROPERTY(size_t sizeTotal READ getSizeTotalResources NOTIFY dirty)
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Q_PROPERTY(size_t sizeCached READ getSizeCachedResources NOTIFY dirty)
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public:
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size_t getNumTotalResources() const { return _numTotalResources; }
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size_t getSizeTotalResources() const { return _totalResourcesSize; }
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size_t getNumCachedResources() const { return _numUnusedResources; }
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size_t getSizeCachedResources() const { return _unusedResourcesSize; }
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/**jsdoc
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* Get the list of all resource URLs.
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* @function ResourceCache.getResourceList
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* @return {string[]}
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*/
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Q_INVOKABLE QVariantList getResourceList();
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static void setRequestLimit(int limit);
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static int getRequestLimit() { return _requestLimit; }
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static int getRequestsActive() { return _requestsActive; }
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void setUnusedResourceCacheSize(qint64 unusedResourcesMaxSize);
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qint64 getUnusedResourceCacheSize() const { return _unusedResourcesMaxSize; }
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static QList<QSharedPointer<Resource>> getLoadingRequests();
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static int getPendingRequestCount();
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static int getLoadingRequestCount();
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ResourceCache(QObject* parent = nullptr);
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virtual ~ResourceCache();
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void refreshAll();
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void refresh(const QUrl& url);
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void clearUnusedResources();
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signals:
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/**jsdoc
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* @function ResourceCache.dirty
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* @returns {Signal}
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*/
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void dirty();
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protected slots:
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/**jsdoc
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* @function ResourceCache.updateTotalSize
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* @param {number} deltaSize
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*/
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void updateTotalSize(const qint64& deltaSize);
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/**jsdoc
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* @function ResourceCache.prefetch
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* @param {string} url
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* @param {object} extra
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* @returns {object}
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*/
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// Prefetches a resource to be held by the QScriptEngine.
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// Left as a protected member so subclasses can overload prefetch
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// and delegate to it (see TextureCache::prefetch(const QUrl&, int).
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ScriptableResource* prefetch(const QUrl& url, void* extra);
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/**jsdoc
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* Asynchronously loads a resource from the specified URL and returns it.
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* @function ResourceCache.getResource
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* @param {string} url - URL of the resource to load.
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* @param {string} [fallback=""] - Fallback URL if load of the desired URL fails.
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* @param {} [extra=null]
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* @return {Resource}
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*/
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/// Loads a resource from the specified URL and returns it.
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/// If the caller is on a different thread than the ResourceCache,
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/// returns an empty smart pointer and loads its asynchronously.
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/// \param fallback a fallback URL to load if the desired one is unavailable
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/// \param extra extra data to pass to the creator, if appropriate
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QSharedPointer<Resource> getResource(const QUrl& url, const QUrl& fallback = QUrl(),
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void* extra = NULL);
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private slots:
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void clearATPAssets();
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protected:
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// Prefetches a resource to be held by the QScriptEngine.
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// Pointers created through this method should be owned by the caller,
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// which should be a QScriptEngine with ScriptableResource registered, so that
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// the QScriptEngine will delete the pointer when it is garbage collected.
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/**jsdoc
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* Prefetches a resource.
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* @function ResourceCache.prefetch
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* @param {string} url - URL of the resource to prefetch.
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* @return {Resource}
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*/
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Q_INVOKABLE ScriptableResource* prefetch(const QUrl& url) { return prefetch(url, nullptr); }
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/// Creates a new resource.
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virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
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const void* extra) = 0;
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void addUnusedResource(const QSharedPointer<Resource>& resource);
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void removeUnusedResource(const QSharedPointer<Resource>& resource);
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/// Attempt to load a resource if requests are below the limit, otherwise queue the resource for loading
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/// \return true if the resource began loading, otherwise false if the resource is in the pending queue
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static bool attemptRequest(QSharedPointer<Resource> resource);
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static void requestCompleted(QWeakPointer<Resource> resource);
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static bool attemptHighestPriorityRequest();
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private:
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friend class Resource;
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void reserveUnusedResource(qint64 resourceSize);
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void resetResourceCounters();
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void removeResource(const QUrl& url, qint64 size = 0);
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static int _requestLimit;
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static int _requestsActive;
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// Resources
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QHash<QUrl, QWeakPointer<Resource>> _resources;
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QReadWriteLock _resourcesLock { QReadWriteLock::Recursive };
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int _lastLRUKey = 0;
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std::atomic<size_t> _numTotalResources { 0 };
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std::atomic<qint64> _totalResourcesSize { 0 };
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// Cached resources
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QMap<int, QSharedPointer<Resource>> _unusedResources;
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QReadWriteLock _unusedResourcesLock { QReadWriteLock::Recursive };
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qint64 _unusedResourcesMaxSize = DEFAULT_UNUSED_MAX_SIZE;
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std::atomic<size_t> _numUnusedResources { 0 };
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std::atomic<qint64> _unusedResourcesSize { 0 };
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// Pending resources
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QQueue<QUrl> _resourcesToBeGotten;
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QReadWriteLock _resourcesToBeGottenLock { QReadWriteLock::Recursive };
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};
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/// Base class for resources.
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class Resource : public QObject {
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Q_OBJECT
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public:
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Resource(const QUrl& url);
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virtual ~Resource();
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virtual QString getType() const { return "Resource"; }
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/// Returns the key last used to identify this resource in the unused map.
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int getLRUKey() const { return _lruKey; }
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/// Makes sure that the resource has started loading.
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void ensureLoading();
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/// Sets the load priority for one owner.
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virtual void setLoadPriority(const QPointer<QObject>& owner, float priority);
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/// Sets a set of priorities at once.
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virtual void setLoadPriorities(const QHash<QPointer<QObject>, float>& priorities);
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/// Clears the load priority for one owner.
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virtual void clearLoadPriority(const QPointer<QObject>& owner);
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/// Returns the highest load priority across all owners.
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float getLoadPriority();
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/// Checks whether the resource has loaded.
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virtual bool isLoaded() const { return _loaded; }
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/// Checks whether the resource has failed to download.
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virtual bool isFailed() const { return _failedToLoad; }
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/// For loading resources, returns the number of bytes received.
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qint64 getBytesReceived() const { return _bytesReceived; }
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/// For loading resources, returns the number of total bytes (<= zero if unknown).
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qint64 getBytesTotal() const { return _bytesTotal; }
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/// For loaded resources, returns the number of actual bytes (defaults to total bytes if not explicitly set).
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qint64 getBytes() const { return _bytes; }
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/// For loading resources, returns the load progress.
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float getProgress() const { return (_bytesTotal <= 0) ? 0.0f : (float)_bytesReceived / _bytesTotal; }
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/// Refreshes the resource.
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virtual void refresh();
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void setSelf(const QWeakPointer<Resource>& self) { _self = self; }
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void setCache(ResourceCache* cache) { _cache = cache; }
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virtual void deleter() { allReferencesCleared(); }
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const QUrl& getURL() const { return _url; }
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unsigned int getDownloadAttempts() { return _attempts; }
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unsigned int getDownloadAttemptsRemaining() { return _attemptsRemaining; }
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signals:
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/// Fired when the resource begins downloading.
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void loading();
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/// Fired when the resource has been downloaded.
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/// This can be used instead of downloadFinished to access data before it is processed.
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void loaded(const QByteArray request);
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/// Fired when the resource has finished loading.
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void finished(bool success);
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/// Fired when the resource failed to load.
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void failed(QNetworkReply::NetworkError error);
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/// Fired when the resource is refreshed.
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void onRefresh();
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/// Fired on progress updates.
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void onProgress(uint64_t bytesReceived, uint64_t bytesTotal);
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/// Fired when the size changes (through setSize).
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void updateSize(qint64 deltaSize);
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protected slots:
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void attemptRequest();
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protected:
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virtual void init(bool resetLoaded = true);
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/// Called by ResourceCache to begin loading this Resource.
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/// This method can be overriden to provide custom request functionality. If this is done,
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/// downloadFinished and ResourceCache::requestCompleted must be called.
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virtual void makeRequest();
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/// Checks whether the resource is cacheable.
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virtual bool isCacheable() const { return true; }
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/// Called when the download has finished.
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/// This should be overridden by subclasses that need to process the data once it is downloaded.
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virtual void downloadFinished(const QByteArray& data) { finishedLoading(true); }
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/// Called when the download is finished and processed, sets the number of actual bytes.
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void setSize(const qint64& bytes);
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/// Called when the download is finished and processed.
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/// This should be called by subclasses that override downloadFinished to mark the end of processing.
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Q_INVOKABLE void finishedLoading(bool success);
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Q_INVOKABLE void allReferencesCleared();
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/// Return true if the resource will be retried
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virtual bool handleFailedRequest(ResourceRequest::Result result);
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QUrl _url;
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QUrl _effectiveBaseURL{ _url };
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QUrl _activeUrl;
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ByteRange _requestByteRange;
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bool _shouldFailOnRedirect { false };
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// _loaded == true means we are in a loaded and usable state. It is possible that there may still be
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// active requests/loading while in this state. Example: Progressive KTX downloads, where higher resolution
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// mips are being download.
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bool _startedLoading = false;
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bool _failedToLoad = false;
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bool _loaded = false;
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QHash<QPointer<QObject>, float> _loadPriorities;
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QWeakPointer<Resource> _self;
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QPointer<ResourceCache> _cache;
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qint64 _bytesReceived{ 0 };
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qint64 _bytesTotal{ 0 };
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qint64 _bytes{ 0 };
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int _requestID;
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ResourceRequest* _request{ nullptr };
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public slots:
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void handleDownloadProgress(uint64_t bytesReceived, uint64_t bytesTotal);
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void handleReplyFinished();
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private:
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friend class ResourceCache;
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friend class ScriptableResource;
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void setLRUKey(int lruKey) { _lruKey = lruKey; }
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void retry();
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void reinsert();
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bool isInScript() const { return _isInScript; }
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void setInScript(bool isInScript) { _isInScript = isInScript; }
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int _lruKey{ 0 };
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QTimer* _replyTimer{ nullptr };
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unsigned int _attempts{ 0 };
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static const int MAX_ATTEMPTS = 8;
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unsigned int _attemptsRemaining { MAX_ATTEMPTS };
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bool _isInScript{ false };
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};
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uint qHash(const QPointer<QObject>& value, uint seed = 0);
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#endif // hifi_ResourceCache_h
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