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Base3DOverlay.cpp
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
Base3DOverlay.h
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
Billboard3DOverlay.cpp
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
Billboard3DOverlay.h
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
Billboardable.cpp
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Prevent Image3DOverlays from drifting
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2017-07-07 16:04:08 -07:00 |
Billboardable.h
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Prevent Image3DOverlays from drifting
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2017-07-07 16:04:08 -07:00 |
Circle3DOverlay.cpp
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FIxing the case of the Circle3D
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2017-09-22 10:48:56 -07:00 |
Circle3DOverlay.h
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FIxing the case of the Circle3D
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2017-09-22 10:48:56 -07:00 |
ContextOverlayInterface.cpp
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Merge branch 'master' of https://github.com/highfidelity/hifi into SelectionScriptingInterface
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2017-08-30 13:27:18 -07:00 |
ContextOverlayInterface.h
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I understand again...getting started again
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2017-08-23 17:42:02 -07:00 |
ContextOverlayLogging.cpp
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ContextOverlay
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2017-07-18 16:28:24 -07:00 |
ContextOverlayLogging.h
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ContextOverlay
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2017-07-18 16:28:24 -07:00 |
Cube3DOverlay.cpp
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
Cube3DOverlay.h
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
Grid3DOverlay.cpp
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
Grid3DOverlay.h
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
Image3DOverlay.cpp
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fixing the image3D updating its renderTransform from it s update() call
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2017-09-21 16:20:13 -07:00 |
Image3DOverlay.h
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
ImageOverlay.cpp
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ImageOverlay.h
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Line3DOverlay.cpp
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REmoving the extra variables in Linear3D and just use the _renderTRansform
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2017-09-22 10:39:51 -07:00 |
Line3DOverlay.h
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REmoving the extra variables in Linear3D and just use the _renderTRansform
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2017-09-22 10:39:51 -07:00 |
ModelOverlay.cpp
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
ModelOverlay.h
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
Overlay.cpp
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merge from master
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2017-08-04 12:17:54 -07:00 |
Overlay.h
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fix alpha issues, pipeline issue, clamping issue
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2017-08-21 18:09:25 -07:00 |
Overlay2D.cpp
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Overlay2D.h
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OverlayPanel.cpp
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Additional thread safety
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2017-06-30 09:15:06 -07:00 |
OverlayPanel.h
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Additional thread safety
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2017-06-30 09:15:06 -07:00 |
Overlays.cpp
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Fix for tablet grabbing at small scales
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2017-09-07 15:10:15 -07:00 |
Overlays.h
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rename qvector findRayIntersection to avoid script conflicts
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2017-08-15 18:03:52 -07:00 |
OverlaysPayload.cpp
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Better scale support in SpatiallyNestable class.
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2017-08-30 15:46:36 -07:00 |
PanelAttachable.cpp
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Prevent Image3DOverlays from drifting
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2017-07-07 16:04:08 -07:00 |
PanelAttachable.h
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Prevent Image3DOverlays from drifting
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2017-07-07 16:04:08 -07:00 |
Planar3DOverlay.cpp
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notifying a render transform / bound change when the dimension property change
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2017-09-21 12:58:56 -07:00 |
Planar3DOverlay.h
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notifying a render transform / bound change when the dimension property change
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2017-09-21 12:58:56 -07:00 |
QmlOverlay.cpp
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Additional thread safety
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2017-06-30 09:15:06 -07:00 |
QmlOverlay.h
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Additional thread safety
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2017-06-30 09:15:06 -07:00 |
Rectangle3DOverlay.cpp
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
Rectangle3DOverlay.h
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
RectangleOverlay.cpp
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RectangleOverlay.h
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Shape3DOverlay.cpp
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
Shape3DOverlay.h
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
Sphere3DOverlay.cpp
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
Sphere3DOverlay.h
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
Text3DOverlay.cpp
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
Text3DOverlay.h
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
TextOverlay.cpp
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TextOverlay.h
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Volume3DOverlay.cpp
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notifying a render transform / bound change when the dimension property change
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2017-09-21 12:58:56 -07:00 |
Volume3DOverlay.h
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notifying a render transform / bound change when the dimension property change
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2017-09-21 12:58:56 -07:00 |
Web3DOverlay.cpp
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Fix for lighting as IPD scale changes.
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2017-09-18 12:15:32 -07:00 |
Web3DOverlay.h
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Fix for lighting as IPD scale changes.
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2017-09-18 12:15:32 -07:00 |