overte-HifiExperiments/interface/src/ui/overlays
2017-09-22 10:48:56 -07:00
..
Base3DOverlay.cpp Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
Base3DOverlay.h Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
Billboard3DOverlay.cpp Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
Billboard3DOverlay.h Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
Billboardable.cpp Prevent Image3DOverlays from drifting 2017-07-07 16:04:08 -07:00
Billboardable.h Prevent Image3DOverlays from drifting 2017-07-07 16:04:08 -07:00
Circle3DOverlay.cpp FIxing the case of the Circle3D 2017-09-22 10:48:56 -07:00
Circle3DOverlay.h FIxing the case of the Circle3D 2017-09-22 10:48:56 -07:00
ContextOverlayInterface.cpp Merge branch 'master' of https://github.com/highfidelity/hifi into SelectionScriptingInterface 2017-08-30 13:27:18 -07:00
ContextOverlayInterface.h I understand again...getting started again 2017-08-23 17:42:02 -07:00
ContextOverlayLogging.cpp ContextOverlay 2017-07-18 16:28:24 -07:00
ContextOverlayLogging.h ContextOverlay 2017-07-18 16:28:24 -07:00
Cube3DOverlay.cpp Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
Cube3DOverlay.h Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
Grid3DOverlay.cpp Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
Grid3DOverlay.h Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
Image3DOverlay.cpp fixing the image3D updating its renderTransform from it s update() call 2017-09-21 16:20:13 -07:00
Image3DOverlay.h Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
ImageOverlay.cpp
ImageOverlay.h
Line3DOverlay.cpp REmoving the extra variables in Linear3D and just use the _renderTRansform 2017-09-22 10:39:51 -07:00
Line3DOverlay.h REmoving the extra variables in Linear3D and just use the _renderTRansform 2017-09-22 10:39:51 -07:00
ModelOverlay.cpp Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
ModelOverlay.h Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
Overlay.cpp merge from master 2017-08-04 12:17:54 -07:00
Overlay.h fix alpha issues, pipeline issue, clamping issue 2017-08-21 18:09:25 -07:00
Overlay2D.cpp
Overlay2D.h
OverlayPanel.cpp Additional thread safety 2017-06-30 09:15:06 -07:00
OverlayPanel.h Additional thread safety 2017-06-30 09:15:06 -07:00
Overlays.cpp Fix for tablet grabbing at small scales 2017-09-07 15:10:15 -07:00
Overlays.h rename qvector findRayIntersection to avoid script conflicts 2017-08-15 18:03:52 -07:00
OverlaysPayload.cpp Better scale support in SpatiallyNestable class. 2017-08-30 15:46:36 -07:00
PanelAttachable.cpp Prevent Image3DOverlays from drifting 2017-07-07 16:04:08 -07:00
PanelAttachable.h Prevent Image3DOverlays from drifting 2017-07-07 16:04:08 -07:00
Planar3DOverlay.cpp notifying a render transform / bound change when the dimension property change 2017-09-21 12:58:56 -07:00
Planar3DOverlay.h notifying a render transform / bound change when the dimension property change 2017-09-21 12:58:56 -07:00
QmlOverlay.cpp Additional thread safety 2017-06-30 09:15:06 -07:00
QmlOverlay.h Additional thread safety 2017-06-30 09:15:06 -07:00
Rectangle3DOverlay.cpp Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
Rectangle3DOverlay.h Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
RectangleOverlay.cpp
RectangleOverlay.h
Shape3DOverlay.cpp Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
Shape3DOverlay.h Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
Sphere3DOverlay.cpp Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
Sphere3DOverlay.h Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
Text3DOverlay.cpp Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
Text3DOverlay.h Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
TextOverlay.cpp
TextOverlay.h
Volume3DOverlay.cpp notifying a render transform / bound change when the dimension property change 2017-09-21 12:58:56 -07:00
Volume3DOverlay.h notifying a render transform / bound change when the dimension property change 2017-09-21 12:58:56 -07:00
Web3DOverlay.cpp Fix for lighting as IPD scale changes. 2017-09-18 12:15:32 -07:00
Web3DOverlay.h Fix for lighting as IPD scale changes. 2017-09-18 12:15:32 -07:00