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132 lines
4.5 KiB
C++
132 lines
4.5 KiB
C++
//
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// JointState.cpp
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// interface/src/renderer
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//
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// Created by Andrzej Kapolka on 10/18/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <glm/gtx/norm.hpp>
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#include <AngularConstraint.h>
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//#include <GeometryUtil.h>
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#include <SharedUtil.h>
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#include "JointState.h"
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JointState::JointState() :
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_animationPriority(0.0f),
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_fbxJoint(NULL),
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_constraint(NULL) {
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}
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JointState::JointState(const JointState& other) : _constraint(NULL) {
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_rotationInParentFrame = other._rotationInParentFrame;
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_transform = other._transform;
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_rotation = other._rotation;
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_animationPriority = other._animationPriority;
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_fbxJoint = other._fbxJoint;
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// DO NOT copy _constraint
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}
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JointState::~JointState() {
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delete _constraint;
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_constraint = NULL;
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}
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void JointState::setFBXJoint(const FBXJoint* joint) {
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assert(joint != NULL);
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_rotationInParentFrame = joint->rotation;
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// NOTE: JointState does not own the FBXJoint to which it points.
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_fbxJoint = joint;
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if (_constraint) {
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delete _constraint;
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_constraint = NULL;
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}
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}
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void JointState::updateConstraint() {
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if (_constraint) {
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delete _constraint;
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_constraint = NULL;
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}
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if (glm::distance2(glm::vec3(-PI), _fbxJoint->rotationMin) > EPSILON ||
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glm::distance2(glm::vec3(PI), _fbxJoint->rotationMax) > EPSILON ) {
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// this joint has rotation constraints
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_constraint = AngularConstraint::newAngularConstraint(_fbxJoint->rotationMin, _fbxJoint->rotationMax);
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}
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}
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void JointState::copyState(const JointState& state) {
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_rotationInParentFrame = state._rotationInParentFrame;
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_transform = state._transform;
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_rotation = extractRotation(_transform);
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_animationPriority = state._animationPriority;
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// DO NOT copy _fbxJoint or _constraint
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}
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void JointState::computeTransform(const glm::mat4& parentTransform) {
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glm::quat modifiedRotation = _fbxJoint->preRotation * _rotationInParentFrame * _fbxJoint->postRotation;
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glm::mat4 modifiedTransform = _fbxJoint->preTransform * glm::mat4_cast(modifiedRotation) * _fbxJoint->postTransform;
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_transform = parentTransform * glm::translate(_fbxJoint->translation) * modifiedTransform;
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_rotation = extractRotation(_transform);
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}
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glm::quat JointState::getRotationFromBindToModelFrame() const {
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return _rotation * _fbxJoint->inverseBindRotation;
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}
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void JointState::restoreRotation(float fraction, float priority) {
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assert(_fbxJoint != NULL);
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if (priority == _animationPriority || _animationPriority == 0.0f) {
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_rotationInParentFrame = safeMix(_rotationInParentFrame, _fbxJoint->rotation, fraction);
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_animationPriority = 0.0f;
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}
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}
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void JointState::setRotationFromBindFrame(const glm::quat& rotation, float priority) {
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assert(_fbxJoint != NULL);
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if (priority >= _animationPriority) {
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// rotation is from bind- to model-frame
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_rotationInParentFrame = _rotationInParentFrame * glm::inverse(_rotation) * rotation * glm::inverse(_fbxJoint->inverseBindRotation);
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_animationPriority = priority;
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}
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}
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void JointState::clearTransformTranslation() {
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_transform[3][0] = 0.0f;
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_transform[3][1] = 0.0f;
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_transform[3][2] = 0.0f;
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}
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void JointState::setRotation(const glm::quat& rotation, bool constrain, float priority) {
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applyRotationDelta(rotation * glm::inverse(_rotation), true, priority);
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}
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void JointState::applyRotationDelta(const glm::quat& delta, bool constrain, float priority) {
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// NOTE: delta is in jointParent-frame
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assert(_fbxJoint != NULL);
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if (priority < _animationPriority) {
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return;
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}
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_animationPriority = priority;
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if (!constrain || _constraint == NULL) {
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// no constraints
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_rotationInParentFrame = _rotationInParentFrame * glm::inverse(_rotation) * delta * _rotation;
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_rotation = delta * _rotation;
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return;
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}
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glm::quat targetRotation = delta * _rotation;
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glm::vec3 eulers = safeEulerAngles(_rotationInParentFrame * glm::inverse(_rotation) * targetRotation);
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glm::quat newRotation = glm::quat(glm::clamp(eulers, _fbxJoint->rotationMin, _fbxJoint->rotationMax));
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_rotation = _rotation * glm::inverse(_rotationInParentFrame) * newRotation;
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_rotationInParentFrame = newRotation;
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}
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const glm::vec3& JointState::getDefaultTranslationInParentFrame() const {
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assert(_fbxJoint != NULL);
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return _fbxJoint->translation;
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}
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