overte-HifiExperiments/interface/resources/controllers
Anthony J. Thibault ace8639f5b Bug fixes in oculus_touch default mapping
* Made sticks less sensitive. Raised deadSpot min from 0.05 to 0.3.
* Fixed problem were grip and trigger was mapped to Standard triggers. This was causing all sorts of problems
  with the handControllerGrab script.  Including double lasers and a stuck right hand laser.
* mapped grip to standard grip. So now you can use the grip button to drop equipped objects.
* increased deadZone on grip to make inadvertent drops less likely to happen.
2016-10-10 18:42:06 -07:00
..
hydra.json Merge pull request #8313 from imgntn/tweak_lazers 2016-08-03 16:40:28 -07:00
keyboardMouse.json in full-screen mirror camera mode, arrow keys move camera but don't make the avatar walk 2016-08-03 13:54:25 -07:00
neuron.json Do button mapping in C++ and simplify vive.json accordingly. Vive and 2016-05-24 16:10:12 -07:00
oculus_remote.json Fixing menu navigation in oculus remote 2016-04-07 13:21:00 -07:00
oculus_touch.json Bug fixes in oculus_touch default mapping 2016-10-10 18:42:06 -07:00
spacemouse.json Doing a pass over the input plugins and controller code 2016-05-20 14:50:23 -07:00
standard.json invert the structure and make it work with oculus 2016-08-18 10:43:37 -07:00
standard_navigation.json Trigger 'nav select' on the new trigger click signal, not any trigger value 2016-07-14 12:07:38 -07:00
touchscreen.json TouchscreenDevice DPI scaling now handled via JSON mapping 2016-06-29 03:45:54 +01:00
vive.json invert the structure and make it work with oculus 2016-08-18 10:43:37 -07:00
xbox.json fix ABXY mapping for touch 2016-08-08 13:14:14 -07:00