overte-HifiExperiments/interface/resources
Anthony J. Thibault ace8639f5b Bug fixes in oculus_touch default mapping
* Made sticks less sensitive. Raised deadSpot min from 0.05 to 0.3.
* Fixed problem were grip and trigger was mapped to Standard triggers. This was causing all sorts of problems
  with the handControllerGrab script.  Including double lasers and a stuck right hand laser.
* mapped grip to standard grip. So now you can use the grip button to drop equipped objects.
* increased deadZone on grip to make inadvertent drops less likely to happen.
2016-10-10 18:42:06 -07:00
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avatar Updated default idle and turn animations. 2016-05-09 18:43:30 -07:00
config Remove antialiasing from menus, default to on 2016-02-23 16:24:44 -08:00
controllers Bug fixes in oculus_touch default mapping 2016-10-10 18:42:06 -07:00
fonts New glyph for "has transparent" 2016-09-10 14:37:09 +12:00
html Update help window images 2016-10-07 16:06:26 -07:00
icons New art. 2016-07-01 10:34:13 -07:00
images remove obsolete file 2016-09-22 16:49:38 -07:00
info
mention-sounds
meshes replace the default avatar with the being of light 2016-04-22 13:48:30 -07:00
qml Merge pull request #8765 from ctrlaltdavid/fix-address-bar 2016-10-10 10:11:34 -07:00
QtWebEngine/UIDelegates Fix UI elements triggered by WebViews 2016-07-21 15:13:07 -07:00
shaders Remove oglplus usage from OpenVR 2016-10-02 11:44:33 -07:00
sounds
styles
visage