overte-HifiExperiments/interface/src/ui/overlays/Shape3DOverlay.cpp
2018-01-12 12:16:58 +13:00

181 lines
7.2 KiB
C++

//
// Shape3DOverlay.cpp
// interface/src/ui/overlays
//
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// include this before QGLWidget, which includes an earlier version of OpenGL
#include "Shape3DOverlay.h"
#include <SharedUtil.h>
#include <StreamUtils.h>
#include <GeometryCache.h>
#include <DependencyManager.h>
QString const Shape3DOverlay::TYPE = "shape";
Shape3DOverlay::Shape3DOverlay(const Shape3DOverlay* shape3DOverlay) :
Volume3DOverlay(shape3DOverlay),
_shape(shape3DOverlay->_shape)
{
}
void Shape3DOverlay::render(RenderArgs* args) {
if (!_renderVisible) {
return; // do nothing if we're not visible
}
float alpha = getAlpha();
xColor color = getColor();
const float MAX_COLOR = 255.0f;
glm::vec4 cubeColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
auto batch = args->_batch;
if (batch) {
auto geometryCache = DependencyManager::get<GeometryCache>();
auto shapePipeline = args->_shapePipeline;
if (!shapePipeline) {
shapePipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline();
}
batch->setModelTransform(getRenderTransform());
if (_isSolid) {
geometryCache->renderSolidShapeInstance(args, *batch, _shape, cubeColor, shapePipeline);
} else {
geometryCache->renderWireShapeInstance(args, *batch, _shape, cubeColor, shapePipeline);
}
}
}
const render::ShapeKey Shape3DOverlay::getShapeKey() {
auto builder = render::ShapeKey::Builder();
if (isTransparent()) {
builder.withTranslucent();
}
if (!getIsSolid()) {
builder.withUnlit().withDepthBias();
}
return builder.build();
}
Shape3DOverlay* Shape3DOverlay::createClone() const {
return new Shape3DOverlay(this);
}
static const std::array<QString, GeometryCache::Shape::NUM_SHAPES> shapeStrings { {
"Line",
"Triangle",
"Quad",
"Hexagon",
"Octagon",
"Circle",
"Cube",
"Sphere",
"Tetrahedron",
"Octahedron",
"Dodecahedron",
"Icosahedron",
"Torus",
"Cone",
"Cylinder"
} };
void Shape3DOverlay::setProperties(const QVariantMap& properties) {
Volume3DOverlay::setProperties(properties);
auto shape = properties["shape"];
if (shape.isValid()) {
const QString shapeStr = shape.toString();
for (size_t i = 0; i < shapeStrings.size(); ++i) {
if (shapeStr == shapeStrings[i]) {
this->_shape = static_cast<GeometryCache::Shape>(i);
break;
}
}
}
auto borderSize = properties["borderSize"];
if (borderSize.isValid()) {
float value = borderSize.toFloat();
setBorderSize(value);
}
}
/**jsdoc
* These are the properties of a <code>shape</code> {@link Overlays.OverlayType|OverlayType}.
* @typedef {object} Overlays.ShapeProperties
*
* @property {string} type=shape - Has the value <code>"shape"</code>. <em>Read-only.</em>
* @property {Color} color=255,255,255 - The color of the overlay.
* @property {number} alpha=0.7 - The opacity of the overlay, <code>0.0</code> - <code>1.0</code>.
* @property {number} pulseMax=0 - The maximum value of the pulse multiplier.
* @property {number} pulseMin=0 - The minimum value of the pulse multiplier.
* @property {number} pulsePeriod=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from
* <code>pulseMin</code> to <code>pulseMax</code>, then <code>pulseMax</code> to <code>pulseMin</code> in one period.
* @property {number} alphaPulse=0 - If non-zero, the alpha of the overlay is pulsed: the alpha value is multiplied by the
* current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
* the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise
* used.)
* @property {number} colorPulse=0 - If non-zero, the color of the overlay is pulsed: the color value is multiplied by the
* current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
* the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise
* used.)
* @property {boolean} visible=true - If <code>true</code>, the overlay is rendered, otherwise it is not rendered.
*
* @property {string} name="" - A friendly name for the overlay.
* @property {Vec3} position - The position of the overlay center. Synonyms: <code>p1</code>, <code>point</code>, and
* <code>start</code>.
* @property {Vec3} localPosition - The local position of the overlay relative to its parent if the overlay has a
* <code>parentID</code> set, otherwise the same value as <code>position</code>.
* @property {Quat} rotation - The orientation of the overlay. Synonym: <code>orientation</code>.
* @property {Quat} localRotation - The orientation of the overlay relative to its parent if the overlay has a
* <code>parentID</code> set, otherwise the same value as <code>rotation</code>.
* @property {boolean} isSolid=false - Synonyms: <ode>solid</code>, <code>isFilled</code>, and <code>filled</code>.
* Antonyms: <code>isWire</code> and <code>wire</code>.
* @property {boolean} isDashedLine=false - If <code>true</code>, a dashed line is drawn on the overlay's edges. Synonym:
* <code>dashed</code>.
* @property {boolean} ignoreRayIntersection=false - If <code>true</code>,
* {@link Overlays.findRayIntersection|findRayIntersection} ignores the overlay.
* @property {boolean} drawInFront=false - If <code>true</code>, the overlay is rendered in front of other overlays that don't
* have <code>drawInFront</code> set to <code>true</code>, and in front of entities.
* @property {boolean} grabbable=false - Signal to grabbing scripts whether or not this overlay can be grabbed.
* @property {Uuid} parentID=null - The avatar, entity, or overlay that the overlay is parented to.
* @property {number} parentJointIndex=65535 - Integer value specifying the skeleton joint that the overlay is attached to if
* <code>parentID</code> is an avatar skeleton. A value of <code>65535</code> means "no joint".
*
* @property {Vec3} dimensions - The dimensions of the overlay. Synonyms: <code>scale</code>, <code>size</code>.
*
* @property {Shape} shape=Hexagon - The geometrical shape of the overlay.
* @property {number} borderSize - Not used.
*/
QVariant Shape3DOverlay::getProperty(const QString& property) {
if (property == "borderSize") {
return _borderSize;
}
if (property == "shape") {
return shapeStrings[_shape];
}
return Volume3DOverlay::getProperty(property);
}
Transform Shape3DOverlay::evalRenderTransform() {
// TODO: handle registration point??
glm::vec3 position = getWorldPosition();
glm::vec3 dimensions = getDimensions();
glm::quat rotation = getWorldOrientation();
Transform transform;
transform.setScale(dimensions);
transform.setTranslation(position);
transform.setRotation(rotation);
return transform;
}