overte-HifiExperiments/libraries/gpu-gl/src/gpu/gl
2016-10-25 17:47:41 -07:00
..
GLBackend.cpp Fix AMD crash caused by missing glFlush 2016-10-15 15:28:28 -07:00
GLBackend.h Support external GL textures with proper fencing 2016-10-03 17:09:10 -07:00
GLBackendInput.cpp Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
GLBackendOutput.cpp Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
GLBackendPipeline.cpp Add check for bad texture resource slot 2016-10-10 18:43:24 -07:00
GLBackendQuery.cpp Adding the timing for GPU support with a simpelr JobConfig 2016-08-30 12:22:21 -07:00
GLBackendState.cpp Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
GLBackendTexture.cpp Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
GLBackendTransform.cpp Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
GLBuffer.cpp Use weak pointers instead of references for deallocation safety 2016-08-12 22:28:44 -07:00
GLBuffer.h Perf test improvments (skybox support) 2016-08-12 22:28:49 -07:00
GLFramebuffer.cpp Adding counter for the amount of memory used in texture for Framebuffers 2016-10-24 18:34:16 -07:00
GLFramebuffer.h Perf test improvments (skybox support) 2016-08-12 22:28:49 -07:00
GLPipeline.cpp Use weak pointers instead of references for deallocation safety 2016-08-12 22:28:44 -07:00
GLPipeline.h Use weak pointers instead of references for deallocation safety 2016-08-12 22:28:44 -07:00
GLQuery.h Adding the timing for GPU support with a simpelr JobConfig 2016-08-30 12:22:21 -07:00
GLShader.cpp Make shader compilation from non-GPU code easier 2016-10-02 11:44:32 -07:00
GLShader.h Use weak pointers instead of references for deallocation safety 2016-08-12 22:28:44 -07:00
GLShared.cpp Make shader compilation from non-GPU code easier 2016-10-02 11:44:32 -07:00
GLShared.h Make shader compilation from non-GPU code easier 2016-10-02 11:44:32 -07:00
GLState.cpp try, try again 2016-08-18 11:45:03 -07:00
GLState.h Breaking up GL agnostic code from 4.1 specific code 2016-05-18 14:35:53 -07:00
GLTexelFormat.cpp Dynamic texture memory management 2016-09-23 12:04:42 -07:00
GLTexelFormat.h Dynamic texture memory management 2016-09-23 12:04:42 -07:00
GLTexture.cpp Limit sparse textures to 1 GB for now 2016-10-25 17:47:41 -07:00
GLTexture.h Add more GPU stats, make stats easier to read 2016-10-22 14:38:46 -07:00
GLTextureTransfer.cpp Fix crash in initializing texture transfer thread 2016-09-30 15:48:10 -07:00
GLTextureTransfer.h Fix crash in initializing texture transfer thread 2016-09-30 15:48:10 -07:00