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GLBackend.cpp
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Fix AMD crash caused by missing glFlush
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2016-10-15 15:28:28 -07:00 |
GLBackend.h
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Support external GL textures with proper fencing
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2016-10-03 17:09:10 -07:00 |
GLBackendInput.cpp
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Reduce API surface area, make render batches const correct
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2016-08-12 22:29:01 -07:00 |
GLBackendOutput.cpp
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Reduce API surface area, make render batches const correct
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2016-08-12 22:29:01 -07:00 |
GLBackendPipeline.cpp
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Add check for bad texture resource slot
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2016-10-10 18:43:24 -07:00 |
GLBackendQuery.cpp
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Adding the timing for GPU support with a simpelr JobConfig
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2016-08-30 12:22:21 -07:00 |
GLBackendState.cpp
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Reduce API surface area, make render batches const correct
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2016-08-12 22:29:01 -07:00 |
GLBackendTexture.cpp
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Reduce API surface area, make render batches const correct
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2016-08-12 22:29:01 -07:00 |
GLBackendTransform.cpp
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Reduce API surface area, make render batches const correct
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2016-08-12 22:29:01 -07:00 |
GLBuffer.cpp
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Use weak pointers instead of references for deallocation safety
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2016-08-12 22:28:44 -07:00 |
GLBuffer.h
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Perf test improvments (skybox support)
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2016-08-12 22:28:49 -07:00 |
GLFramebuffer.cpp
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Adding counter for the amount of memory used in texture for Framebuffers
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2016-10-24 18:34:16 -07:00 |
GLFramebuffer.h
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Perf test improvments (skybox support)
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2016-08-12 22:28:49 -07:00 |
GLPipeline.cpp
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Use weak pointers instead of references for deallocation safety
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2016-08-12 22:28:44 -07:00 |
GLPipeline.h
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Use weak pointers instead of references for deallocation safety
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2016-08-12 22:28:44 -07:00 |
GLQuery.h
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Adding the timing for GPU support with a simpelr JobConfig
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2016-08-30 12:22:21 -07:00 |
GLShader.cpp
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Make shader compilation from non-GPU code easier
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2016-10-02 11:44:32 -07:00 |
GLShader.h
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Use weak pointers instead of references for deallocation safety
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2016-08-12 22:28:44 -07:00 |
GLShared.cpp
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Make shader compilation from non-GPU code easier
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2016-10-02 11:44:32 -07:00 |
GLShared.h
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Make shader compilation from non-GPU code easier
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2016-10-02 11:44:32 -07:00 |
GLState.cpp
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try, try again
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2016-08-18 11:45:03 -07:00 |
GLState.h
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Breaking up GL agnostic code from 4.1 specific code
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2016-05-18 14:35:53 -07:00 |
GLTexelFormat.cpp
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Dynamic texture memory management
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2016-09-23 12:04:42 -07:00 |
GLTexelFormat.h
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Dynamic texture memory management
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2016-09-23 12:04:42 -07:00 |
GLTexture.cpp
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Limit sparse textures to 1 GB for now
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2016-10-25 17:47:41 -07:00 |
GLTexture.h
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Add more GPU stats, make stats easier to read
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2016-10-22 14:38:46 -07:00 |
GLTextureTransfer.cpp
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Fix crash in initializing texture transfer thread
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2016-09-30 15:48:10 -07:00 |
GLTextureTransfer.h
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Fix crash in initializing texture transfer thread
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2016-09-30 15:48:10 -07:00 |