overte-HifiExperiments/libraries/render-utils/src/ToneMappingEffect.cpp
2017-06-15 18:58:56 -07:00

95 lines
3.6 KiB
C++

//
// ToneMappingEffect.cpp
// libraries/render-utils/src
//
// Created by Sam Gateau on 12/7/2015.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ToneMappingEffect.h"
#include <gpu/Context.h>
#include <gpu/StandardShaderLib.h>
#include "StencilMaskPass.h"
#include "FramebufferCache.h"
#include "toneMapping_frag.h"
const int ToneMappingEffect_ParamsSlot = 0;
const int ToneMappingEffect_LightingMapSlot = 0;
ToneMappingEffect::ToneMappingEffect() {
Parameters parameters;
_parametersBuffer = gpu::BufferView(std::make_shared<gpu::Buffer>(sizeof(Parameters), (const gpu::Byte*) &parameters));
}
void ToneMappingEffect::init() {
auto blitPS = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(toneMapping_frag)));
auto blitVS = gpu::StandardShaderLib::getDrawViewportQuadTransformTexcoordVS();
auto blitProgram = gpu::ShaderPointer(gpu::Shader::createProgram(blitVS, blitPS));
gpu::Shader::BindingSet slotBindings;
slotBindings.insert(gpu::Shader::Binding(std::string("toneMappingParamsBuffer"), ToneMappingEffect_ParamsSlot));
slotBindings.insert(gpu::Shader::Binding(std::string("colorMap"), ToneMappingEffect_LightingMapSlot));
gpu::Shader::makeProgram(*blitProgram, slotBindings);
auto blitState = std::make_shared<gpu::State>();
blitState->setColorWriteMask(true, true, true, true);
_blitLightBuffer = gpu::PipelinePointer(gpu::Pipeline::create(blitProgram, blitState));
}
void ToneMappingEffect::setExposure(float exposure) {
auto& params = _parametersBuffer.get<Parameters>();
if (params._exposure != exposure) {
_parametersBuffer.edit<Parameters>()._exposure = exposure;
_parametersBuffer.edit<Parameters>()._twoPowExposure = pow(2.0, exposure);
}
}
void ToneMappingEffect::setToneCurve(ToneCurve curve) {
auto& params = _parametersBuffer.get<Parameters>();
if (params._toneCurve != curve) {
_parametersBuffer.edit<Parameters>()._toneCurve = curve;
}
}
void ToneMappingEffect::render(RenderArgs* args, const gpu::TexturePointer& lightingBuffer, const gpu::FramebufferPointer& destinationFramebuffer) {
if (!_blitLightBuffer) {
init();
}
auto framebufferSize = glm::ivec2(lightingBuffer->getDimensions());
gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
batch.enableStereo(false);
batch.setFramebuffer(destinationFramebuffer);
// FIXME: Generate the Luminosity map
//batch.generateTextureMips(lightingBuffer);
batch.setViewportTransform(args->_viewport);
batch.setProjectionTransform(glm::mat4());
batch.resetViewTransform();
batch.setModelTransform(gpu::Framebuffer::evalSubregionTexcoordTransform(framebufferSize, args->_viewport));
batch.setPipeline(_blitLightBuffer);
batch.setUniformBuffer(ToneMappingEffect_ParamsSlot, _parametersBuffer);
batch.setResourceTexture(ToneMappingEffect_LightingMapSlot, lightingBuffer);
batch.draw(gpu::TRIANGLE_STRIP, 4);
});
}
void ToneMappingDeferred::configure(const Config& config) {
_toneMappingEffect.setExposure(config.exposure);
_toneMappingEffect.setToneCurve((ToneMappingEffect::ToneCurve)config.curve);
}
void ToneMappingDeferred::run(const render::RenderContextPointer& renderContext, const Inputs& inputs) {
auto lightingBuffer = inputs.get0()->getRenderBuffer(0);
auto destFbo = inputs.get1();
_toneMappingEffect.render(renderContext->args, lightingBuffer, destFbo);
}