.. |
text
|
First pass at the fix
|
2017-06-12 09:53:14 -07:00 |
AbstractViewStateInterface.cpp
|
|
|
AbstractViewStateInterface.h
|
delete websurfaces on shutdown
|
2016-10-28 14:29:52 -07:00 |
AmbientOcclusionEffect.cpp
|
Texture::create returns shared pointer
|
2017-04-25 15:56:23 -07:00 |
AmbientOcclusionEffect.h
|
removing the explicit SettingHandle path to REnder?engine
|
2017-04-24 00:52:09 -07:00 |
AnimDebugDraw.cpp
|
use correct format for float literals
|
2017-06-05 08:54:05 -07:00 |
AnimDebugDraw.h
|
|
|
animdebugdraw.slf
|
|
|
animdebugdraw.slv
|
|
|
AntialiasingEffect.cpp
|
Remove one more instance of FramebufferCache
|
2017-06-13 15:26:07 -07:00 |
AntialiasingEffect.h
|
Rendering improvements based on spectator-camera changes
|
2017-06-13 15:19:29 -07:00 |
BackgroundStage.cpp
|
adding assert or checks whenever getting a scene stage
|
2017-07-10 12:37:26 +02:00 |
BackgroundStage.h
|
CLeaning up comments
|
2017-06-26 16:43:04 +02:00 |
CauterizedMeshPartPayload.cpp
|
Show MyAvatar's head in the SpectatorCamera view!
|
2017-06-15 11:31:20 -07:00 |
CauterizedMeshPartPayload.h
|
payload keeps weak pointer to Model
|
2017-05-22 17:29:15 -07:00 |
CauterizedModel.cpp
|
Merge pull request #10528 from AndrewMeadows/payload-gets-weak-pointer
|
2017-05-22 21:54:40 -07:00 |
CauterizedModel.h
|
Model has a Rig rather than a RigPointer
|
2017-05-19 13:24:16 -07:00 |
debug_deferred_buffer.slf
|
Revert "Revert "Fixing the rendering bug triggered with Nvidia driver 381.65""
|
2017-04-07 02:03:58 -07:00 |
debug_deferred_buffer.slv
|
|
|
DebugDeferredBuffer.cpp
|
adding assert or checks whenever getting a scene stage
|
2017-07-10 12:37:26 +02:00 |
DebugDeferredBuffer.h
|
simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
|
2017-04-18 17:05:40 -07:00 |
deferred_light.slv
|
Adapt shader for GL ES support which requires operators of the same datatype
|
2016-10-11 12:15:49 -03:00 |
deferred_light_limited.slv
|
fixing the lighting problem in stereo
|
2016-10-31 17:40:34 -07:00 |
deferred_light_point.slv
|
Tried many different things to narrow down the issue of the corrupted memory, it seems to be linked to the grid dimendsions somehow, i m now forcing to reassign the frustum grid dimension on the 10th iteration which seems to fix the issue....
|
2016-10-05 18:28:19 -07:00 |
deferred_light_spot.slv
|
chmod -x to render-utils src
|
2016-12-13 14:36:41 -05:00 |
DeferredBuffer.slh
|
Deep dive into the shape key and filters and the PLumber construction
|
2017-02-24 00:35:10 -08:00 |
DeferredBufferRead.slh
|
Revert "Revert "Fixing the rendering bug triggered with Nvidia driver 381.65""
|
2017-04-07 02:03:58 -07:00 |
DeferredBufferWrite.slh
|
chmod -x to render-utils src
|
2016-12-13 14:36:41 -05:00 |
DeferredFramebuffer.cpp
|
Texture::create returns shared pointer
|
2017-04-25 15:56:23 -07:00 |
DeferredFramebuffer.h
|
Cleanup and refactoring
|
2017-06-15 18:58:56 -07:00 |
DeferredFrameTransform.cpp
|
Apply the projection and deferred transform fixes found while working on spectator camera
|
2017-06-28 15:44:17 +02:00 |
DeferredFrameTransform.h
|
Cleanup and refactoring
|
2017-06-15 18:58:56 -07:00 |
DeferredGlobalLight.slh
|
chmod -x to render-utils src
|
2016-12-13 14:36:41 -05:00 |
DeferredLighting.slh
|
chmod -x to render-utils src
|
2016-12-13 14:36:41 -05:00 |
DeferredLightingEffect.cpp
|
adding assert or checks whenever getting a scene stage
|
2017-07-10 12:37:26 +02:00 |
DeferredLightingEffect.h
|
REmoving warnings for unused var
|
2017-07-07 12:19:22 +02:00 |
DeferredTransform.slh
|
|
|
directional_ambient_light.slf
|
chmod -x to render-utils src
|
2016-12-13 14:36:41 -05:00 |
directional_ambient_light_shadow.slf
|
|
|
directional_skybox_light.slf
|
chmod -x to render-utils src
|
2016-12-13 14:36:41 -05:00 |
directional_skybox_light_shadow.slf
|
|
|
FboCache.cpp
|
cleanup naked qDebug() calls
|
2016-12-19 22:24:25 -08:00 |
FboCache.h
|
|
|
forward_model.slf
|
Create render forward version of pixel shaders
|
2017-01-18 19:18:59 -03:00 |
forward_model_normal_map.slf
|
FIx the filtering problem on color and normals introduced since we generate mips with QImage
|
2017-02-10 11:40:39 -08:00 |
forward_model_normal_specular_map.slf
|
FIx the filtering problem on color and normals introduced since we generate mips with QImage
|
2017-02-10 11:40:39 -08:00 |
forward_model_specular_map.slf
|
Create render forward version of pixel shaders
|
2017-01-18 19:18:59 -03:00 |
forward_model_unlit.slf
|
Create render forward version of pixel shaders
|
2017-01-18 19:18:59 -03:00 |
FramebufferCache.cpp
|
remove redundant declarations
|
2017-03-18 05:00:05 +00:00 |
FramebufferCache.h
|
remove Mini Mirror from View menu
|
2017-03-18 00:53:13 +00:00 |
fxaa.slf
|
|
|
fxaa.slv
|
|
|
fxaa_blend.slf
|
|
|
GeometryCache.cpp
|
Merging with the stage branch
|
2017-07-07 15:12:40 +02:00 |
GeometryCache.h
|
ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymore
|
2017-06-22 17:54:16 -07:00 |
glowLine.slf
|
Glow line replacement without geometry shader
|
2016-11-18 17:42:55 -08:00 |
glowLine.slv
|
Glow line replacement without geometry shader
|
2016-11-18 17:42:55 -08:00 |
grid.slf
|
|
|
LightAmbient.slh
|
Revert "Revert "Fixing the rendering bug triggered with Nvidia driver 381.65""
|
2017-04-07 02:03:58 -07:00 |
LightClusterGrid.slh
|
rewind all the unecessary changes and do just the minimum layout(std140) and accessing the big arrays in vec4s to fix the amd bug
|
2016-12-09 02:58:09 -08:00 |
LightClusterGrid_shared.slh
|
writting the abs differently
|
2016-12-13 15:27:50 -08:00 |
LightClusters.cpp
|
adding assert or checks whenever getting a scene stage
|
2017-07-10 12:37:26 +02:00 |
LightClusters.h
|
Introducing the renderview task
|
2017-06-06 18:00:41 -07:00 |
lightClusters_drawClusterContent.slf
|
clean up and less changes
|
2016-12-09 03:05:25 -08:00 |
lightClusters_drawClusterContent.slv
|
Merge and fix the bug!!!
|
2016-11-16 19:12:56 -08:00 |
lightClusters_drawClusterFromDepth.slf
|
clean up and less changes
|
2016-12-09 03:05:25 -08:00 |
lightClusters_drawClusterFromDepth.slv
|
Merge and fix the bug!!!
|
2016-11-16 19:12:56 -08:00 |
lightClusters_drawGrid.slf
|
|
|
lightClusters_drawGrid.slv
|
Merge and fix the bug!!!
|
2016-11-16 19:12:56 -08:00 |
LightDirectional.slh
|
|
|
LightingModel.cpp
|
simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
|
2017-04-18 17:05:40 -07:00 |
LightingModel.h
|
Cleanup and refactoring
|
2017-06-15 18:58:56 -07:00 |
LightingModel.slh
|
Expose rendering in wireframe mode
|
2017-03-15 12:23:44 -07:00 |
LightPayload.cpp
|
adding assert or checks whenever getting a scene stage
|
2017-07-10 12:37:26 +02:00 |
LightPayload.h
|
Keep iterating on the zones
|
2017-05-05 18:07:21 -07:00 |
LightPoint.slh
|
Merging with upstream after resolving some conflicts
|
2016-10-12 09:22:12 -07:00 |
LightSpot.slh
|
Merging with upstream after resolving some conflicts
|
2016-10-12 09:22:12 -07:00 |
LightStage.cpp
|
CLeaning up comments
|
2017-06-26 16:43:04 +02:00 |
LightStage.h
|
CLeaning up comments
|
2017-06-26 16:43:04 +02:00 |
local_lights_drawOutline.slf
|
clean up and less changes
|
2016-12-09 03:05:25 -08:00 |
local_lights_shading.slf
|
Fixing the bug appearing on Nvidia 284.76
|
2017-07-05 18:39:09 +02:00 |
MaterialTextures.slh
|
Remove unecessary normalize
|
2017-05-04 12:38:27 -07:00 |
MeshPartPayload.cpp
|
Rename the _pipeline into _shapePipeline in the render::Args
|
2017-07-10 12:16:53 +02:00 |
MeshPartPayload.h
|
payload keeps weak pointer to Model
|
2017-05-22 17:29:15 -07:00 |
Model.cpp
|
code review
|
2017-07-24 19:41:30 -07:00 |
Model.h
|
code review
|
2017-07-24 19:41:30 -07:00 |
model.slf
|
chmod -x to render-utils src
|
2016-12-13 14:36:41 -05:00 |
model.slv
|
chmod -x to render-utils src
|
2016-12-13 14:36:41 -05:00 |
model_lightmap.slf
|
chmod -x to render-utils src
|
2016-12-13 14:36:41 -05:00 |
model_lightmap.slv
|
chmod -x to render-utils src
|
2016-12-13 14:36:41 -05:00 |
model_lightmap_normal_map.slf
|
Fixing the failing shader
|
2017-02-10 14:40:39 -08:00 |
model_lightmap_normal_map.slv
|
chmod -x to render-utils src
|
2016-12-13 14:36:41 -05:00 |
model_lightmap_normal_specular_map.slf
|
Fixing the failing shader
|
2017-02-10 14:40:39 -08:00 |
model_lightmap_specular_map.slf
|
chmod -x to render-utils src
|
2016-12-13 14:36:41 -05:00 |
model_normal_map.slf
|
FIx the filtering problem on color and normals introduced since we generate mips with QImage
|
2017-02-10 11:40:39 -08:00 |
model_normal_map.slv
|
chmod -x to render-utils src
|
2016-12-13 14:36:41 -05:00 |
model_normal_specular_map.slf
|
FIx the filtering problem on color and normals introduced since we generate mips with QImage
|
2017-02-10 11:40:39 -08:00 |
model_shadow.slf
|
chmod -x to render-utils src
|
2016-12-13 14:36:41 -05:00 |
model_shadow.slv
|
chmod -x to render-utils src
|
2016-12-13 14:36:41 -05:00 |
model_specular_map.slf
|
chmod -x to render-utils src
|
2016-12-13 14:36:41 -05:00 |
model_translucent.slf
|
chmod -x to render-utils src
|
2016-12-13 14:36:41 -05:00 |
model_translucent_unlit.slf
|
|
|
model_unlit.slf
|
|
|
nop.slf
|
merge from upstream
|
2017-01-17 09:29:30 -08:00 |
overlay3D.slf
|
|
|
overlay3D.slv
|
|
|
overlay3D_model.slf
|
Fixing the emissive on overlayfor models
|
2017-02-27 02:52:00 -08:00 |
overlay3D_model_translucent.slf
|
Fixing the emissive on overlayfor models
|
2017-02-27 02:52:00 -08:00 |
overlay3D_model_translucent_unlit.slf
|
Adding support for the unliti materials too for overlay's
|
2017-02-28 18:12:35 -08:00 |
overlay3D_model_unlit.slf
|
Adding support for the unliti materials too for overlay's
|
2017-02-28 18:12:35 -08:00 |
overlay3D_translucent.slf
|
adjusted the PLumber shape keys to coever non material shapes in main pass
|
2017-02-25 13:00:37 -08:00 |
overlay3D_translucent_unlit.slf
|
|
|
overlay3D_unlit.slf
|
|
|
RenderDeferredTask.cpp
|
Apply the projection and deferred transform fixes found while working on spectator camera
|
2017-06-28 15:44:17 +02:00 |
RenderDeferredTask.h
|
Stencil rejection is working, and more cleaning
|
2017-05-31 16:46:20 -07:00 |
RenderForwardTask.cpp
|
Cleanup and refactoring
|
2017-06-15 18:58:56 -07:00 |
RenderForwardTask.h
|
simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
|
2017-04-18 17:05:40 -07:00 |
RenderPipelines.cpp
|
ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymore
|
2017-06-22 17:54:16 -07:00 |
RenderShadowTask.cpp
|
adding assert or checks whenever getting a scene stage
|
2017-07-10 12:37:26 +02:00 |
RenderShadowTask.h
|
removing the explicit SettingHandle path to REnder?engine
|
2017-04-24 00:52:09 -07:00 |
RenderUtilsLogging.cpp
|
|
|
RenderUtilsLogging.h
|
|
|
RenderViewTask.cpp
|
Introducing the renderview task
|
2017-06-06 18:00:41 -07:00 |
RenderViewTask.h
|
Introducing the renderview task
|
2017-06-06 18:00:41 -07:00 |
sdf_text3D.slf
|
|
|
sdf_text3D.slv
|
|
|
sdf_text3D_overlay.slf
|
|
|
Shadow.slh
|
chmod -x to render-utils src
|
2016-12-13 14:36:41 -05:00 |
simple.slf
|
|
|
simple.slv
|
|
|
simple_opaque_web_browser.slf
|
Disable FXAA on tablet overlay in desktop mode.
|
2017-01-30 11:24:59 -08:00 |
simple_opaque_web_browser_overlay.slf
|
Disable FXAA on tablet overlay in desktop mode.
|
2017-01-30 11:24:59 -08:00 |
simple_textured.slf
|
adding different shaders for transparent for simpel
|
2017-04-04 11:50:38 -07:00 |
simple_textured_unlit.slf
|
adding different shaders for transparent for simpel
|
2017-04-04 11:50:38 -07:00 |
simple_transparent_textured.slf
|
FIxing the bug for image3D overlay drawn in scene
|
2017-04-04 12:56:43 -07:00 |
simple_transparent_textured_unlit.slf
|
FIxing the bug for image3D overlay drawn in scene
|
2017-04-04 12:56:43 -07:00 |
simple_transparent_web_browser.slf
|
Disable FXAA on tablet overlay in desktop mode.
|
2017-01-30 11:24:59 -08:00 |
simple_transparent_web_browser_overlay.slf
|
Disable FXAA on tablet overlay in desktop mode.
|
2017-01-30 11:24:59 -08:00 |
skin_model.slv
|
chmod -x to render-utils src
|
2016-12-13 14:36:41 -05:00 |
skin_model_normal_map.slv
|
chmod -x to render-utils src
|
2016-12-13 14:36:41 -05:00 |
skin_model_shadow.slf
|
|
|
skin_model_shadow.slv
|
chmod -x to render-utils src
|
2016-12-13 14:36:41 -05:00 |
Skinning.slh
|
final changes as per samcake
|
2017-03-27 15:19:28 -07:00 |
SoftAttachmentModel.cpp
|
don't do SoftAttachmentModel::updateClusterMatrices if geometry isn't ready
|
2017-07-13 13:18:21 -07:00 |
SoftAttachmentModel.h
|
Model has a Rig rather than a RigPointer
|
2017-05-19 13:24:16 -07:00 |
ssao.slh
|
|
|
ssao_debugOcclusion.slf
|
|
|
ssao_makeHorizontalBlur.slf
|
|
|
ssao_makeOcclusion.slf
|
|
|
ssao_makePyramid.slf
|
|
|
ssao_makeVerticalBlur.slf
|
|
|
standardDrawTexture.slf
|
|
|
standardTransformPNTC.slv
|
|
|
stencil_drawMask.slf
|
Refining the stencil configuration and triggering only in hmd mode
|
2017-06-02 00:22:38 -07:00 |
StencilMaskPass.cpp
|
Cleanup and refactoring
|
2017-06-15 18:58:56 -07:00 |
StencilMaskPass.h
|
Introducing debug flags
|
2017-06-02 17:54:41 -07:00 |
SubsurfaceScattering.cpp
|
adding assert or checks whenever getting a scene stage
|
2017-07-10 12:37:26 +02:00 |
SubsurfaceScattering.h
|
simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
|
2017-04-18 17:05:40 -07:00 |
SubsurfaceScattering.slh
|
Adapt shader for GL ES support which requires operators of the same datatype
|
2016-10-11 12:15:49 -03:00 |
subsurfaceScattering_drawScattering.slf
|
|
|
subsurfaceScattering_makeLUT.slf
|
|
|
subsurfaceScattering_makeProfile.slf
|
|
|
subsurfaceScattering_makeSpecularBeckmann.slf
|
|
|
SurfaceGeometry.slh
|
|
|
surfaceGeometry_downsampleDepthNormal.slf
|
Fix the problem with the cursor and scattering,
|
2017-03-30 15:15:14 -07:00 |
surfaceGeometry_makeCurvature.slf
|
|
|
surfaceGeometry_makeLinearDepth.slf
|
|
|
SurfaceGeometryPass.cpp
|
Apply the projection and deferred transform fixes found while working on spectator camera
|
2017-06-28 15:44:17 +02:00 |
SurfaceGeometryPass.h
|
simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
|
2017-04-18 17:05:40 -07:00 |
TextRenderer3D.cpp
|
|
|
TextRenderer3D.h
|
|
|
TextureCache.h
|
|
|
toneMapping.slf
|
|
|
ToneMappingEffect.cpp
|
Cleanup and refactoring
|
2017-06-15 18:58:56 -07:00 |
ToneMappingEffect.h
|
Cleanup and refactoring
|
2017-06-15 18:58:56 -07:00 |
UpdateSceneTask.cpp
|
ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymore
|
2017-06-22 17:54:16 -07:00 |
UpdateSceneTask.h
|
Moving the stage objects under the scene umbrella and creating a cear task to update the scene elements
|
2017-06-21 18:29:38 -07:00 |
zone_draw.slh
|
Polishing the scope shaders
|
2017-05-18 01:06:59 -07:00 |
zone_drawAmbient.slf
|
Polishing the scope shaders
|
2017-05-18 01:06:59 -07:00 |
zone_drawKeyLight.slf
|
Refining the shader for key and testing removing completely the code dealing with Zone lighting in the ENtityTreeREnderer
|
2017-05-19 17:50:19 -07:00 |
zone_drawSkybox.slf
|
Polishing the scope shaders
|
2017-05-18 01:06:59 -07:00 |
ZoneRenderer.cpp
|
adding assert or checks whenever getting a scene stage
|
2017-07-10 12:37:26 +02:00 |
ZoneRenderer.h
|
some clean up:
|
2017-05-23 18:00:22 -07:00 |