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37 lines
1 KiB
C++
37 lines
1 KiB
C++
//
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// GLBackendTexture.cpp
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// libraries/gpu/src/gpu
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//
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// Created by Sam Gateau on 1/19/2015.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "GLBackend.h"
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#include "GLTexture.h"
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using namespace gpu;
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using namespace gpu::gl;
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bool GLBackend::isTextureReady(const TexturePointer& texture) {
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// DO not transfer the texture, this call is expected for rendering texture
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GLTexture* object = syncGPUObject(texture, true);
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return object && object->isReady();
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}
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void GLBackend::do_generateTextureMips(const Batch& batch, size_t paramOffset) {
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TexturePointer resourceTexture = batch._textures.get(batch._params[paramOffset + 0]._uint);
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if (!resourceTexture) {
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return;
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}
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// DO not transfer the texture, this call is expected for rendering texture
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GLTexture* object = syncGPUObject(resourceTexture, false);
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if (!object) {
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return;
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}
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object->generateMips();
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}
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