// // GLBackendTexture.cpp // libraries/gpu/src/gpu // // Created by Sam Gateau on 1/19/2015. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "GLBackend.h" #include "GLTexture.h" using namespace gpu; using namespace gpu::gl; bool GLBackend::isTextureReady(const TexturePointer& texture) { // DO not transfer the texture, this call is expected for rendering texture GLTexture* object = syncGPUObject(texture, true); return object && object->isReady(); } void GLBackend::do_generateTextureMips(const Batch& batch, size_t paramOffset) { TexturePointer resourceTexture = batch._textures.get(batch._params[paramOffset + 0]._uint); if (!resourceTexture) { return; } // DO not transfer the texture, this call is expected for rendering texture GLTexture* object = syncGPUObject(resourceTexture, false); if (!object) { return; } object->generateMips(); }