overte-HifiExperiments/interface/src/ui/overlays
2017-10-17 10:24:05 +02:00
..
Base3DOverlay.cpp Merge pull request #11554 from sethalves/import-av-entities 2017-10-12 13:30:53 -07:00
Base3DOverlay.h Merge pull request #11554 from sethalves/import-av-entities 2017-10-12 13:30:53 -07:00
Billboard3DOverlay.cpp minimise the changes compared to upstream 2017-09-21 17:20:32 -07:00
Billboard3DOverlay.h Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
Billboardable.cpp Prevent Image3DOverlays from drifting 2017-07-07 16:04:08 -07:00
Billboardable.h Prevent Image3DOverlays from drifting 2017-07-07 16:04:08 -07:00
Circle3DOverlay.cpp move hud rendering to render thread, still need to separate out hud overlays 2017-09-29 09:49:08 -07:00
Circle3DOverlay.h FIxing the case of the Circle3D 2017-09-22 10:48:56 -07:00
ContextOverlayInterface.cpp Added multiple selections but still only first linked to outline 2017-10-16 10:57:06 +02:00
ContextOverlayInterface.h Working debug script with multiple selection 2017-10-17 10:24:05 +02:00
ContextOverlayLogging.cpp ContextOverlay 2017-07-18 16:28:24 -07:00
ContextOverlayLogging.h ContextOverlay 2017-07-18 16:28:24 -07:00
Cube3DOverlay.cpp move hud rendering to render thread, still need to separate out hud overlays 2017-09-29 09:49:08 -07:00
Cube3DOverlay.h Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
Grid3DOverlay.cpp Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
Grid3DOverlay.h Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
Image3DOverlay.cpp move hud rendering to render thread, still need to separate out hud overlays 2017-09-29 09:49:08 -07:00
Image3DOverlay.h Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
ImageOverlay.cpp Fixing build errors 2016-01-28 16:03:26 -08:00
ImageOverlay.h fix the last of the current override warnings for OS X 2016-02-03 11:08:41 -08:00
Line3DOverlay.cpp prevent zero scale for Line3DOverlay 2017-09-27 14:30:50 -07:00
Line3DOverlay.h REmoving the extra variables in Linear3D and just use the _renderTRansform 2017-09-22 10:39:51 -07:00
ModelOverlay.cpp merge with master 2017-10-06 14:57:08 -07:00
ModelOverlay.h wip hud layering and fix crashes 2017-10-04 11:45:21 -07:00
Overlay.cpp move hud rendering to render thread, still need to separate out hud overlays 2017-09-29 09:49:08 -07:00
Overlay.h merge from master 2017-10-03 15:53:33 -07:00
Overlay2D.cpp Make Overlays usable from QML 2016-03-04 11:35:54 -08:00
Overlay2D.h Annotate all virtual fns with override 2016-04-30 13:48:59 -07:00
OverlayPanel.cpp Additional thread safety 2017-06-30 09:15:06 -07:00
OverlayPanel.h Additional thread safety 2017-06-30 09:15:06 -07:00
Overlays.cpp Merge pull request #11578 from hyperlogic/bug-fix/delete-on-wrong-thread 2017-10-12 17:37:05 -07:00
Overlays.h move hud rendering to render thread, still need to separate out hud overlays 2017-09-29 09:49:08 -07:00
OverlaysPayload.cpp wip hud layering and fix crashes 2017-10-04 11:45:21 -07:00
PanelAttachable.cpp Prevent Image3DOverlays from drifting 2017-07-07 16:04:08 -07:00
PanelAttachable.h Prevent Image3DOverlays from drifting 2017-07-07 16:04:08 -07:00
Planar3DOverlay.cpp notifying a render transform / bound change when the dimension property change 2017-09-21 12:58:56 -07:00
Planar3DOverlay.h notifying a render transform / bound change when the dimension property change 2017-09-21 12:58:56 -07:00
QmlOverlay.cpp Additional thread safety 2017-06-30 09:15:06 -07:00
QmlOverlay.h Additional thread safety 2017-06-30 09:15:06 -07:00
Rectangle3DOverlay.cpp Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
Rectangle3DOverlay.h Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
RectangleOverlay.cpp Fixing build errors 2016-01-28 16:03:26 -08:00
RectangleOverlay.h add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
Shape3DOverlay.cpp move hud rendering to render thread, still need to separate out hud overlays 2017-09-29 09:49:08 -07:00
Shape3DOverlay.h Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
Sphere3DOverlay.cpp move hud rendering to render thread, still need to separate out hud overlays 2017-09-29 09:49:08 -07:00
Sphere3DOverlay.h Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
Text3DOverlay.cpp Fix rendering transform for text3d overlays 2017-10-07 19:41:43 -07:00
Text3DOverlay.h mergine with master, resolving conflict 2017-09-26 13:13:46 -07:00
TextOverlay.cpp Fixing build errors 2016-01-28 16:03:26 -08:00
TextOverlay.h fix the last of the current override warnings for OS X 2016-02-03 11:08:41 -08:00
Volume3DOverlay.cpp prevent zero dimensions for Volume3DOverlay 2017-09-27 14:30:50 -07:00
Volume3DOverlay.h notifying a render transform / bound change when the dimension property change 2017-09-21 12:58:56 -07:00
Web3DOverlay.cpp Make SettingsScriptingInterface accessible to tablet 2017-10-05 16:51:13 -07:00
Web3DOverlay.h Merge pull request #11462 from highfidelity/game-render-interface 2017-09-26 17:40:23 -07:00