overte-HifiExperiments/interface/src/scripting/HMDScriptingInterface.cpp
2016-01-14 08:48:55 -08:00

75 lines
2.7 KiB
C++

//
// HMDScriptingInterface.cpp
// interface/src/scripting
//
// Created by Thijs Wenker on 1/12/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "HMDScriptingInterface.h"
#include <QtScript/QScriptContext>
#include "display-plugins/DisplayPlugin.h"
#include <avatar/AvatarManager.h>
#include "Application.h"
HMDScriptingInterface::HMDScriptingInterface() {
}
QScriptValue HMDScriptingInterface::getHUDLookAtPosition2D(QScriptContext* context, QScriptEngine* engine) {
glm::vec3 hudIntersection;
auto instance = DependencyManager::get<HMDScriptingInterface>();
if (instance->getHUDLookAtPosition3D(hudIntersection)) {
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
glm::vec3 sphereCenter = myAvatar->getDefaultEyePosition();
glm::vec3 direction = glm::inverse(myAvatar->getOrientation()) * (hudIntersection - sphereCenter);
glm::vec2 polar = glm::vec2(glm::atan(direction.x, -direction.z), glm::asin(direction.y)) * -1.0f;
auto overlayPos = qApp->getApplicationCompositor().sphericalToOverlay(polar);
return qScriptValueFromValue<glm::vec2>(engine, overlayPos);
}
return QScriptValue::NullValue;
}
QScriptValue HMDScriptingInterface::getHUDLookAtPosition3D(QScriptContext* context, QScriptEngine* engine) {
glm::vec3 result;
auto instance = DependencyManager::get<HMDScriptingInterface>();
if (instance->getHUDLookAtPosition3D(result)) {
return qScriptValueFromValue<glm::vec3>(engine, result);
}
return QScriptValue::NullValue;
}
bool HMDScriptingInterface::getHUDLookAtPosition3D(glm::vec3& result) const {
Camera* camera = qApp->getCamera();
glm::vec3 position = camera->getPosition();
glm::quat orientation = camera->getOrientation();
glm::vec3 direction = orientation * glm::vec3(0.0f, 0.0f, -1.0f);
const auto& compositor = qApp->getApplicationCompositor();
return compositor.calculateRayUICollisionPoint(position, direction, result);
}
glm::mat4 HMDScriptingInterface::getWorldHMDMatrix() const {
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
return myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix();
}
glm::vec3 HMDScriptingInterface::getPosition() const {
if (qApp->getActiveDisplayPlugin()->isHmd()) {
return extractTranslation(getWorldHMDMatrix());
}
return glm::vec3();
}
glm::quat HMDScriptingInterface::getOrientation() const {
if (qApp->getActiveDisplayPlugin()->isHmd()) {
return glm::normalize(glm::quat_cast(getWorldHMDMatrix()));
}
return glm::quat();
}