// // HMDScriptingInterface.cpp // interface/src/scripting // // Created by Thijs Wenker on 1/12/15. // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "HMDScriptingInterface.h" #include #include "display-plugins/DisplayPlugin.h" #include #include "Application.h" HMDScriptingInterface::HMDScriptingInterface() { } QScriptValue HMDScriptingInterface::getHUDLookAtPosition2D(QScriptContext* context, QScriptEngine* engine) { glm::vec3 hudIntersection; auto instance = DependencyManager::get(); if (instance->getHUDLookAtPosition3D(hudIntersection)) { MyAvatar* myAvatar = DependencyManager::get()->getMyAvatar(); glm::vec3 sphereCenter = myAvatar->getDefaultEyePosition(); glm::vec3 direction = glm::inverse(myAvatar->getOrientation()) * (hudIntersection - sphereCenter); glm::vec2 polar = glm::vec2(glm::atan(direction.x, -direction.z), glm::asin(direction.y)) * -1.0f; auto overlayPos = qApp->getApplicationCompositor().sphericalToOverlay(polar); return qScriptValueFromValue(engine, overlayPos); } return QScriptValue::NullValue; } QScriptValue HMDScriptingInterface::getHUDLookAtPosition3D(QScriptContext* context, QScriptEngine* engine) { glm::vec3 result; auto instance = DependencyManager::get(); if (instance->getHUDLookAtPosition3D(result)) { return qScriptValueFromValue(engine, result); } return QScriptValue::NullValue; } bool HMDScriptingInterface::getHUDLookAtPosition3D(glm::vec3& result) const { Camera* camera = qApp->getCamera(); glm::vec3 position = camera->getPosition(); glm::quat orientation = camera->getOrientation(); glm::vec3 direction = orientation * glm::vec3(0.0f, 0.0f, -1.0f); const auto& compositor = qApp->getApplicationCompositor(); return compositor.calculateRayUICollisionPoint(position, direction, result); } glm::mat4 HMDScriptingInterface::getWorldHMDMatrix() const { MyAvatar* myAvatar = DependencyManager::get()->getMyAvatar(); return myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix(); } glm::vec3 HMDScriptingInterface::getPosition() const { if (qApp->getActiveDisplayPlugin()->isHmd()) { return extractTranslation(getWorldHMDMatrix()); } return glm::vec3(); } glm::quat HMDScriptingInterface::getOrientation() const { if (qApp->getActiveDisplayPlugin()->isHmd()) { return glm::normalize(glm::quat_cast(getWorldHMDMatrix())); } return glm::quat(); }