overte-HifiExperiments/interface/src/ui/overlays/Grid3DOverlay.h

58 lines
1.5 KiB
C++

//
// Grid3DOverlay.h
// interface/src/ui/overlays
//
// Created by Ryan Huffman on 11/06/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Grid3DOverlay_h
#define hifi_Grid3DOverlay_h
#include "Planar3DOverlay.h"
class Grid3DOverlay : public Planar3DOverlay {
Q_OBJECT
public:
static QString const TYPE;
virtual QString getType() const override { return TYPE; }
Grid3DOverlay();
Grid3DOverlay(const Grid3DOverlay* grid3DOverlay);
~Grid3DOverlay();
virtual AABox getBounds() const override;
virtual void render(RenderArgs* args) override;
virtual const render::ShapeKey getShapeKey() override;
void setProperties(const QVariantMap& properties) override;
QVariant getProperty(const QString& property) override;
virtual Grid3DOverlay* createClone() const override;
// Grids are UI tools, and may not be intersected (pickable)
virtual bool findRayIntersection(const glm::vec3&, const glm::vec3&, float&, BoxFace&, glm::vec3&) override { return false; }
protected:
Transform evalRenderTransform() override;
private:
void updateGrid();
bool _followCamera { true };
int _majorGridEvery { 5 };
float _majorGridRowDivisions;
float _majorGridColDivisions;
float _minorGridEvery { 1.0f };
float _minorGridRowDivisions;
float _minorGridColDivisions;
int _geometryId { 0 };
};
#endif // hifi_Grid3DOverlay_h