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150 lines
5.8 KiB
C++
150 lines
5.8 KiB
C++
//
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// Cube3DOverlay.cpp
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// interface/src/ui/overlays
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//
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// include this before QGLWidget, which includes an earlier version of OpenGL
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#include "Cube3DOverlay.h"
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#include <SharedUtil.h>
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#include <StreamUtils.h>
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#include <GeometryCache.h>
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#include <DependencyManager.h>
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QString const Cube3DOverlay::TYPE = "cube";
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Cube3DOverlay::Cube3DOverlay() {
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auto geometryCache = DependencyManager::get<GeometryCache>();
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for (size_t i = 0; i < _geometryIds.size(); ++i) {
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_geometryIds[i] = geometryCache->allocateID();
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}
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}
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Cube3DOverlay::Cube3DOverlay(const Cube3DOverlay* cube3DOverlay) :
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Volume3DOverlay(cube3DOverlay)
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{
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auto geometryCache = DependencyManager::get<GeometryCache>();
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for (size_t i = 0; i < _geometryIds.size(); ++i) {
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_geometryIds[i] = geometryCache->allocateID();
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}
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}
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Cube3DOverlay::~Cube3DOverlay() {
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auto geometryCache = DependencyManager::get<GeometryCache>();
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if (geometryCache) {
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for (size_t i = 0; i < _geometryIds.size(); ++i) {
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geometryCache->releaseID(_geometryIds[i]);
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}
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}
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}
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void Cube3DOverlay::render(RenderArgs* args) {
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if (!_visible) {
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return; // do nothing if we're not visible
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}
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float alpha = getAlpha();
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xColor color = getColor();
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const float MAX_COLOR = 255.0f;
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glm::vec4 cubeColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
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// TODO: handle registration point??
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glm::vec3 position = getPosition();
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glm::vec3 dimensions = getDimensions();
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glm::quat rotation = getRotation();
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auto batch = args->_batch;
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if (batch) {
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Transform transform;
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transform.setTranslation(position);
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transform.setRotation(rotation);
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto shapePipeline = args->_shapePipeline;
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if (!shapePipeline) {
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shapePipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline();
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}
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if (_isSolid) {
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transform.setScale(dimensions);
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batch->setModelTransform(transform);
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geometryCache->renderSolidCubeInstance(args, *batch, cubeColor, shapePipeline);
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} else {
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geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
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if (getIsDashedLine()) {
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transform.setScale(1.0f);
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batch->setModelTransform(transform);
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glm::vec3 halfDimensions = dimensions / 2.0f;
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glm::vec3 bottomLeftNear(-halfDimensions.x, -halfDimensions.y, -halfDimensions.z);
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glm::vec3 bottomRightNear(halfDimensions.x, -halfDimensions.y, -halfDimensions.z);
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glm::vec3 topLeftNear(-halfDimensions.x, halfDimensions.y, -halfDimensions.z);
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glm::vec3 topRightNear(halfDimensions.x, halfDimensions.y, -halfDimensions.z);
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glm::vec3 bottomLeftFar(-halfDimensions.x, -halfDimensions.y, halfDimensions.z);
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glm::vec3 bottomRightFar(halfDimensions.x, -halfDimensions.y, halfDimensions.z);
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glm::vec3 topLeftFar(-halfDimensions.x, halfDimensions.y, halfDimensions.z);
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glm::vec3 topRightFar(halfDimensions.x, halfDimensions.y, halfDimensions.z);
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geometryCache->renderDashedLine(*batch, bottomLeftNear, bottomRightNear, cubeColor, _geometryIds[0]);
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geometryCache->renderDashedLine(*batch, bottomRightNear, bottomRightFar, cubeColor, _geometryIds[1]);
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geometryCache->renderDashedLine(*batch, bottomRightFar, bottomLeftFar, cubeColor, _geometryIds[2]);
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geometryCache->renderDashedLine(*batch, bottomLeftFar, bottomLeftNear, cubeColor, _geometryIds[3]);
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geometryCache->renderDashedLine(*batch, topLeftNear, topRightNear, cubeColor, _geometryIds[4]);
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geometryCache->renderDashedLine(*batch, topRightNear, topRightFar, cubeColor, _geometryIds[5]);
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geometryCache->renderDashedLine(*batch, topRightFar, topLeftFar, cubeColor, _geometryIds[6]);
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geometryCache->renderDashedLine(*batch, topLeftFar, topLeftNear, cubeColor, _geometryIds[7]);
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geometryCache->renderDashedLine(*batch, bottomLeftNear, topLeftNear, cubeColor, _geometryIds[8]);
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geometryCache->renderDashedLine(*batch, bottomRightNear, topRightNear, cubeColor, _geometryIds[9]);
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geometryCache->renderDashedLine(*batch, bottomLeftFar, topLeftFar, cubeColor, _geometryIds[10]);
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geometryCache->renderDashedLine(*batch, bottomRightFar, topRightFar, cubeColor, _geometryIds[11]);
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} else {
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transform.setScale(dimensions);
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batch->setModelTransform(transform);
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geometryCache->renderWireCubeInstance(args, *batch, cubeColor, shapePipeline);
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}
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}
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}
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}
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const render::ShapeKey Cube3DOverlay::getShapeKey() {
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auto builder = render::ShapeKey::Builder();
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if (getAlpha() != 1.0f) {
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builder.withTranslucent();
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}
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if (!getIsSolid()) {
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builder.withUnlit().withDepthBias();
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}
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return builder.build();
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}
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Cube3DOverlay* Cube3DOverlay::createClone() const {
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return new Cube3DOverlay(this);
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}
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void Cube3DOverlay::setProperties(const QVariantMap& properties) {
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Volume3DOverlay::setProperties(properties);
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auto borderSize = properties["borderSize"];
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if (borderSize.isValid()) {
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float value = borderSize.toFloat();
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setBorderSize(value);
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}
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}
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QVariant Cube3DOverlay::getProperty(const QString& property) {
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if (property == "borderSize") {
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return _borderSize;
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}
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return Volume3DOverlay::getProperty(property);
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}
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