// // Cube3DOverlay.cpp // interface/src/ui/overlays // // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // include this before QGLWidget, which includes an earlier version of OpenGL #include "Cube3DOverlay.h" #include #include #include #include QString const Cube3DOverlay::TYPE = "cube"; Cube3DOverlay::Cube3DOverlay() { auto geometryCache = DependencyManager::get(); for (size_t i = 0; i < _geometryIds.size(); ++i) { _geometryIds[i] = geometryCache->allocateID(); } } Cube3DOverlay::Cube3DOverlay(const Cube3DOverlay* cube3DOverlay) : Volume3DOverlay(cube3DOverlay) { auto geometryCache = DependencyManager::get(); for (size_t i = 0; i < _geometryIds.size(); ++i) { _geometryIds[i] = geometryCache->allocateID(); } } Cube3DOverlay::~Cube3DOverlay() { auto geometryCache = DependencyManager::get(); if (geometryCache) { for (size_t i = 0; i < _geometryIds.size(); ++i) { geometryCache->releaseID(_geometryIds[i]); } } } void Cube3DOverlay::render(RenderArgs* args) { if (!_visible) { return; // do nothing if we're not visible } float alpha = getAlpha(); xColor color = getColor(); const float MAX_COLOR = 255.0f; glm::vec4 cubeColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha); // TODO: handle registration point?? glm::vec3 position = getPosition(); glm::vec3 dimensions = getDimensions(); glm::quat rotation = getRotation(); auto batch = args->_batch; if (batch) { Transform transform; transform.setTranslation(position); transform.setRotation(rotation); auto geometryCache = DependencyManager::get(); auto shapePipeline = args->_shapePipeline; if (!shapePipeline) { shapePipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline(); } if (_isSolid) { transform.setScale(dimensions); batch->setModelTransform(transform); geometryCache->renderSolidCubeInstance(args, *batch, cubeColor, shapePipeline); } else { geometryCache->bindSimpleProgram(*batch, false, false, false, true, true); if (getIsDashedLine()) { transform.setScale(1.0f); batch->setModelTransform(transform); glm::vec3 halfDimensions = dimensions / 2.0f; glm::vec3 bottomLeftNear(-halfDimensions.x, -halfDimensions.y, -halfDimensions.z); glm::vec3 bottomRightNear(halfDimensions.x, -halfDimensions.y, -halfDimensions.z); glm::vec3 topLeftNear(-halfDimensions.x, halfDimensions.y, -halfDimensions.z); glm::vec3 topRightNear(halfDimensions.x, halfDimensions.y, -halfDimensions.z); glm::vec3 bottomLeftFar(-halfDimensions.x, -halfDimensions.y, halfDimensions.z); glm::vec3 bottomRightFar(halfDimensions.x, -halfDimensions.y, halfDimensions.z); glm::vec3 topLeftFar(-halfDimensions.x, halfDimensions.y, halfDimensions.z); glm::vec3 topRightFar(halfDimensions.x, halfDimensions.y, halfDimensions.z); geometryCache->renderDashedLine(*batch, bottomLeftNear, bottomRightNear, cubeColor, _geometryIds[0]); geometryCache->renderDashedLine(*batch, bottomRightNear, bottomRightFar, cubeColor, _geometryIds[1]); geometryCache->renderDashedLine(*batch, bottomRightFar, bottomLeftFar, cubeColor, _geometryIds[2]); geometryCache->renderDashedLine(*batch, bottomLeftFar, bottomLeftNear, cubeColor, _geometryIds[3]); geometryCache->renderDashedLine(*batch, topLeftNear, topRightNear, cubeColor, _geometryIds[4]); geometryCache->renderDashedLine(*batch, topRightNear, topRightFar, cubeColor, _geometryIds[5]); geometryCache->renderDashedLine(*batch, topRightFar, topLeftFar, cubeColor, _geometryIds[6]); geometryCache->renderDashedLine(*batch, topLeftFar, topLeftNear, cubeColor, _geometryIds[7]); geometryCache->renderDashedLine(*batch, bottomLeftNear, topLeftNear, cubeColor, _geometryIds[8]); geometryCache->renderDashedLine(*batch, bottomRightNear, topRightNear, cubeColor, _geometryIds[9]); geometryCache->renderDashedLine(*batch, bottomLeftFar, topLeftFar, cubeColor, _geometryIds[10]); geometryCache->renderDashedLine(*batch, bottomRightFar, topRightFar, cubeColor, _geometryIds[11]); } else { transform.setScale(dimensions); batch->setModelTransform(transform); geometryCache->renderWireCubeInstance(args, *batch, cubeColor, shapePipeline); } } } } const render::ShapeKey Cube3DOverlay::getShapeKey() { auto builder = render::ShapeKey::Builder(); if (getAlpha() != 1.0f) { builder.withTranslucent(); } if (!getIsSolid()) { builder.withUnlit().withDepthBias(); } return builder.build(); } Cube3DOverlay* Cube3DOverlay::createClone() const { return new Cube3DOverlay(this); } void Cube3DOverlay::setProperties(const QVariantMap& properties) { Volume3DOverlay::setProperties(properties); auto borderSize = properties["borderSize"]; if (borderSize.isValid()) { float value = borderSize.toFloat(); setBorderSize(value); } } QVariant Cube3DOverlay::getProperty(const QString& property) { if (property == "borderSize") { return _borderSize; } return Volume3DOverlay::getProperty(property); }