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88 lines
3.3 KiB
C++
88 lines
3.3 KiB
C++
//
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// RenderableDebugableEntityItem.cpp
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// libraries/entities-renderer/src/
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//
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// Created by Seth Alves on 5/1/15.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <glm/gtx/quaternion.hpp>
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#include <gpu/GPUConfig.h>
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#include <DeferredLightingEffect.h>
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#include <PhysicsEngine.h>
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#include "RenderableDebugableEntityItem.h"
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void RenderableDebugableEntityItem::renderBoundingBox(EntityItem* entity, RenderArgs* args,
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float puffedOut, glm::vec4& color) {
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glm::vec3 position = entity->getPosition();
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glm::vec3 center = entity->getCenter();
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glm::vec3 dimensions = entity->getDimensions();
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glm::quat rotation = entity->getRotation();
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glPushMatrix();
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glTranslatef(position.x, position.y, position.z);
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glm::vec3 axis = glm::axis(rotation);
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glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
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glPushMatrix();
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glm::vec3 positionToCenter = center - position;
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glTranslatef(positionToCenter.x, positionToCenter.y, positionToCenter.z);
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glScalef(dimensions.x, dimensions.y, dimensions.z);
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DependencyManager::get<DeferredLightingEffect>()->renderWireCube(1.0f + puffedOut, color);
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glPopMatrix();
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glPopMatrix();
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}
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void RenderableDebugableEntityItem::renderHoverDot(EntityItem* entity, RenderArgs* args) {
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glm::vec3 position = entity->getPosition();
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glm::vec3 center = entity->getCenter();
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glm::vec3 dimensions = entity->getDimensions();
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glm::quat rotation = entity->getRotation();
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glm::vec4 blueColor(0.0f, 0.0f, 1.0f, 1.0f);
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float radius = 0.05f;
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glPushMatrix();
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glTranslatef(position.x, position.y + dimensions.y + radius, position.z);
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glm::vec3 axis = glm::axis(rotation);
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glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
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glPushMatrix();
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glm::vec3 positionToCenter = center - position;
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glTranslatef(positionToCenter.x, positionToCenter.y, positionToCenter.z);
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glScalef(radius, radius, radius);
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const int SLICES = 8;
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const int STACKS = 8;
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DependencyManager::get<DeferredLightingEffect>()->renderSolidSphere(0.5f, SLICES, STACKS, blueColor);
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glPopMatrix();
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glPopMatrix();
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}
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void RenderableDebugableEntityItem::render(EntityItem* entity, RenderArgs* args) {
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bool debugSimulationOwnership = args->_debugFlags & RenderArgs::RENDER_DEBUG_SIMULATION_OWNERSHIP;
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if (debugSimulationOwnership) {
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quint64 now = usecTimestampNow();
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if (now - entity->getLastEditedFromRemote() < 0.1f * USECS_PER_SECOND) {
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glm::vec4 redColor(1.0f, 0.0f, 0.0f, 1.0f);
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renderBoundingBox(entity, args, 0.2f, redColor);
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}
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if (now - entity->getLastBroadcast() < 0.2f * USECS_PER_SECOND) {
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glm::vec4 yellowColor(1.0f, 1.0f, 0.2f, 1.0f);
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renderBoundingBox(entity, args, 0.3f, yellowColor);
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}
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ObjectMotionState* motionState = static_cast<ObjectMotionState*>(entity->getPhysicsInfo());
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if (motionState && motionState->isActive()) {
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renderHoverDot(entity, args);
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}
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}
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}
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