overte-HifiExperiments/interface/src/avatar/AvatarActionHold.h

77 lines
2.4 KiB
C++

//
// AvatarActionHold.h
// interface/src/avatar/
//
// Created by Seth Alves 2015-6-9
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AvatarActionHold_h
#define hifi_AvatarActionHold_h
#include <QUuid>
#include <EntityItem.h>
#include <AnimPose.h>
#include <ObjectActionTractor.h>
#include "avatar/MyAvatar.h"
class AvatarActionHold : public ObjectActionTractor {
public:
AvatarActionHold(const QUuid& id, EntityItemPointer ownerEntity);
virtual ~AvatarActionHold();
virtual bool updateArguments(QVariantMap arguments) override;
virtual QVariantMap getArguments() override;
virtual void updateActionWorker(float deltaTimeStep) override;
QByteArray serialize() const override;
virtual void deserialize(QByteArray serializedArguments) override;
virtual bool shouldSuppressLocationEdits() override { return _active && !_ownerEntity.expired(); }
bool getAvatarRigidBodyLocation(glm::vec3& avatarRigidBodyPosition, glm::quat& avatarRigidBodyRotation);
virtual bool getTarget(float deltaTimeStep, glm::quat& rotation, glm::vec3& position,
glm::vec3& linearVelocity, glm::vec3& angularVelocity,
float& linearTimeScale, float& angularTimeScale) override;
virtual void prepareForPhysicsSimulation() override;
void lateAvatarUpdate(const AnimPose& prePhysicsRoomPose, const AnimPose& postAvatarUpdateRoomPose);
private:
void doKinematicUpdate(float deltaTimeStep);
static const uint16_t holdVersion;
glm::vec3 _relativePosition { Vectors::ZERO };
glm::quat _relativeRotation { Quaternions::IDENTITY };
QString _hand { "right" };
QUuid _holderID;
bool _kinematic { false };
bool _kinematicSetVelocity { false };
bool _previousSet { false };
bool _ignoreIK { false };
glm::vec3 _previousPositionalTarget;
glm::quat _previousRotationalTarget;
float _previousDeltaTimeStep { 0.0f };
glm::vec3 _previousPositionalDelta;
glm::vec3 _palmOffsetFromRigidBody;
// leaving this here for future refernece.
// glm::quat _palmRotationFromRigidBody;
static const int velocitySmoothFrames;
QVector<glm::vec3> _measuredLinearVelocities;
int _measuredLinearVelocitiesIndex { 0 };
};
#endif // hifi_AvatarActionHold_h