overte-HifiExperiments/interface/src/avatar
John Conklin II 70c7ffcc71
Merge pull request #14069 from AndrewMeadows/avatar-collisions-002
fix MyAvatar-vs-OtherAvatar collisions
2018-09-26 15:21:18 -07:00
..
AvatarActionFarGrab.cpp
AvatarActionFarGrab.h
AvatarActionHold.cpp CR 2018-06-20 16:13:10 -07:00
AvatarActionHold.h
AvatarManager.cpp Merge pull request #14069 from AndrewMeadows/avatar-collisions-002 2018-09-26 15:21:18 -07:00
AvatarManager.h fix bad lock, optimize some operations, clarify comment 2018-09-24 11:27:20 -07:00
AvatarMotionState.cpp use OtherAvatar instead of Avatar in AvatarMotionState 2018-08-23 12:59:28 -07:00
AvatarMotionState.h use OtherAvatar instead of Avatar in AvatarMotionState 2018-08-23 12:59:28 -07:00
MyAvatar.cpp Make Settings thread safe 2018-09-21 15:46:35 -07:00
MyAvatar.h Make Settings thread safe 2018-09-21 15:46:35 -07:00
MyAvatarHeadTransformNode.cpp Fix MyAvatarHeadTransformNode not using avatar scale 2018-09-06 12:03:13 -07:00
MyAvatarHeadTransformNode.h Create TransformNodes for SpatiallyNestables, the mouse, and MyAvatar head 2018-08-24 15:47:52 -07:00
MyCharacterController.cpp Format numeric constant in strafe crash commit to match coding standards 2018-06-20 08:45:12 -07:00
MyCharacterController.h
MyHead.cpp cleaned up white space and removed extra declaration of hadAudioEnabledFaceMovement 2018-06-07 15:11:57 -07:00
MyHead.h
MySkeletonModel.cpp added walk velocity threshold, this determines if we are in the walk state. when we are then we don't do cg leaning calculation. this will smooth out the walking in a large tracked area 2018-09-06 13:12:48 -07:00
MySkeletonModel.h Smooth out fly to idle transition, to prevent hip thrusting and pops. 2018-06-05 15:45:19 -07:00
OtherAvatar.cpp activate OtherAvarar in physics sim on position change 2018-09-24 16:27:37 -07:00
OtherAvatar.h activate OtherAvarar in physics sim on position change 2018-09-24 16:27:37 -07:00