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83 lines
3 KiB
C++
83 lines
3 KiB
C++
//
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// PhysicalEntitySimulation.h
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// libraries/physcis/src
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//
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// Created by Andrew Meadows 2015.04.27
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_PhysicalEntitySimulation_h
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#define hifi_PhysicalEntitySimulation_h
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#include <stdint.h>
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#include <btBulletDynamicsCommon.h>
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#include <BulletCollision/CollisionDispatch/btGhostObject.h>
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#include <EntityItem.h>
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#include <EntitySimulation.h>
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#include "PhysicsEngine.h"
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#include "EntityMotionState.h"
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class PhysicalEntitySimulation;
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using PhysicalEntitySimulationPointer = std::shared_ptr<PhysicalEntitySimulation>;
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using SetOfEntityMotionStates = QSet<EntityMotionState*>;
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class PhysicalEntitySimulation : public EntitySimulation {
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public:
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PhysicalEntitySimulation();
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~PhysicalEntitySimulation();
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void init(EntityTreePointer tree, PhysicsEnginePointer engine, EntityEditPacketSender* packetSender);
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virtual void addAction(EntityActionPointer action) override;
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virtual void applyActionChanges() override;
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virtual void takeEntitiesToDelete(VectorOfEntities& entitiesToDelete) override;
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protected: // only called by EntitySimulation
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// overrides for EntitySimulation
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virtual void updateEntitiesInternal(const quint64& now) override;
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virtual void addEntityInternal(EntityItemPointer entity) override;
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virtual void removeEntityInternal(EntityItemPointer entity) override;
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virtual void changeEntityInternal(EntityItemPointer entity) override;
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virtual void clearEntitiesInternal() override;
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public:
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virtual void prepareEntityForDelete(EntityItemPointer entity) override;
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void getObjectsToRemoveFromPhysics(VectorOfMotionStates& result);
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void deleteObjectsRemovedFromPhysics();
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void getObjectsToAddToPhysics(VectorOfMotionStates& result);
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void setObjectsToChange(const VectorOfMotionStates& objectsToChange);
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void getObjectsToChange(VectorOfMotionStates& result);
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void handleOutgoingChanges(const VectorOfMotionStates& motionStates);
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void handleCollisionEvents(const CollisionEvents& collisionEvents);
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EntityEditPacketSender* getPacketSender() { return _entityPacketSender; }
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private:
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SetOfEntities _entitiesToRemoveFromPhysics;
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SetOfEntities _entitiesToRelease;
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SetOfEntities _entitiesToAddToPhysics;
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SetOfEntityMotionStates _pendingChanges; // EntityMotionStates already in PhysicsEngine that need their physics changed
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SetOfEntityMotionStates _outgoingChanges; // EntityMotionStates for which we need to send updates to entity-server
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SetOfMotionStates _physicalObjects; // MotionStates of entities in PhysicsEngine
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PhysicsEnginePointer _physicsEngine = nullptr;
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EntityEditPacketSender* _entityPacketSender = nullptr;
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uint32_t _lastStepSendPackets { 0 };
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};
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typedef std::shared_ptr<PhysicalEntitySimulation> PhysicalEntitySimulationPointer;
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#endif // hifi_PhysicalEntitySimulation_h
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