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BulletUtil.h
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Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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2016-12-05 15:18:03 -08:00 |
CharacterController.cpp
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Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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2016-12-05 15:18:03 -08:00 |
CharacterController.h
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Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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2016-12-05 15:18:03 -08:00 |
CollisionRenderMeshCache.cpp
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Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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2016-12-05 15:18:03 -08:00 |
CollisionRenderMeshCache.h
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Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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2016-12-05 15:18:03 -08:00 |
ContactInfo.cpp
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more correct CONTINUE collision event filter
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2017-01-30 13:21:23 -08:00 |
ContactInfo.h
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more correct CONTINUE collision event filter
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2017-01-30 13:21:23 -08:00 |
EntityMotionState.cpp
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Merge pull request #9609 from sethalves/tablet-ui-fix-equipping
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2017-02-06 16:56:11 -08:00 |
EntityMotionState.h
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only create collision events for owned entities
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2017-01-30 13:21:23 -08:00 |
MeshMassProperties.cpp
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Fix warnings on windows 64bit
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2015-12-11 15:42:15 -08:00 |
MeshMassProperties.h
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fix windows build
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2015-05-27 09:14:11 -07:00 |
ObjectAction.cpp
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don't bootstrap self with an avatar hold action
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2017-01-12 10:12:45 -08:00 |
ObjectAction.h
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Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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2016-12-05 15:18:03 -08:00 |
ObjectActionOffset.cpp
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cleanup naked qDebug() calls
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2016-12-19 22:24:25 -08:00 |
ObjectActionOffset.h
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call a method on actions before each physics simulation step. use this to attempt to dejitter held objects
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2015-12-16 14:00:04 -08:00 |
ObjectActionSpring.cpp
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cleanup naked qDebug() calls
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2016-12-19 22:24:25 -08:00 |
ObjectActionSpring.h
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remove extra qualification
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2016-05-04 11:33:41 -07:00 |
ObjectActionTravelOriented.cpp
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cleanup naked qDebug() calls
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2016-12-19 22:24:25 -08:00 |
ObjectActionTravelOriented.h
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action for arrow flight, etc
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2016-08-28 19:08:13 -07:00 |
ObjectMotionState.cpp
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Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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2016-12-05 15:18:03 -08:00 |
ObjectMotionState.h
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only create collision events for owned entities
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2017-01-30 13:21:23 -08:00 |
PhysicalEntitySimulation.cpp
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Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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2016-12-05 15:18:03 -08:00 |
PhysicalEntitySimulation.h
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More entity script server work
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2017-01-17 13:47:45 -08:00 |
PhysicsEngine.cpp
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move depth filtering closer to source
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2017-01-30 13:21:23 -08:00 |
PhysicsEngine.h
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Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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2016-12-05 15:18:03 -08:00 |
PhysicsLogging.cpp
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fix filenames in comments
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2015-04-07 10:03:14 -07:00 |
PhysicsLogging.h
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try again without macro
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2015-04-07 09:59:04 -07:00 |
ShapeFactory.cpp
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Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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2016-12-05 15:18:03 -08:00 |
ShapeFactory.h
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Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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2016-12-05 15:18:03 -08:00 |
ShapeManager.cpp
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Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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2016-12-05 15:18:03 -08:00 |
ShapeManager.h
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Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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2016-12-05 15:18:03 -08:00 |
ThreadSafeDynamicsWorld.cpp
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more finely grained Bullet profiling
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2016-04-22 09:38:43 -07:00 |
ThreadSafeDynamicsWorld.h
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more finely grained Bullet profiling
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2016-04-22 09:38:43 -07:00 |