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157 lines
5.5 KiB
C++
157 lines
5.5 KiB
C++
//
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// AudioNoiseGate.cpp
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// interface/src/audio
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//
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// Created by Stephen Birarda on 2014-12-16.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <cstdlib>
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#include <string.h>
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#include <AudioConstants.h>
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#include "AudioNoiseGate.h"
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const float AudioNoiseGate::CLIPPING_THRESHOLD = 0.90f;
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AudioNoiseGate::AudioNoiseGate() :
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_inputFrameCounter(0),
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_lastLoudness(0.0f),
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_quietestFrame(std::numeric_limits<float>::max()),
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_loudestFrame(0.0f),
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_didClipInLastFrame(false),
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_dcOffset(0.0f),
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_measuredFloor(0.0f),
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_sampleCounter(0),
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_isOpen(false),
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_framesToClose(0)
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{
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}
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void AudioNoiseGate::removeDCOffset(int16_t* samples, int numSamples) {
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//
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// DC Offset correction
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//
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// Measure the DC offset over a trailing number of frames, and remove it from the input signal.
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// This causes the noise background measurements and server muting to be more accurate. Many off-board
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// ADC's have a noticeable DC offset.
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//
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const float DC_OFFSET_AVERAGING = 0.99f;
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float measuredDcOffset = 0.0f;
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// Remove trailing DC offset from samples
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for (int i = 0; i < numSamples; i++) {
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measuredDcOffset += samples[i];
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samples[i] -= (int16_t) _dcOffset;
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}
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// Update measured DC offset
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measuredDcOffset /= numSamples;
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if (_dcOffset == 0.0f) {
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// On first frame, copy over measured offset
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_dcOffset = measuredDcOffset;
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} else {
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_dcOffset = DC_OFFSET_AVERAGING * _dcOffset + (1.0f - DC_OFFSET_AVERAGING) * measuredDcOffset;
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}
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}
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void AudioNoiseGate::gateSamples(int16_t* samples, int numSamples) {
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//
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// Impose Noise Gate
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//
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// The Noise Gate is used to reject constant background noise by measuring the noise
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// floor observed at the microphone and then opening the 'gate' to allow microphone
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// signals to be transmitted when the microphone samples average level exceeds a multiple
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// of the noise floor.
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//
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// NOISE_GATE_HEIGHT: How loud you have to speak relative to noise background to open the gate.
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// Make this value lower for more sensitivity and less rejection of noise.
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// NOISE_GATE_WIDTH: The number of samples in an audio frame for which the height must be exceeded
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// to open the gate.
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// NOISE_GATE_CLOSE_FRAME_DELAY: Once the noise is below the gate height for the frame, how many frames
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// will we wait before closing the gate.
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// NOISE_GATE_FRAMES_TO_AVERAGE: How many audio frames should we average together to compute noise floor.
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// More means better rejection but also can reject continuous things like singing.
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// NUMBER_OF_NOISE_SAMPLE_FRAMES: How often should we re-evaluate the noise floor?
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float loudness = 0;
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int thisSample = 0;
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int samplesOverNoiseGate = 0;
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const float NOISE_GATE_HEIGHT = 7.0f;
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const int NOISE_GATE_WIDTH = 5;
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const int NOISE_GATE_CLOSE_FRAME_DELAY = 5;
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const int NOISE_GATE_FRAMES_TO_AVERAGE = 5;
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// Check clipping, and check if should open noise gate
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_didClipInLastFrame = false;
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for (int i = 0; i < numSamples; i++) {
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thisSample = std::abs(samples[i]);
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if (thisSample >= ((float) AudioConstants::MAX_SAMPLE_VALUE * CLIPPING_THRESHOLD)) {
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_didClipInLastFrame = true;
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}
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loudness += thisSample;
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// Noise Reduction: Count peaks above the average loudness
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if (thisSample > (_measuredFloor * NOISE_GATE_HEIGHT)) {
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samplesOverNoiseGate++;
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}
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}
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_lastLoudness = fabs(loudness / numSamples);
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if (_quietestFrame > _lastLoudness) {
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_quietestFrame = _lastLoudness;
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}
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if (_loudestFrame < _lastLoudness) {
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_loudestFrame = _lastLoudness;
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}
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const int FRAMES_FOR_NOISE_DETECTION = 400;
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if (_inputFrameCounter++ > FRAMES_FOR_NOISE_DETECTION) {
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_quietestFrame = std::numeric_limits<float>::max();
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_loudestFrame = 0.0f;
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_inputFrameCounter = 0;
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}
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// If Noise Gate is enabled, check and turn the gate on and off
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float averageOfAllSampleFrames = 0.0f;
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_sampleFrames[_sampleCounter++] = _lastLoudness;
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if (_sampleCounter == NUMBER_OF_NOISE_SAMPLE_FRAMES) {
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float smallestSample = std::numeric_limits<float>::max();
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for (int i = 0; i <= NUMBER_OF_NOISE_SAMPLE_FRAMES - NOISE_GATE_FRAMES_TO_AVERAGE; i += NOISE_GATE_FRAMES_TO_AVERAGE) {
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float thisAverage = 0.0f;
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for (int j = i; j < i + NOISE_GATE_FRAMES_TO_AVERAGE; j++) {
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thisAverage += _sampleFrames[j];
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averageOfAllSampleFrames += _sampleFrames[j];
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}
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thisAverage /= NOISE_GATE_FRAMES_TO_AVERAGE;
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if (thisAverage < smallestSample) {
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smallestSample = thisAverage;
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}
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}
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averageOfAllSampleFrames /= NUMBER_OF_NOISE_SAMPLE_FRAMES;
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_measuredFloor = smallestSample;
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_sampleCounter = 0;
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}
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if (samplesOverNoiseGate > NOISE_GATE_WIDTH) {
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_isOpen = true;
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_framesToClose = NOISE_GATE_CLOSE_FRAME_DELAY;
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} else {
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if (--_framesToClose == 0) {
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_isOpen = false;
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}
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}
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if (!_isOpen) {
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memset(samples, 0, numSamples * sizeof(int16_t));
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_lastLoudness = 0;
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}
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}
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