overte-HifiExperiments/libraries/physics/src
2015-10-29 11:14:31 -07:00
..
BulletUtil.h
CharacterController.cpp fix whitespace 2015-10-28 09:42:55 -07:00
CharacterController.h more prep for shifting avatar during HMD motion 2015-10-27 13:15:38 -07:00
ContactInfo.cpp
ContactInfo.h
EntityMotionState.cpp new method -- ObjectMotionState::getBodyLinearVelocityGTSigma 2015-10-19 13:56:30 -07:00
EntityMotionState.h allow for asynchronous building of collision shape 2015-08-21 10:48:26 -07:00
MeshMassProperties.cpp
MeshMassProperties.h
ObjectAction.cpp try to avoid negative roll-over when moving to or from server time 2015-10-27 10:27:32 -07:00
ObjectAction.h fuck you, const! 2015-10-26 13:55:07 -07:00
ObjectActionOffset.cpp fix bug that was deleting actions with 0 ttl. in js interface, action parameter 'lifetime' is now called 'ttl' 2015-10-26 13:50:21 -07:00
ObjectActionOffset.h
ObjectActionSpring.cpp fix bug that was deleting actions with 0 ttl. in js interface, action parameter 'lifetime' is now called 'ttl' 2015-10-26 13:50:21 -07:00
ObjectActionSpring.h
ObjectMotionState.cpp new method -- ObjectMotionState::getBodyLinearVelocityGTSigma 2015-10-19 13:56:30 -07:00
ObjectMotionState.h new method -- ObjectMotionState::getBodyLinearVelocityGTSigma 2015-10-19 13:56:30 -07:00
PhysicalEntitySimulation.cpp Merge branch 'master' into homer 2015-09-11 16:31:18 -07:00
PhysicalEntitySimulation.h Merge branch 'master' into homer 2015-09-11 16:31:18 -07:00
PhysicsEngine.cpp Don't play other avatar's collision sounds. 2015-10-28 15:43:36 -07:00
PhysicsEngine.h split CharacterController btw phys and interface 2015-10-27 13:15:38 -07:00
PhysicsLogging.cpp
PhysicsLogging.h
ShapeFactory.cpp allow compound collision shapes with less than 2 sub-shapes 2015-08-25 11:46:34 -07:00
ShapeFactory.h
ShapeManager.cpp
ShapeManager.h
ThreadSafeDynamicsWorld.cpp
ThreadSafeDynamicsWorld.h