overte-HifiExperiments/interface/src/ui/overlays/Circle3DOverlay.cpp
2016-03-04 11:35:54 -08:00

422 lines
16 KiB
C++

//
// Circle3DOverlay.cpp
// interface/src/ui/overlays
//
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Circle3DOverlay.h"
#include <GeometryUtil.h>
#include <GeometryCache.h>
#include <RegisteredMetaTypes.h>
QString const Circle3DOverlay::TYPE = "circle3d";
Circle3DOverlay::Circle3DOverlay() :
_startAt(0.0f),
_endAt(360.0f),
_outerRadius(1.0f),
_innerRadius(0.0f),
_hasTickMarks(false),
_majorTickMarksAngle(0.0f),
_minorTickMarksAngle(0.0f),
_majorTickMarksLength(0.0f),
_minorTickMarksLength(0.0f),
_quadVerticesID(GeometryCache::UNKNOWN_ID),
_lineVerticesID(GeometryCache::UNKNOWN_ID),
_majorTicksVerticesID(GeometryCache::UNKNOWN_ID),
_minorTicksVerticesID(GeometryCache::UNKNOWN_ID),
_lastStartAt(-1.0f),
_lastEndAt(-1.0f),
_lastOuterRadius(-1.0f),
_lastInnerRadius(-1.0f)
{
_majorTickMarksColor.red = _majorTickMarksColor.green = _majorTickMarksColor.blue = (unsigned char)0;
_minorTickMarksColor.red = _minorTickMarksColor.green = _minorTickMarksColor.blue = (unsigned char)0;
}
Circle3DOverlay::Circle3DOverlay(const Circle3DOverlay* circle3DOverlay) :
Planar3DOverlay(circle3DOverlay),
_startAt(circle3DOverlay->_startAt),
_endAt(circle3DOverlay->_endAt),
_outerRadius(circle3DOverlay->_outerRadius),
_innerRadius(circle3DOverlay->_innerRadius),
_hasTickMarks(circle3DOverlay->_hasTickMarks),
_majorTickMarksAngle(circle3DOverlay->_majorTickMarksAngle),
_minorTickMarksAngle(circle3DOverlay->_minorTickMarksAngle),
_majorTickMarksLength(circle3DOverlay->_majorTickMarksLength),
_minorTickMarksLength(circle3DOverlay->_minorTickMarksLength),
_majorTickMarksColor(circle3DOverlay->_majorTickMarksColor),
_minorTickMarksColor(circle3DOverlay->_minorTickMarksColor),
_quadVerticesID(GeometryCache::UNKNOWN_ID),
_lineVerticesID(GeometryCache::UNKNOWN_ID),
_majorTicksVerticesID(GeometryCache::UNKNOWN_ID),
_minorTicksVerticesID(GeometryCache::UNKNOWN_ID),
_lastStartAt(-1.0f),
_lastEndAt(-1.0f),
_lastOuterRadius(-1.0f),
_lastInnerRadius(-1.0f)
{
}
void Circle3DOverlay::render(RenderArgs* args) {
if (!_visible) {
return; // do nothing if we're not visible
}
float alpha = getAlpha();
if (alpha == 0.0f) {
return; // do nothing if our alpha is 0, we're not visible
}
// Create the circle in the coordinates origin
float outerRadius = getOuterRadius();
float innerRadius = getInnerRadius(); // only used in solid case
float startAt = getStartAt();
float endAt = getEndAt();
bool geometryChanged = (startAt != _lastStartAt || endAt != _lastEndAt ||
innerRadius != _lastInnerRadius || outerRadius != _lastOuterRadius);
const float FULL_CIRCLE = 360.0f;
const float SLICES = 180.0f; // The amount of segment to create the circle
const float SLICE_ANGLE = FULL_CIRCLE / SLICES;
xColor colorX = getColor();
const float MAX_COLOR = 255.0f;
glm::vec4 color(colorX.red / MAX_COLOR, colorX.green / MAX_COLOR, colorX.blue / MAX_COLOR, alpha);
bool colorChanged = colorX.red != _lastColor.red || colorX.green != _lastColor.green || colorX.blue != _lastColor.blue;
_lastColor = colorX;
auto geometryCache = DependencyManager::get<GeometryCache>();
Q_ASSERT(args->_batch);
auto& batch = *args->_batch;
// FIXME: THe line width of _lineWidth is not supported anymore, we ll need a workaround
auto transform = _transform;
transform.postScale(glm::vec3(getDimensions(), 1.0f));
batch.setModelTransform(transform);
// for our overlay, is solid means we draw a ring between the inner and outer radius of the circle, otherwise
// we just draw a line...
if (getIsSolid()) {
if (_quadVerticesID == GeometryCache::UNKNOWN_ID) {
_quadVerticesID = geometryCache->allocateID();
}
if (geometryChanged || colorChanged) {
QVector<glm::vec2> points;
float angle = startAt;
float angleInRadians = glm::radians(angle);
glm::vec2 mostRecentInnerPoint(cosf(angleInRadians) * innerRadius, sinf(angleInRadians) * innerRadius);
glm::vec2 mostRecentOuterPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius);
while (angle < endAt) {
angleInRadians = glm::radians(angle);
glm::vec2 thisInnerPoint(cosf(angleInRadians) * innerRadius, sinf(angleInRadians) * innerRadius);
glm::vec2 thisOuterPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius);
points << mostRecentInnerPoint << mostRecentOuterPoint << thisOuterPoint; // first triangle
points << mostRecentInnerPoint << thisInnerPoint << thisOuterPoint; // second triangle
angle += SLICE_ANGLE;
mostRecentInnerPoint = thisInnerPoint;
mostRecentOuterPoint = thisOuterPoint;
}
// get the last slice portion....
angle = endAt;
angleInRadians = glm::radians(angle);
glm::vec2 lastInnerPoint(cosf(angleInRadians) * innerRadius, sinf(angleInRadians) * innerRadius);
glm::vec2 lastOuterPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius);
points << mostRecentInnerPoint << mostRecentOuterPoint << lastOuterPoint; // first triangle
points << mostRecentInnerPoint << lastInnerPoint << lastOuterPoint; // second triangle
geometryCache->updateVertices(_quadVerticesID, points, color);
}
geometryCache->renderVertices(batch, gpu::TRIANGLES, _quadVerticesID);
} else {
if (_lineVerticesID == GeometryCache::UNKNOWN_ID) {
_lineVerticesID = geometryCache->allocateID();
}
if (geometryChanged || colorChanged) {
QVector<glm::vec2> points;
float angle = startAt;
float angleInRadians = glm::radians(angle);
glm::vec2 firstPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius);
points << firstPoint;
while (angle < endAt) {
angle += SLICE_ANGLE;
angleInRadians = glm::radians(angle);
glm::vec2 thisPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius);
points << thisPoint;
if (getIsDashedLine()) {
angle += SLICE_ANGLE / 2.0f; // short gap
angleInRadians = glm::radians(angle);
glm::vec2 dashStartPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius);
points << dashStartPoint;
}
}
// get the last slice portion....
angle = endAt;
angleInRadians = glm::radians(angle);
glm::vec2 lastPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius);
points << lastPoint;
geometryCache->updateVertices(_lineVerticesID, points, color);
}
if (getIsDashedLine()) {
geometryCache->renderVertices(batch, gpu::LINES, _lineVerticesID);
} else {
geometryCache->renderVertices(batch, gpu::LINE_STRIP, _lineVerticesID);
}
}
// draw our tick marks
// for our overlay, is solid means we draw a ring between the inner and outer radius of the circle, otherwise
// we just draw a line...
if (getHasTickMarks()) {
if (_majorTicksVerticesID == GeometryCache::UNKNOWN_ID) {
_majorTicksVerticesID = geometryCache->allocateID();
}
if (_minorTicksVerticesID == GeometryCache::UNKNOWN_ID) {
_minorTicksVerticesID = geometryCache->allocateID();
}
if (geometryChanged) {
QVector<glm::vec2> majorPoints;
QVector<glm::vec2> minorPoints;
// draw our major tick marks
if (getMajorTickMarksAngle() > 0.0f && getMajorTickMarksLength() != 0.0f) {
float tickMarkAngle = getMajorTickMarksAngle();
float angle = startAt - fmodf(startAt, tickMarkAngle) + tickMarkAngle;
float angleInRadians = glm::radians(angle);
float tickMarkLength = getMajorTickMarksLength();
float startRadius = (tickMarkLength > 0.0f) ? innerRadius : outerRadius;
float endRadius = startRadius + tickMarkLength;
while (angle <= endAt) {
angleInRadians = glm::radians(angle);
glm::vec2 thisPointA(cosf(angleInRadians) * startRadius, sinf(angleInRadians) * startRadius);
glm::vec2 thisPointB(cosf(angleInRadians) * endRadius, sinf(angleInRadians) * endRadius);
majorPoints << thisPointA << thisPointB;
angle += tickMarkAngle;
}
}
// draw our minor tick marks
if (getMinorTickMarksAngle() > 0.0f && getMinorTickMarksLength() != 0.0f) {
float tickMarkAngle = getMinorTickMarksAngle();
float angle = startAt - fmodf(startAt, tickMarkAngle) + tickMarkAngle;
float angleInRadians = glm::radians(angle);
float tickMarkLength = getMinorTickMarksLength();
float startRadius = (tickMarkLength > 0.0f) ? innerRadius : outerRadius;
float endRadius = startRadius + tickMarkLength;
while (angle <= endAt) {
angleInRadians = glm::radians(angle);
glm::vec2 thisPointA(cosf(angleInRadians) * startRadius, sinf(angleInRadians) * startRadius);
glm::vec2 thisPointB(cosf(angleInRadians) * endRadius, sinf(angleInRadians) * endRadius);
minorPoints << thisPointA << thisPointB;
angle += tickMarkAngle;
}
}
xColor majorColorX = getMajorTickMarksColor();
glm::vec4 majorColor(majorColorX.red / MAX_COLOR, majorColorX.green / MAX_COLOR, majorColorX.blue / MAX_COLOR, alpha);
geometryCache->updateVertices(_majorTicksVerticesID, majorPoints, majorColor);
xColor minorColorX = getMinorTickMarksColor();
glm::vec4 minorColor(minorColorX.red / MAX_COLOR, minorColorX.green / MAX_COLOR, minorColorX.blue / MAX_COLOR, alpha);
geometryCache->updateVertices(_minorTicksVerticesID, minorPoints, minorColor);
}
geometryCache->renderVertices(batch, gpu::LINES, _majorTicksVerticesID);
geometryCache->renderVertices(batch, gpu::LINES, _minorTicksVerticesID);
}
if (geometryChanged) {
_lastStartAt = startAt;
_lastEndAt = endAt;
_lastInnerRadius = innerRadius;
_lastOuterRadius = outerRadius;
}
}
const render::ShapeKey Circle3DOverlay::getShapeKey() {
auto builder = render::ShapeKey::Builder().withoutCullFace();
if (getAlpha() != 1.0f) {
builder.withTranslucent();
}
return builder.build();
}
void Circle3DOverlay::setProperties(const QVariantMap& properties) {
Planar3DOverlay::setProperties(properties);
QVariant startAt = properties["startAt"];
if (startAt.isValid()) {
setStartAt(startAt.toFloat());
}
QVariant endAt = properties["endAt"];
if (endAt.isValid()) {
setEndAt(endAt.toFloat());
}
QVariant outerRadius = properties["radius"];
if (!outerRadius.isValid()) {
outerRadius = properties["outerRadius"];
}
if (outerRadius.isValid()) {
setOuterRadius(outerRadius.toFloat());
}
QVariant innerRadius = properties["innerRadius"];
if (innerRadius.isValid()) {
setInnerRadius(innerRadius.toFloat());
}
QVariant hasTickMarks = properties["hasTickMarks"];
if (hasTickMarks.isValid()) {
setHasTickMarks(hasTickMarks.toBool());
}
QVariant majorTickMarksAngle = properties["majorTickMarksAngle"];
if (majorTickMarksAngle.isValid()) {
setMajorTickMarksAngle(majorTickMarksAngle.toFloat());
}
QVariant minorTickMarksAngle = properties["minorTickMarksAngle"];
if (minorTickMarksAngle.isValid()) {
setMinorTickMarksAngle(minorTickMarksAngle.toFloat());
}
QVariant majorTickMarksLength = properties["majorTickMarksLength"];
if (majorTickMarksLength.isValid()) {
setMajorTickMarksLength(majorTickMarksLength.toFloat());
}
QVariant minorTickMarksLength = properties["minorTickMarksLength"];
if (minorTickMarksLength.isValid()) {
setMinorTickMarksLength(minorTickMarksLength.toFloat());
}
bool valid;
auto majorTickMarksColor = properties["majorTickMarksColor"];
if (majorTickMarksColor.isValid()) {
auto color = xColorFromVariant(majorTickMarksColor, valid);
if (valid) {
_majorTickMarksColor = color;
}
}
auto minorTickMarksColor = properties["minorTickMarksColor"];
if (minorTickMarksColor.isValid()) {
auto color = xColorFromVariant(majorTickMarksColor, valid);
if (valid) {
_minorTickMarksColor = color;
}
}
}
QVariant Circle3DOverlay::getProperty(const QString& property) {
if (property == "startAt") {
return _startAt;
}
if (property == "endAt") {
return _endAt;
}
if (property == "radius") {
return _outerRadius;
}
if (property == "outerRadius") {
return _outerRadius;
}
if (property == "innerRadius") {
return _innerRadius;
}
if (property == "hasTickMarks") {
return _hasTickMarks;
}
if (property == "majorTickMarksAngle") {
return _majorTickMarksAngle;
}
if (property == "minorTickMarksAngle") {
return _minorTickMarksAngle;
}
if (property == "majorTickMarksLength") {
return _majorTickMarksLength;
}
if (property == "minorTickMarksLength") {
return _minorTickMarksLength;
}
if (property == "majorTickMarksColor") {
return xColorToVariant(_majorTickMarksColor);
}
if (property == "minorTickMarksColor") {
return xColorToVariant(_minorTickMarksColor);
}
return Planar3DOverlay::getProperty(property);
}
bool Circle3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance,
BoxFace& face, glm::vec3& surfaceNormal) {
// Scale the dimensions by the diameter
glm::vec2 dimensions = getOuterRadius() * 2.0f * getDimensions();
bool intersects = findRayRectangleIntersection(origin, direction, getRotation(), getPosition(), dimensions, distance);
if (intersects) {
glm::vec3 hitPosition = origin + (distance * direction);
glm::vec3 localHitPosition = glm::inverse(getRotation()) * (hitPosition - getPosition());
localHitPosition.x /= getDimensions().x;
localHitPosition.y /= getDimensions().y;
float distanceToHit = glm::length(localHitPosition);
intersects = getInnerRadius() <= distanceToHit && distanceToHit <= getOuterRadius();
}
return intersects;
}
Circle3DOverlay* Circle3DOverlay::createClone() const {
return new Circle3DOverlay(this);
}