// // Circle3DOverlay.cpp // interface/src/ui/overlays // // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "Circle3DOverlay.h" #include #include #include QString const Circle3DOverlay::TYPE = "circle3d"; Circle3DOverlay::Circle3DOverlay() : _startAt(0.0f), _endAt(360.0f), _outerRadius(1.0f), _innerRadius(0.0f), _hasTickMarks(false), _majorTickMarksAngle(0.0f), _minorTickMarksAngle(0.0f), _majorTickMarksLength(0.0f), _minorTickMarksLength(0.0f), _quadVerticesID(GeometryCache::UNKNOWN_ID), _lineVerticesID(GeometryCache::UNKNOWN_ID), _majorTicksVerticesID(GeometryCache::UNKNOWN_ID), _minorTicksVerticesID(GeometryCache::UNKNOWN_ID), _lastStartAt(-1.0f), _lastEndAt(-1.0f), _lastOuterRadius(-1.0f), _lastInnerRadius(-1.0f) { _majorTickMarksColor.red = _majorTickMarksColor.green = _majorTickMarksColor.blue = (unsigned char)0; _minorTickMarksColor.red = _minorTickMarksColor.green = _minorTickMarksColor.blue = (unsigned char)0; } Circle3DOverlay::Circle3DOverlay(const Circle3DOverlay* circle3DOverlay) : Planar3DOverlay(circle3DOverlay), _startAt(circle3DOverlay->_startAt), _endAt(circle3DOverlay->_endAt), _outerRadius(circle3DOverlay->_outerRadius), _innerRadius(circle3DOverlay->_innerRadius), _hasTickMarks(circle3DOverlay->_hasTickMarks), _majorTickMarksAngle(circle3DOverlay->_majorTickMarksAngle), _minorTickMarksAngle(circle3DOverlay->_minorTickMarksAngle), _majorTickMarksLength(circle3DOverlay->_majorTickMarksLength), _minorTickMarksLength(circle3DOverlay->_minorTickMarksLength), _majorTickMarksColor(circle3DOverlay->_majorTickMarksColor), _minorTickMarksColor(circle3DOverlay->_minorTickMarksColor), _quadVerticesID(GeometryCache::UNKNOWN_ID), _lineVerticesID(GeometryCache::UNKNOWN_ID), _majorTicksVerticesID(GeometryCache::UNKNOWN_ID), _minorTicksVerticesID(GeometryCache::UNKNOWN_ID), _lastStartAt(-1.0f), _lastEndAt(-1.0f), _lastOuterRadius(-1.0f), _lastInnerRadius(-1.0f) { } void Circle3DOverlay::render(RenderArgs* args) { if (!_visible) { return; // do nothing if we're not visible } float alpha = getAlpha(); if (alpha == 0.0f) { return; // do nothing if our alpha is 0, we're not visible } // Create the circle in the coordinates origin float outerRadius = getOuterRadius(); float innerRadius = getInnerRadius(); // only used in solid case float startAt = getStartAt(); float endAt = getEndAt(); bool geometryChanged = (startAt != _lastStartAt || endAt != _lastEndAt || innerRadius != _lastInnerRadius || outerRadius != _lastOuterRadius); const float FULL_CIRCLE = 360.0f; const float SLICES = 180.0f; // The amount of segment to create the circle const float SLICE_ANGLE = FULL_CIRCLE / SLICES; xColor colorX = getColor(); const float MAX_COLOR = 255.0f; glm::vec4 color(colorX.red / MAX_COLOR, colorX.green / MAX_COLOR, colorX.blue / MAX_COLOR, alpha); bool colorChanged = colorX.red != _lastColor.red || colorX.green != _lastColor.green || colorX.blue != _lastColor.blue; _lastColor = colorX; auto geometryCache = DependencyManager::get(); Q_ASSERT(args->_batch); auto& batch = *args->_batch; // FIXME: THe line width of _lineWidth is not supported anymore, we ll need a workaround auto transform = _transform; transform.postScale(glm::vec3(getDimensions(), 1.0f)); batch.setModelTransform(transform); // for our overlay, is solid means we draw a ring between the inner and outer radius of the circle, otherwise // we just draw a line... if (getIsSolid()) { if (_quadVerticesID == GeometryCache::UNKNOWN_ID) { _quadVerticesID = geometryCache->allocateID(); } if (geometryChanged || colorChanged) { QVector points; float angle = startAt; float angleInRadians = glm::radians(angle); glm::vec2 mostRecentInnerPoint(cosf(angleInRadians) * innerRadius, sinf(angleInRadians) * innerRadius); glm::vec2 mostRecentOuterPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius); while (angle < endAt) { angleInRadians = glm::radians(angle); glm::vec2 thisInnerPoint(cosf(angleInRadians) * innerRadius, sinf(angleInRadians) * innerRadius); glm::vec2 thisOuterPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius); points << mostRecentInnerPoint << mostRecentOuterPoint << thisOuterPoint; // first triangle points << mostRecentInnerPoint << thisInnerPoint << thisOuterPoint; // second triangle angle += SLICE_ANGLE; mostRecentInnerPoint = thisInnerPoint; mostRecentOuterPoint = thisOuterPoint; } // get the last slice portion.... angle = endAt; angleInRadians = glm::radians(angle); glm::vec2 lastInnerPoint(cosf(angleInRadians) * innerRadius, sinf(angleInRadians) * innerRadius); glm::vec2 lastOuterPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius); points << mostRecentInnerPoint << mostRecentOuterPoint << lastOuterPoint; // first triangle points << mostRecentInnerPoint << lastInnerPoint << lastOuterPoint; // second triangle geometryCache->updateVertices(_quadVerticesID, points, color); } geometryCache->renderVertices(batch, gpu::TRIANGLES, _quadVerticesID); } else { if (_lineVerticesID == GeometryCache::UNKNOWN_ID) { _lineVerticesID = geometryCache->allocateID(); } if (geometryChanged || colorChanged) { QVector points; float angle = startAt; float angleInRadians = glm::radians(angle); glm::vec2 firstPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius); points << firstPoint; while (angle < endAt) { angle += SLICE_ANGLE; angleInRadians = glm::radians(angle); glm::vec2 thisPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius); points << thisPoint; if (getIsDashedLine()) { angle += SLICE_ANGLE / 2.0f; // short gap angleInRadians = glm::radians(angle); glm::vec2 dashStartPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius); points << dashStartPoint; } } // get the last slice portion.... angle = endAt; angleInRadians = glm::radians(angle); glm::vec2 lastPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius); points << lastPoint; geometryCache->updateVertices(_lineVerticesID, points, color); } if (getIsDashedLine()) { geometryCache->renderVertices(batch, gpu::LINES, _lineVerticesID); } else { geometryCache->renderVertices(batch, gpu::LINE_STRIP, _lineVerticesID); } } // draw our tick marks // for our overlay, is solid means we draw a ring between the inner and outer radius of the circle, otherwise // we just draw a line... if (getHasTickMarks()) { if (_majorTicksVerticesID == GeometryCache::UNKNOWN_ID) { _majorTicksVerticesID = geometryCache->allocateID(); } if (_minorTicksVerticesID == GeometryCache::UNKNOWN_ID) { _minorTicksVerticesID = geometryCache->allocateID(); } if (geometryChanged) { QVector majorPoints; QVector minorPoints; // draw our major tick marks if (getMajorTickMarksAngle() > 0.0f && getMajorTickMarksLength() != 0.0f) { float tickMarkAngle = getMajorTickMarksAngle(); float angle = startAt - fmodf(startAt, tickMarkAngle) + tickMarkAngle; float angleInRadians = glm::radians(angle); float tickMarkLength = getMajorTickMarksLength(); float startRadius = (tickMarkLength > 0.0f) ? innerRadius : outerRadius; float endRadius = startRadius + tickMarkLength; while (angle <= endAt) { angleInRadians = glm::radians(angle); glm::vec2 thisPointA(cosf(angleInRadians) * startRadius, sinf(angleInRadians) * startRadius); glm::vec2 thisPointB(cosf(angleInRadians) * endRadius, sinf(angleInRadians) * endRadius); majorPoints << thisPointA << thisPointB; angle += tickMarkAngle; } } // draw our minor tick marks if (getMinorTickMarksAngle() > 0.0f && getMinorTickMarksLength() != 0.0f) { float tickMarkAngle = getMinorTickMarksAngle(); float angle = startAt - fmodf(startAt, tickMarkAngle) + tickMarkAngle; float angleInRadians = glm::radians(angle); float tickMarkLength = getMinorTickMarksLength(); float startRadius = (tickMarkLength > 0.0f) ? innerRadius : outerRadius; float endRadius = startRadius + tickMarkLength; while (angle <= endAt) { angleInRadians = glm::radians(angle); glm::vec2 thisPointA(cosf(angleInRadians) * startRadius, sinf(angleInRadians) * startRadius); glm::vec2 thisPointB(cosf(angleInRadians) * endRadius, sinf(angleInRadians) * endRadius); minorPoints << thisPointA << thisPointB; angle += tickMarkAngle; } } xColor majorColorX = getMajorTickMarksColor(); glm::vec4 majorColor(majorColorX.red / MAX_COLOR, majorColorX.green / MAX_COLOR, majorColorX.blue / MAX_COLOR, alpha); geometryCache->updateVertices(_majorTicksVerticesID, majorPoints, majorColor); xColor minorColorX = getMinorTickMarksColor(); glm::vec4 minorColor(minorColorX.red / MAX_COLOR, minorColorX.green / MAX_COLOR, minorColorX.blue / MAX_COLOR, alpha); geometryCache->updateVertices(_minorTicksVerticesID, minorPoints, minorColor); } geometryCache->renderVertices(batch, gpu::LINES, _majorTicksVerticesID); geometryCache->renderVertices(batch, gpu::LINES, _minorTicksVerticesID); } if (geometryChanged) { _lastStartAt = startAt; _lastEndAt = endAt; _lastInnerRadius = innerRadius; _lastOuterRadius = outerRadius; } } const render::ShapeKey Circle3DOverlay::getShapeKey() { auto builder = render::ShapeKey::Builder().withoutCullFace(); if (getAlpha() != 1.0f) { builder.withTranslucent(); } return builder.build(); } void Circle3DOverlay::setProperties(const QVariantMap& properties) { Planar3DOverlay::setProperties(properties); QVariant startAt = properties["startAt"]; if (startAt.isValid()) { setStartAt(startAt.toFloat()); } QVariant endAt = properties["endAt"]; if (endAt.isValid()) { setEndAt(endAt.toFloat()); } QVariant outerRadius = properties["radius"]; if (!outerRadius.isValid()) { outerRadius = properties["outerRadius"]; } if (outerRadius.isValid()) { setOuterRadius(outerRadius.toFloat()); } QVariant innerRadius = properties["innerRadius"]; if (innerRadius.isValid()) { setInnerRadius(innerRadius.toFloat()); } QVariant hasTickMarks = properties["hasTickMarks"]; if (hasTickMarks.isValid()) { setHasTickMarks(hasTickMarks.toBool()); } QVariant majorTickMarksAngle = properties["majorTickMarksAngle"]; if (majorTickMarksAngle.isValid()) { setMajorTickMarksAngle(majorTickMarksAngle.toFloat()); } QVariant minorTickMarksAngle = properties["minorTickMarksAngle"]; if (minorTickMarksAngle.isValid()) { setMinorTickMarksAngle(minorTickMarksAngle.toFloat()); } QVariant majorTickMarksLength = properties["majorTickMarksLength"]; if (majorTickMarksLength.isValid()) { setMajorTickMarksLength(majorTickMarksLength.toFloat()); } QVariant minorTickMarksLength = properties["minorTickMarksLength"]; if (minorTickMarksLength.isValid()) { setMinorTickMarksLength(minorTickMarksLength.toFloat()); } bool valid; auto majorTickMarksColor = properties["majorTickMarksColor"]; if (majorTickMarksColor.isValid()) { auto color = xColorFromVariant(majorTickMarksColor, valid); if (valid) { _majorTickMarksColor = color; } } auto minorTickMarksColor = properties["minorTickMarksColor"]; if (minorTickMarksColor.isValid()) { auto color = xColorFromVariant(majorTickMarksColor, valid); if (valid) { _minorTickMarksColor = color; } } } QVariant Circle3DOverlay::getProperty(const QString& property) { if (property == "startAt") { return _startAt; } if (property == "endAt") { return _endAt; } if (property == "radius") { return _outerRadius; } if (property == "outerRadius") { return _outerRadius; } if (property == "innerRadius") { return _innerRadius; } if (property == "hasTickMarks") { return _hasTickMarks; } if (property == "majorTickMarksAngle") { return _majorTickMarksAngle; } if (property == "minorTickMarksAngle") { return _minorTickMarksAngle; } if (property == "majorTickMarksLength") { return _majorTickMarksLength; } if (property == "minorTickMarksLength") { return _minorTickMarksLength; } if (property == "majorTickMarksColor") { return xColorToVariant(_majorTickMarksColor); } if (property == "minorTickMarksColor") { return xColorToVariant(_minorTickMarksColor); } return Planar3DOverlay::getProperty(property); } bool Circle3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face, glm::vec3& surfaceNormal) { // Scale the dimensions by the diameter glm::vec2 dimensions = getOuterRadius() * 2.0f * getDimensions(); bool intersects = findRayRectangleIntersection(origin, direction, getRotation(), getPosition(), dimensions, distance); if (intersects) { glm::vec3 hitPosition = origin + (distance * direction); glm::vec3 localHitPosition = glm::inverse(getRotation()) * (hitPosition - getPosition()); localHitPosition.x /= getDimensions().x; localHitPosition.y /= getDimensions().y; float distanceToHit = glm::length(localHitPosition); intersects = getInnerRadius() <= distanceToHit && distanceToHit <= getOuterRadius(); } return intersects; } Circle3DOverlay* Circle3DOverlay::createClone() const { return new Circle3DOverlay(this); }