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304 lines
16 KiB
C++
Executable file
304 lines
16 KiB
C++
Executable file
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//
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// KeyboardMouseDevice.cpp
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// interface/src/devices
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//
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// Created by Sam Gateau on 4/27/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "KeyboardMouseDevice.h"
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void KeyboardMouseDevice::update() {
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_axisStateMap.clear();
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// For touch event, we need to check that the last event is not too long ago
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// Maybe it's a Qt issue, but the touch event sequence (begin, update, end) is not always called properly
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// The following is a workaround to detect that the touch sequence is over in case we didn;t see the end event
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if (_isTouching) {
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const auto TOUCH_EVENT_MAXIMUM_WAIT = 100; //ms
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auto currentTime = _clock.now();
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auto sinceLastTouch = std::chrono::duration_cast<std::chrono::milliseconds>(currentTime - _lastTouchTime);
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if (sinceLastTouch.count() > TOUCH_EVENT_MAXIMUM_WAIT) {
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_isTouching = false;
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}
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}
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}
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void KeyboardMouseDevice::focusOutEvent(QFocusEvent* event) {
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_buttonPressedMap.clear();
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};
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void KeyboardMouseDevice::keyPressEvent(QKeyEvent* event) {
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auto input = makeInput((Qt::Key) event->key());
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auto result = _buttonPressedMap.insert(input.getChannel());
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if (!result.second) {
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// key pressed again ? without catching the release event ?
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}
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}
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void KeyboardMouseDevice::keyReleaseEvent(QKeyEvent* event) {
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auto input = makeInput((Qt::Key) event->key());
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_buttonPressedMap.erase(input.getChannel());
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}
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void KeyboardMouseDevice::mousePressEvent(QMouseEvent* event, unsigned int deviceID) {
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auto input = makeInput((Qt::MouseButton) event->button());
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auto result = _buttonPressedMap.insert(input.getChannel());
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if (!result.second) {
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// key pressed again ? without catching the release event ?
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}
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_lastCursor = event->pos();
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}
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void KeyboardMouseDevice::mouseReleaseEvent(QMouseEvent* event, unsigned int deviceID) {
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auto input = makeInput((Qt::MouseButton) event->button());
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_buttonPressedMap.erase(input.getChannel());
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}
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void KeyboardMouseDevice::mouseMoveEvent(QMouseEvent* event, unsigned int deviceID) {
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QPoint currentPos = event->pos();
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QPoint currentMove = currentPos - _lastCursor;
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_axisStateMap[makeInput(MOUSE_AXIS_X_POS).getChannel()] = (currentMove.x() > 0 ? currentMove.x() : 0.0f);
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_axisStateMap[makeInput(MOUSE_AXIS_X_NEG).getChannel()] = (currentMove.x() < 0 ? -currentMove.x() : 0.0f);
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// Y mouse is inverted positive is pointing up the screen
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_axisStateMap[makeInput(MOUSE_AXIS_Y_POS).getChannel()] = (currentMove.y() < 0 ? -currentMove.y() : 0.0f);
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_axisStateMap[makeInput(MOUSE_AXIS_Y_NEG).getChannel()] = (currentMove.y() > 0 ? currentMove.y() : 0.0f);
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_lastCursor = currentPos;
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}
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void KeyboardMouseDevice::wheelEvent(QWheelEvent* event) {
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auto currentMove = event->angleDelta() / 120.0f;
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_axisStateMap[makeInput(MOUSE_AXIS_WHEEL_X_POS).getChannel()] = (currentMove.x() > 0 ? currentMove.x() : 0.0f);
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_axisStateMap[makeInput(MOUSE_AXIS_WHEEL_X_NEG).getChannel()] = (currentMove.x() < 0 ? -currentMove.x() : 0.0f);
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_axisStateMap[makeInput(MOUSE_AXIS_WHEEL_Y_POS).getChannel()] = (currentMove.y() > 0 ? currentMove.y() : 0.0f);
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_axisStateMap[makeInput(MOUSE_AXIS_WHEEL_Y_NEG).getChannel()] = (currentMove.y() < 0 ? -currentMove.y() : 0.0f);
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}
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glm::vec2 KeyboardMouseDevice::evalAverageTouchPoints(const QList<QTouchEvent::TouchPoint>& points) const {
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glm::vec2 averagePoint(0.0f);
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if (points.count() > 0) {
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for (auto& point : points) {
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averagePoint += glm::vec2(point.pos().x(), point.pos().y());
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}
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averagePoint /= (float)(points.count());
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}
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return averagePoint;
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}
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void KeyboardMouseDevice::touchBeginEvent(const QTouchEvent* event) {
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_isTouching = event->touchPointStates().testFlag(Qt::TouchPointPressed);
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_lastTouch = evalAverageTouchPoints(event->touchPoints());
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_lastTouchTime = _clock.now();
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}
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void KeyboardMouseDevice::touchEndEvent(const QTouchEvent* event) {
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_isTouching = false;
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_lastTouch = evalAverageTouchPoints(event->touchPoints());
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_lastTouchTime = _clock.now();
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}
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void KeyboardMouseDevice::touchUpdateEvent(const QTouchEvent* event) {
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auto currentPos = evalAverageTouchPoints(event->touchPoints());
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_lastTouchTime = _clock.now();
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if (!_isTouching) {
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_isTouching = event->touchPointStates().testFlag(Qt::TouchPointPressed);
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} else {
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auto currentMove = currentPos - _lastTouch;
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_axisStateMap[makeInput(TOUCH_AXIS_X_POS).getChannel()] = (currentMove.x > 0 ? currentMove.x : 0.0f);
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_axisStateMap[makeInput(TOUCH_AXIS_X_NEG).getChannel()] = (currentMove.x < 0 ? -currentMove.x : 0.0f);
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// Y mouse is inverted positive is pointing up the screen
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_axisStateMap[makeInput(TOUCH_AXIS_Y_POS).getChannel()] = (currentMove.y < 0 ? -currentMove.y : 0.0f);
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_axisStateMap[makeInput(TOUCH_AXIS_Y_NEG).getChannel()] = (currentMove.y > 0 ? currentMove.y : 0.0f);
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}
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_lastTouch = currentPos;
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}
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UserInputMapper::Input KeyboardMouseDevice::makeInput(Qt::Key code) {
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auto shortCode = (UserInputMapper::uint16)(code & KEYBOARD_MASK);
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if (shortCode != code) {
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shortCode |= 0x0800; // add this bit instead of the way Qt::Key add a bit on the 3rd byte for some keys
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}
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return UserInputMapper::Input(_deviceID, shortCode, UserInputMapper::ChannelType::BUTTON);
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}
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UserInputMapper::Input KeyboardMouseDevice::makeInput(Qt::MouseButton code) {
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switch (code) {
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case Qt::LeftButton:
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return UserInputMapper::Input(_deviceID, MOUSE_BUTTON_LEFT, UserInputMapper::ChannelType::BUTTON);
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case Qt::RightButton:
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return UserInputMapper::Input(_deviceID, MOUSE_BUTTON_RIGHT, UserInputMapper::ChannelType::BUTTON);
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case Qt::MiddleButton:
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return UserInputMapper::Input(_deviceID, MOUSE_BUTTON_MIDDLE, UserInputMapper::ChannelType::BUTTON);
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default:
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return UserInputMapper::Input();
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};
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}
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UserInputMapper::Input KeyboardMouseDevice::makeInput(KeyboardMouseDevice::MouseAxisChannel axis) {
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return UserInputMapper::Input(_deviceID, axis, UserInputMapper::ChannelType::AXIS);
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}
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UserInputMapper::Input KeyboardMouseDevice::makeInput(KeyboardMouseDevice::TouchAxisChannel axis) {
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return UserInputMapper::Input(_deviceID, axis, UserInputMapper::ChannelType::AXIS);
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}
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UserInputMapper::Input KeyboardMouseDevice::makeInput(KeyboardMouseDevice::TouchButtonChannel button) {
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return UserInputMapper::Input(_deviceID, button, UserInputMapper::ChannelType::BUTTON);
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}
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void KeyboardMouseDevice::registerToUserInputMapper(UserInputMapper& mapper) {
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// Grab the current free device ID
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_deviceID = mapper.getFreeDeviceID();
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auto proxy = UserInputMapper::DeviceProxy::Pointer(new UserInputMapper::DeviceProxy("Keyboard"));
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proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
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proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
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proxy->getAvailabeInputs = [this] () -> QVector<UserInputMapper::InputPair> {
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QVector<UserInputMapper::InputPair> availableInputs;
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for (int i = (int) Qt::Key_0; i <= (int) Qt::Key_9; i++) {
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availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key(i)), QKeySequence(Qt::Key(i)).toString()));
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}
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for (int i = (int) Qt::Key_A; i <= (int) Qt::Key_Z; i++) {
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availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key(i)), QKeySequence(Qt::Key(i)).toString()));
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}
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for (int i = (int) Qt::Key_Left; i <= (int) Qt::Key_Down; i++) {
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availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key(i)), QKeySequence(Qt::Key(i)).toString()));
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}
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availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key_Space), QKeySequence(Qt::Key_Space).toString()));
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availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key_Shift), "Shift"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key_PageUp), QKeySequence(Qt::Key_PageUp).toString()));
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availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key_PageDown), QKeySequence(Qt::Key_PageDown).toString()));
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availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::LeftButton), "Left Mouse Click"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::MiddleButton), "Middle Mouse Click"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::RightButton), "Right Mouse Click"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_X_POS), "Mouse Move Right"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_X_NEG), "Mouse Move Left"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_Y_POS), "Mouse Move Up"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_Y_NEG), "Mouse Move Down"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_WHEEL_Y_POS), "Mouse Wheel Right"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_WHEEL_Y_NEG), "Mouse Wheel Left"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_WHEEL_X_POS), "Mouse Wheel Up"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_WHEEL_X_NEG), "Mouse Wheel Down"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(TOUCH_AXIS_X_POS), "Touchpad Right"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(TOUCH_AXIS_X_NEG), "Touchpad Left"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(TOUCH_AXIS_Y_POS), "Touchpad Up"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(TOUCH_AXIS_Y_NEG), "Touchpad Down"));
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return availableInputs;
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};
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proxy->resetDeviceBindings = [this, &mapper] () -> bool {
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mapper.removeAllInputChannelsForDevice(_deviceID);
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this->assignDefaultInputMapping(mapper);
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return true;
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};
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mapper.registerDevice(_deviceID, proxy);
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}
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void KeyboardMouseDevice::assignDefaultInputMapping(UserInputMapper& mapper) {
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const float BUTTON_MOVE_SPEED = 1.0f;
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const float BUTTON_YAW_SPEED = 0.75f;
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const float BUTTON_PITCH_SPEED = 0.5f;
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const float MOUSE_YAW_SPEED = 0.5f;
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const float MOUSE_PITCH_SPEED = 0.25f;
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const float TOUCH_YAW_SPEED = 0.5f;
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const float TOUCH_PITCH_SPEED = 0.25f;
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const float BUTTON_BOOM_SPEED = 0.1f;
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// AWSD keys mapping
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mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(Qt::Key_S), BUTTON_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(Qt::Key_W), BUTTON_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(Qt::Key_A), BUTTON_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(Qt::Key_D), BUTTON_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(Qt::Key_C), BUTTON_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(Qt::Key_E), BUTTON_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(Qt::Key_E), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
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mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(Qt::Key_C), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
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mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(Qt::Key_A), makeInput(Qt::RightButton), BUTTON_YAW_SPEED);
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mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(Qt::Key_D), makeInput(Qt::RightButton), BUTTON_YAW_SPEED);
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mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(Qt::Key_A), makeInput(Qt::Key_Shift), BUTTON_YAW_SPEED);
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mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(Qt::Key_D), makeInput(Qt::Key_Shift), BUTTON_YAW_SPEED);
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mapper.addInputChannel(UserInputMapper::PITCH_DOWN, makeInput(Qt::Key_S), makeInput(Qt::Key_Shift), BUTTON_PITCH_SPEED);
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mapper.addInputChannel(UserInputMapper::PITCH_UP, makeInput(Qt::Key_W), makeInput(Qt::Key_Shift), BUTTON_PITCH_SPEED);
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// Arrow keys mapping
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mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(Qt::Key_Down), BUTTON_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(Qt::Key_Up), BUTTON_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(Qt::Key_Left), BUTTON_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(Qt::Key_Right), BUTTON_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(Qt::Key_PageDown), BUTTON_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(Qt::Key_PageUp), BUTTON_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(Qt::Key_Left), makeInput(Qt::RightButton), BUTTON_YAW_SPEED);
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mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(Qt::Key_Right), makeInput(Qt::RightButton), BUTTON_YAW_SPEED);
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mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(Qt::Key_Left), makeInput(Qt::Key_Shift), BUTTON_YAW_SPEED);
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mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(Qt::Key_Right), makeInput(Qt::Key_Shift), BUTTON_YAW_SPEED);
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mapper.addInputChannel(UserInputMapper::PITCH_DOWN, makeInput(Qt::Key_Down), makeInput(Qt::Key_Shift), BUTTON_PITCH_SPEED);
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mapper.addInputChannel(UserInputMapper::PITCH_UP, makeInput(Qt::Key_Up), makeInput(Qt::Key_Shift), BUTTON_PITCH_SPEED);
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// Mouse move
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mapper.addInputChannel(UserInputMapper::PITCH_DOWN, makeInput(MOUSE_AXIS_Y_NEG), makeInput(Qt::RightButton), MOUSE_PITCH_SPEED);
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mapper.addInputChannel(UserInputMapper::PITCH_UP, makeInput(MOUSE_AXIS_Y_POS), makeInput(Qt::RightButton), MOUSE_PITCH_SPEED);
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mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(MOUSE_AXIS_X_NEG), makeInput(Qt::RightButton), MOUSE_YAW_SPEED);
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mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(MOUSE_AXIS_X_POS), makeInput(Qt::RightButton), MOUSE_YAW_SPEED);
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#ifdef Q_OS_MAC
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// wheel event modifier on Mac collide with the touchpad scroll event
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mapper.addInputChannel(UserInputMapper::PITCH_DOWN, makeInput(TOUCH_AXIS_Y_NEG), TOUCH_PITCH_SPEED);
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mapper.addInputChannel(UserInputMapper::PITCH_UP, makeInput(TOUCH_AXIS_Y_POS), TOUCH_PITCH_SPEED);
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mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(TOUCH_AXIS_X_NEG), TOUCH_YAW_SPEED);
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mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(TOUCH_AXIS_X_POS), TOUCH_YAW_SPEED);
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#else
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// Touch pad yaw pitch
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mapper.addInputChannel(UserInputMapper::PITCH_DOWN, makeInput(TOUCH_AXIS_Y_NEG), TOUCH_PITCH_SPEED);
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mapper.addInputChannel(UserInputMapper::PITCH_UP, makeInput(TOUCH_AXIS_Y_POS), TOUCH_PITCH_SPEED);
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mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(TOUCH_AXIS_X_NEG), TOUCH_YAW_SPEED);
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mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(TOUCH_AXIS_X_POS), TOUCH_YAW_SPEED);
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// Wheel move
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mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(MOUSE_AXIS_WHEEL_Y_POS), BUTTON_BOOM_SPEED);
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mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(MOUSE_AXIS_WHEEL_Y_NEG), BUTTON_BOOM_SPEED);
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mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(MOUSE_AXIS_WHEEL_X_NEG), BUTTON_YAW_SPEED);
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mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(MOUSE_AXIS_WHEEL_X_POS), BUTTON_YAW_SPEED);
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#endif
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mapper.addInputChannel(UserInputMapper::SHIFT, makeInput(Qt::Key_Space));
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mapper.addInputChannel(UserInputMapper::ACTION1, makeInput(Qt::Key_R));
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mapper.addInputChannel(UserInputMapper::ACTION2, makeInput(Qt::Key_T));
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}
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float KeyboardMouseDevice::getButton(int channel) const {
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if (!_buttonPressedMap.empty()) {
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if (_buttonPressedMap.find(channel) != _buttonPressedMap.end()) {
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return 1.0f;
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} else {
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return 0.0f;
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}
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}
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return 0.0f;
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}
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float KeyboardMouseDevice::getAxis(int channel) const {
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auto axis = _axisStateMap.find(channel);
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if (axis != _axisStateMap.end()) {
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return (*axis).second;
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} else {
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return 0.0f;
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}
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}
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