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111 lines
4.5 KiB
C++
111 lines
4.5 KiB
C++
//
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// OctreeQuery.cpp
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// libraries/octree/src
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//
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// Created by Brad Hefta-Gaub on 10/24/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <GLMHelpers.h>
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#include <udt/PacketHeaders.h>
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#include "OctreeConstants.h"
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#include "OctreeQuery.h"
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OctreeQuery::OctreeQuery() {
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_maxQueryPPS = DEFAULT_MAX_OCTREE_PPS;
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}
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int OctreeQuery::getBroadcastData(unsigned char* destinationBuffer) {
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unsigned char* bufferStart = destinationBuffer;
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// TODO: DRY this up to a shared method
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// that can pack any type given the number of bytes
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// and return the number of bytes to push the pointer
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// camera details
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memcpy(destinationBuffer, &_cameraPosition, sizeof(_cameraPosition));
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destinationBuffer += sizeof(_cameraPosition);
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destinationBuffer += packOrientationQuatToBytes(destinationBuffer, _cameraOrientation);
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destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _cameraFov);
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destinationBuffer += packFloatRatioToTwoByte(destinationBuffer, _cameraAspectRatio);
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destinationBuffer += packClipValueToTwoByte(destinationBuffer, _cameraNearClip);
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destinationBuffer += packClipValueToTwoByte(destinationBuffer, _cameraFarClip);
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memcpy(destinationBuffer, &_cameraEyeOffsetPosition, sizeof(_cameraEyeOffsetPosition));
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destinationBuffer += sizeof(_cameraEyeOffsetPosition);
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// bitMask of less than byte wide items
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unsigned char bitItems = 0;
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if (_wantLowResMoving) { setAtBit(bitItems, WANT_LOW_RES_MOVING_BIT); }
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if (_wantColor) { setAtBit(bitItems, WANT_COLOR_AT_BIT); }
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if (_wantDelta) { setAtBit(bitItems, WANT_DELTA_AT_BIT); }
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if (_wantOcclusionCulling) { setAtBit(bitItems, WANT_OCCLUSION_CULLING_BIT); }
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if (_wantCompression) { setAtBit(bitItems, WANT_COMPRESSION); }
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*destinationBuffer++ = bitItems;
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// desired Max Octree PPS
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memcpy(destinationBuffer, &_maxQueryPPS, sizeof(_maxQueryPPS));
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destinationBuffer += sizeof(_maxQueryPPS);
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// desired voxelSizeScale
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memcpy(destinationBuffer, &_octreeElementSizeScale, sizeof(_octreeElementSizeScale));
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destinationBuffer += sizeof(_octreeElementSizeScale);
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// desired boundaryLevelAdjust
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memcpy(destinationBuffer, &_boundaryLevelAdjust, sizeof(_boundaryLevelAdjust));
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destinationBuffer += sizeof(_boundaryLevelAdjust);
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return destinationBuffer - bufferStart;
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}
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// called on the other nodes - assigns it to my views of the others
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int OctreeQuery::parseData(NLPacket& packet) {
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const unsigned char* startPosition = reinterpret_cast<const unsigned char*>(packet.getPayload());
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const unsigned char* sourceBuffer = startPosition;
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// camera details
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memcpy(&_cameraPosition, sourceBuffer, sizeof(_cameraPosition));
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sourceBuffer += sizeof(_cameraPosition);
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sourceBuffer += unpackOrientationQuatFromBytes(sourceBuffer, _cameraOrientation);
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sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &_cameraFov);
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sourceBuffer += unpackFloatRatioFromTwoByte(sourceBuffer,_cameraAspectRatio);
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sourceBuffer += unpackClipValueFromTwoByte(sourceBuffer,_cameraNearClip);
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sourceBuffer += unpackClipValueFromTwoByte(sourceBuffer,_cameraFarClip);
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memcpy(&_cameraEyeOffsetPosition, sourceBuffer, sizeof(_cameraEyeOffsetPosition));
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sourceBuffer += sizeof(_cameraEyeOffsetPosition);
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// voxel sending features...
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unsigned char bitItems = 0;
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bitItems = (unsigned char)*sourceBuffer++;
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_wantLowResMoving = oneAtBit(bitItems, WANT_LOW_RES_MOVING_BIT);
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_wantColor = oneAtBit(bitItems, WANT_COLOR_AT_BIT);
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_wantDelta = oneAtBit(bitItems, WANT_DELTA_AT_BIT);
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_wantOcclusionCulling = oneAtBit(bitItems, WANT_OCCLUSION_CULLING_BIT);
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_wantCompression = oneAtBit(bitItems, WANT_COMPRESSION);
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// desired Max Octree PPS
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memcpy(&_maxQueryPPS, sourceBuffer, sizeof(_maxQueryPPS));
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sourceBuffer += sizeof(_maxQueryPPS);
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// desired _octreeElementSizeScale
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memcpy(&_octreeElementSizeScale, sourceBuffer, sizeof(_octreeElementSizeScale));
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sourceBuffer += sizeof(_octreeElementSizeScale);
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// desired boundaryLevelAdjust
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memcpy(&_boundaryLevelAdjust, sourceBuffer, sizeof(_boundaryLevelAdjust));
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sourceBuffer += sizeof(_boundaryLevelAdjust);
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return sourceBuffer - startPosition;
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}
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glm::vec3 OctreeQuery::calculateCameraDirection() const {
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glm::vec3 direction = glm::vec3(_cameraOrientation * glm::vec4(IDENTITY_FRONT, 0.0f));
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return direction;
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}
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