// // OctreeQuery.cpp // libraries/octree/src // // Created by Brad Hefta-Gaub on 10/24/13. // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include #include #include "OctreeConstants.h" #include "OctreeQuery.h" OctreeQuery::OctreeQuery() { _maxQueryPPS = DEFAULT_MAX_OCTREE_PPS; } int OctreeQuery::getBroadcastData(unsigned char* destinationBuffer) { unsigned char* bufferStart = destinationBuffer; // TODO: DRY this up to a shared method // that can pack any type given the number of bytes // and return the number of bytes to push the pointer // camera details memcpy(destinationBuffer, &_cameraPosition, sizeof(_cameraPosition)); destinationBuffer += sizeof(_cameraPosition); destinationBuffer += packOrientationQuatToBytes(destinationBuffer, _cameraOrientation); destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _cameraFov); destinationBuffer += packFloatRatioToTwoByte(destinationBuffer, _cameraAspectRatio); destinationBuffer += packClipValueToTwoByte(destinationBuffer, _cameraNearClip); destinationBuffer += packClipValueToTwoByte(destinationBuffer, _cameraFarClip); memcpy(destinationBuffer, &_cameraEyeOffsetPosition, sizeof(_cameraEyeOffsetPosition)); destinationBuffer += sizeof(_cameraEyeOffsetPosition); // bitMask of less than byte wide items unsigned char bitItems = 0; if (_wantLowResMoving) { setAtBit(bitItems, WANT_LOW_RES_MOVING_BIT); } if (_wantColor) { setAtBit(bitItems, WANT_COLOR_AT_BIT); } if (_wantDelta) { setAtBit(bitItems, WANT_DELTA_AT_BIT); } if (_wantOcclusionCulling) { setAtBit(bitItems, WANT_OCCLUSION_CULLING_BIT); } if (_wantCompression) { setAtBit(bitItems, WANT_COMPRESSION); } *destinationBuffer++ = bitItems; // desired Max Octree PPS memcpy(destinationBuffer, &_maxQueryPPS, sizeof(_maxQueryPPS)); destinationBuffer += sizeof(_maxQueryPPS); // desired voxelSizeScale memcpy(destinationBuffer, &_octreeElementSizeScale, sizeof(_octreeElementSizeScale)); destinationBuffer += sizeof(_octreeElementSizeScale); // desired boundaryLevelAdjust memcpy(destinationBuffer, &_boundaryLevelAdjust, sizeof(_boundaryLevelAdjust)); destinationBuffer += sizeof(_boundaryLevelAdjust); return destinationBuffer - bufferStart; } // called on the other nodes - assigns it to my views of the others int OctreeQuery::parseData(NLPacket& packet) { const unsigned char* startPosition = reinterpret_cast(packet.getPayload()); const unsigned char* sourceBuffer = startPosition; // camera details memcpy(&_cameraPosition, sourceBuffer, sizeof(_cameraPosition)); sourceBuffer += sizeof(_cameraPosition); sourceBuffer += unpackOrientationQuatFromBytes(sourceBuffer, _cameraOrientation); sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &_cameraFov); sourceBuffer += unpackFloatRatioFromTwoByte(sourceBuffer,_cameraAspectRatio); sourceBuffer += unpackClipValueFromTwoByte(sourceBuffer,_cameraNearClip); sourceBuffer += unpackClipValueFromTwoByte(sourceBuffer,_cameraFarClip); memcpy(&_cameraEyeOffsetPosition, sourceBuffer, sizeof(_cameraEyeOffsetPosition)); sourceBuffer += sizeof(_cameraEyeOffsetPosition); // voxel sending features... unsigned char bitItems = 0; bitItems = (unsigned char)*sourceBuffer++; _wantLowResMoving = oneAtBit(bitItems, WANT_LOW_RES_MOVING_BIT); _wantColor = oneAtBit(bitItems, WANT_COLOR_AT_BIT); _wantDelta = oneAtBit(bitItems, WANT_DELTA_AT_BIT); _wantOcclusionCulling = oneAtBit(bitItems, WANT_OCCLUSION_CULLING_BIT); _wantCompression = oneAtBit(bitItems, WANT_COMPRESSION); // desired Max Octree PPS memcpy(&_maxQueryPPS, sourceBuffer, sizeof(_maxQueryPPS)); sourceBuffer += sizeof(_maxQueryPPS); // desired _octreeElementSizeScale memcpy(&_octreeElementSizeScale, sourceBuffer, sizeof(_octreeElementSizeScale)); sourceBuffer += sizeof(_octreeElementSizeScale); // desired boundaryLevelAdjust memcpy(&_boundaryLevelAdjust, sourceBuffer, sizeof(_boundaryLevelAdjust)); sourceBuffer += sizeof(_boundaryLevelAdjust); return sourceBuffer - startPosition; } glm::vec3 OctreeQuery::calculateCameraDirection() const { glm::vec3 direction = glm::vec3(_cameraOrientation * glm::vec4(IDENTITY_FRONT, 0.0f)); return direction; }