overte-HifiExperiments/interface/resources/shaders
Andrzej Kapolka 22598ceb4f Optimizations for occlusion blur (the main one being that we only need to
sample the texture four, not sixteen, times if we turn on linear filtering
and sample between the texels).
2013-08-20 11:52:43 -07:00
..
ambient_occlusion.frag Basic ambient occlusion effect up and running; needs tweaking and 2013-08-16 17:26:47 -07:00
ambient_occlusion.vert Basic ambient occlusion effect up and running; needs tweaking and 2013-08-16 17:26:47 -07:00
diffuse.frag Diffuse/add glow mode. 2013-08-14 16:13:30 -07:00
face.frag Removed unused variable, fixed shader comments. 2013-07-18 18:16:45 -07:00
face.vert More work on full frame sending. 2013-08-01 13:00:01 -07:00
face_textured.frag Switching between textured and untextured modes. 2013-08-06 16:23:58 -07:00
face_textured.vert Working on support for a textured face mode that doesn't rely on the video 2013-08-06 13:27:54 -07:00
glow_add.frag Added simple additive/blur-with-persist glow modes, means to cycle through 2013-08-14 14:14:47 -07:00
glow_add_separate.frag Added simple additive/blur-with-persist glow modes, means to cycle through 2013-08-14 14:14:47 -07:00
horizontal_blur.frag To keep the frame rate up, let's only sample eight points for the blur. 2013-08-13 14:52:35 -07:00
iris.frag Added refraction to irises. 2013-06-14 16:46:34 -07:00
iris.vert It seems gl_ModelViewMatrixInverse is problematic on OS X; let's try passing 2013-06-14 17:21:35 -07:00
occlusion_blur.frag Optimizations for occlusion blur (the main one being that we only need to 2013-08-20 11:52:43 -07:00
perlin_modulate.frag Better names for the shaders. 2013-05-16 13:08:21 -07:00
perlin_modulate.vert Better names for the shaders. 2013-05-16 13:08:21 -07:00
skin_voxels.vert More work on avatar voxels. 2013-06-01 15:06:29 -07:00
SkyFromAtmosphere.frag Correct after blending. 2013-06-09 22:48:14 -04:00
SkyFromAtmosphere.vert #19351 - Atmosphere shaders should be handled per-pixel instead of per-vertex. 2013-05-30 15:02:11 -04:00
SkyFromSpace.frag Correct after blending. 2013-06-09 22:48:14 -04:00
SkyFromSpace.vert #19351 - Atmosphere shaders should be handled per-pixel instead of per-vertex. 2013-05-30 15:02:11 -04:00
vertical_blur.frag Added simple additive/blur-with-persist glow modes, means to cycle through 2013-08-14 14:14:47 -07:00
vertical_blur_add.frag Added simple additive/blur-with-persist glow modes, means to cycle through 2013-08-14 14:14:47 -07:00