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41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
//
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// Created by Sam Gondelman on 11/30/18.
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// Copyright 2018 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_BillboardMode_h
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#define hifi_BillboardMode_h
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#include "QString"
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/**jsdoc
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* <p>How an entity is billboarded.</p>
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* <table>
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* <thead>
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* <tr><th>Value</th><th>Description</th></tr>
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* </thead>
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* <tbody>
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* <tr><td><code>none</code></td><td>The entity will not be billboarded.</td></tr>
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* <tr><td><code>yaw</code></td><td>The entity will yaw, but not pitch, to face the camera. Its actual rotation will be ignored.</td></tr>
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* <tr><td><code>full</code></td><td>The entity will be billboarded to face the camera. Its actual rotation will be ignored.</td></tr>
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* </tbody>
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* </table>
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* @typedef {string} BillboardMode
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*/
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enum class BillboardMode {
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NONE = 0,
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YAW,
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FULL
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};
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class BillboardModeHelpers {
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public:
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static QString getNameForBillboardMode(BillboardMode mode);
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};
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#endif // hifi_BillboardMode_h
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