// // Created by Sam Gondelman on 11/30/18. // Copyright 2018 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_BillboardMode_h #define hifi_BillboardMode_h #include "QString" /**jsdoc *

How an entity is billboarded.

* * * * * * * * * *
ValueDescription
noneThe entity will not be billboarded.
yawThe entity will yaw, but not pitch, to face the camera. Its actual rotation will be ignored.
fullThe entity will be billboarded to face the camera. Its actual rotation will be ignored.
* @typedef {string} BillboardMode */ enum class BillboardMode { NONE = 0, YAW, FULL }; class BillboardModeHelpers { public: static QString getNameForBillboardMode(BillboardMode mode); }; #endif // hifi_BillboardMode_h