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188 lines
6.5 KiB
C++
188 lines
6.5 KiB
C++
//
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// Text3DOverlay.cpp
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// interface/src/ui/overlays
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//
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// include this before QGLWidget, which includes an earlier version of OpenGL
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#include "InterfaceConfig.h"
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#include <QGLWidget>
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#include <SharedUtil.h>
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#include "Application.h"
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#include "Text3DOverlay.h"
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#include "ui/TextRenderer.h"
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const xColor DEFAULT_BACKGROUND_COLOR = { 0, 0, 0 };
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const float DEFAULT_MARGIN = 0.1f;
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Text3DOverlay::Text3DOverlay() :
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_backgroundColor(DEFAULT_BACKGROUND_COLOR),
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_lineHeight(0.1f),
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_leftMargin(DEFAULT_MARGIN),
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_topMargin(DEFAULT_MARGIN),
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_rightMargin(DEFAULT_MARGIN),
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_bottomMargin(DEFAULT_MARGIN),
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_isFacingAvatar(false)
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{
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}
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Text3DOverlay::~Text3DOverlay() {
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}
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xColor Text3DOverlay::getBackgroundColor() {
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if (_colorPulse == 0.0f) {
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return _backgroundColor;
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}
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float pulseLevel = updatePulse();
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xColor result = _backgroundColor;
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if (_colorPulse < 0.0f) {
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result.red *= (1.0f - pulseLevel);
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result.green *= (1.0f - pulseLevel);
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result.blue *= (1.0f - pulseLevel);
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} else {
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result.red *= pulseLevel;
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result.green *= pulseLevel;
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result.blue *= pulseLevel;
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}
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return result;
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}
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void Text3DOverlay::render() {
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if (!_visible) {
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return; // do nothing if we're not visible
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}
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glPushMatrix(); {
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glTranslatef(_position.x, _position.y, _position.z);
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glm::quat rotation;
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if (_isFacingAvatar) {
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// rotate about vertical to face the camera
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rotation = Application::getInstance()->getCamera()->getRotation();
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rotation *= glm::angleAxis(glm::pi<float>(), glm::vec3(0.0f, 1.0f, 0.0f));
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} else {
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rotation = getRotation();
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}
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glm::vec3 axis = glm::axis(rotation);
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glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
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const float MAX_COLOR = 255.0f;
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xColor backgroundColor = getBackgroundColor();
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float alpha = getAlpha();
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glColor4f(backgroundColor.red / MAX_COLOR, backgroundColor.green / MAX_COLOR, backgroundColor.blue / MAX_COLOR, alpha);
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glm::vec2 dimensions = getDimensions();
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glm::vec2 halfDimensions = dimensions * 0.5f;
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const float SLIGHTLY_BEHIND = -0.005f;
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glBegin(GL_QUADS);
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glVertex3f(-halfDimensions.x, -halfDimensions.y, SLIGHTLY_BEHIND);
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glVertex3f(halfDimensions.x, -halfDimensions.y, SLIGHTLY_BEHIND);
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glVertex3f(halfDimensions.x, halfDimensions.y, SLIGHTLY_BEHIND);
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glVertex3f(-halfDimensions.x, halfDimensions.y, SLIGHTLY_BEHIND);
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glEnd();
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//TextRenderer(const char* family, int pointSize = -1, int weight = -1, bool italic = false,
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// EffectType effect = NO_EFFECT, int effectThickness = 1);
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const int FIXED_FONT_POINT_SIZE = 40;
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const int FIXED_FONT_SCALING_RATIO = FIXED_FONT_POINT_SIZE * 40.0f; // this is a ratio determined through experimentation
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TextRenderer* textRenderer = TextRenderer::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE);
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float LINE_SCALE_RATIO = 1.2f;
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float maxHeight = (float)textRenderer->calculateHeight("Xy") * LINE_SCALE_RATIO;
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float scaleFactor = (maxHeight / FIXED_FONT_SCALING_RATIO) * _lineHeight;
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glTranslatef(-(halfDimensions.x - _leftMargin), halfDimensions.y - _topMargin, 0.0f);
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glm::vec2 clipMinimum(0.0f, 0.0f);
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glm::vec2 clipDimensions((dimensions.x - (_leftMargin + _rightMargin)) / scaleFactor,
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(dimensions.y - (_topMargin + _bottomMargin)) / scaleFactor);
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glScalef(scaleFactor, -scaleFactor, 1.0);
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enableClipPlane(GL_CLIP_PLANE0, -1.0f, 0.0f, 0.0f, clipMinimum.x + clipDimensions.x);
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enableClipPlane(GL_CLIP_PLANE1, 1.0f, 0.0f, 0.0f, -clipMinimum.x);
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enableClipPlane(GL_CLIP_PLANE2, 0.0f, -1.0f, 0.0f, clipMinimum.y + clipDimensions.y);
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enableClipPlane(GL_CLIP_PLANE3, 0.0f, 1.0f, 0.0f, -clipMinimum.y);
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glColor3f(_color.red / MAX_COLOR, _color.green / MAX_COLOR, _color.blue / MAX_COLOR);
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QStringList lines = _text.split("\n");
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int lineOffset = maxHeight;
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foreach(QString thisLine, lines) {
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textRenderer->draw(0, lineOffset, qPrintable(thisLine));
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lineOffset += maxHeight;
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}
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glDisable(GL_CLIP_PLANE0);
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glDisable(GL_CLIP_PLANE1);
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glDisable(GL_CLIP_PLANE2);
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glDisable(GL_CLIP_PLANE3);
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} glPopMatrix();
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}
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void Text3DOverlay::enableClipPlane(GLenum plane, float x, float y, float z, float w) {
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GLdouble coefficients[] = { x, y, z, w };
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glClipPlane(plane, coefficients);
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glEnable(plane);
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}
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void Text3DOverlay::setProperties(const QScriptValue& properties) {
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Planar3DOverlay::setProperties(properties);
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QScriptValue text = properties.property("text");
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if (text.isValid()) {
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setText(text.toVariant().toString());
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}
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QScriptValue backgroundColor = properties.property("backgroundColor");
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if (backgroundColor.isValid()) {
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QScriptValue red = backgroundColor.property("red");
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QScriptValue green = backgroundColor.property("green");
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QScriptValue blue = backgroundColor.property("blue");
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if (red.isValid() && green.isValid() && blue.isValid()) {
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_backgroundColor.red = red.toVariant().toInt();
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_backgroundColor.green = green.toVariant().toInt();
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_backgroundColor.blue = blue.toVariant().toInt();
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}
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}
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if (properties.property("lineHeight").isValid()) {
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setLineHeight(properties.property("lineHeight").toVariant().toFloat());
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}
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if (properties.property("leftMargin").isValid()) {
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setLeftMargin(properties.property("leftMargin").toVariant().toFloat());
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}
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if (properties.property("topMargin").isValid()) {
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setTopMargin(properties.property("topMargin").toVariant().toFloat());
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}
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if (properties.property("rightMargin").isValid()) {
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setRightMargin(properties.property("rightMargin").toVariant().toFloat());
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}
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if (properties.property("bottomMargin").isValid()) {
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setBottomMargin(properties.property("bottomMargin").toVariant().toFloat());
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}
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QScriptValue isFacingAvatarValue = properties.property("isFacingAvatar");
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if (isFacingAvatarValue.isValid()) {
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_isFacingAvatar = isFacingAvatarValue.toVariant().toBool();
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}
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}
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