// // Text3DOverlay.cpp // interface/src/ui/overlays // // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // include this before QGLWidget, which includes an earlier version of OpenGL #include "InterfaceConfig.h" #include #include #include "Application.h" #include "Text3DOverlay.h" #include "ui/TextRenderer.h" const xColor DEFAULT_BACKGROUND_COLOR = { 0, 0, 0 }; const float DEFAULT_MARGIN = 0.1f; Text3DOverlay::Text3DOverlay() : _backgroundColor(DEFAULT_BACKGROUND_COLOR), _lineHeight(0.1f), _leftMargin(DEFAULT_MARGIN), _topMargin(DEFAULT_MARGIN), _rightMargin(DEFAULT_MARGIN), _bottomMargin(DEFAULT_MARGIN), _isFacingAvatar(false) { } Text3DOverlay::~Text3DOverlay() { } xColor Text3DOverlay::getBackgroundColor() { if (_colorPulse == 0.0f) { return _backgroundColor; } float pulseLevel = updatePulse(); xColor result = _backgroundColor; if (_colorPulse < 0.0f) { result.red *= (1.0f - pulseLevel); result.green *= (1.0f - pulseLevel); result.blue *= (1.0f - pulseLevel); } else { result.red *= pulseLevel; result.green *= pulseLevel; result.blue *= pulseLevel; } return result; } void Text3DOverlay::render() { if (!_visible) { return; // do nothing if we're not visible } glPushMatrix(); { glTranslatef(_position.x, _position.y, _position.z); glm::quat rotation; if (_isFacingAvatar) { // rotate about vertical to face the camera rotation = Application::getInstance()->getCamera()->getRotation(); rotation *= glm::angleAxis(glm::pi(), glm::vec3(0.0f, 1.0f, 0.0f)); } else { rotation = getRotation(); } glm::vec3 axis = glm::axis(rotation); glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z); const float MAX_COLOR = 255.0f; xColor backgroundColor = getBackgroundColor(); float alpha = getAlpha(); glColor4f(backgroundColor.red / MAX_COLOR, backgroundColor.green / MAX_COLOR, backgroundColor.blue / MAX_COLOR, alpha); glm::vec2 dimensions = getDimensions(); glm::vec2 halfDimensions = dimensions * 0.5f; const float SLIGHTLY_BEHIND = -0.005f; glBegin(GL_QUADS); glVertex3f(-halfDimensions.x, -halfDimensions.y, SLIGHTLY_BEHIND); glVertex3f(halfDimensions.x, -halfDimensions.y, SLIGHTLY_BEHIND); glVertex3f(halfDimensions.x, halfDimensions.y, SLIGHTLY_BEHIND); glVertex3f(-halfDimensions.x, halfDimensions.y, SLIGHTLY_BEHIND); glEnd(); //TextRenderer(const char* family, int pointSize = -1, int weight = -1, bool italic = false, // EffectType effect = NO_EFFECT, int effectThickness = 1); const int FIXED_FONT_POINT_SIZE = 40; const int FIXED_FONT_SCALING_RATIO = FIXED_FONT_POINT_SIZE * 40.0f; // this is a ratio determined through experimentation TextRenderer* textRenderer = TextRenderer::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE); float LINE_SCALE_RATIO = 1.2f; float maxHeight = (float)textRenderer->calculateHeight("Xy") * LINE_SCALE_RATIO; float scaleFactor = (maxHeight / FIXED_FONT_SCALING_RATIO) * _lineHeight; glTranslatef(-(halfDimensions.x - _leftMargin), halfDimensions.y - _topMargin, 0.0f); glm::vec2 clipMinimum(0.0f, 0.0f); glm::vec2 clipDimensions((dimensions.x - (_leftMargin + _rightMargin)) / scaleFactor, (dimensions.y - (_topMargin + _bottomMargin)) / scaleFactor); glScalef(scaleFactor, -scaleFactor, 1.0); enableClipPlane(GL_CLIP_PLANE0, -1.0f, 0.0f, 0.0f, clipMinimum.x + clipDimensions.x); enableClipPlane(GL_CLIP_PLANE1, 1.0f, 0.0f, 0.0f, -clipMinimum.x); enableClipPlane(GL_CLIP_PLANE2, 0.0f, -1.0f, 0.0f, clipMinimum.y + clipDimensions.y); enableClipPlane(GL_CLIP_PLANE3, 0.0f, 1.0f, 0.0f, -clipMinimum.y); glColor3f(_color.red / MAX_COLOR, _color.green / MAX_COLOR, _color.blue / MAX_COLOR); QStringList lines = _text.split("\n"); int lineOffset = maxHeight; foreach(QString thisLine, lines) { textRenderer->draw(0, lineOffset, qPrintable(thisLine)); lineOffset += maxHeight; } glDisable(GL_CLIP_PLANE0); glDisable(GL_CLIP_PLANE1); glDisable(GL_CLIP_PLANE2); glDisable(GL_CLIP_PLANE3); } glPopMatrix(); } void Text3DOverlay::enableClipPlane(GLenum plane, float x, float y, float z, float w) { GLdouble coefficients[] = { x, y, z, w }; glClipPlane(plane, coefficients); glEnable(plane); } void Text3DOverlay::setProperties(const QScriptValue& properties) { Planar3DOverlay::setProperties(properties); QScriptValue text = properties.property("text"); if (text.isValid()) { setText(text.toVariant().toString()); } QScriptValue backgroundColor = properties.property("backgroundColor"); if (backgroundColor.isValid()) { QScriptValue red = backgroundColor.property("red"); QScriptValue green = backgroundColor.property("green"); QScriptValue blue = backgroundColor.property("blue"); if (red.isValid() && green.isValid() && blue.isValid()) { _backgroundColor.red = red.toVariant().toInt(); _backgroundColor.green = green.toVariant().toInt(); _backgroundColor.blue = blue.toVariant().toInt(); } } if (properties.property("lineHeight").isValid()) { setLineHeight(properties.property("lineHeight").toVariant().toFloat()); } if (properties.property("leftMargin").isValid()) { setLeftMargin(properties.property("leftMargin").toVariant().toFloat()); } if (properties.property("topMargin").isValid()) { setTopMargin(properties.property("topMargin").toVariant().toFloat()); } if (properties.property("rightMargin").isValid()) { setRightMargin(properties.property("rightMargin").toVariant().toFloat()); } if (properties.property("bottomMargin").isValid()) { setBottomMargin(properties.property("bottomMargin").toVariant().toFloat()); } QScriptValue isFacingAvatarValue = properties.property("isFacingAvatar"); if (isFacingAvatarValue.isValid()) { _isFacingAvatar = isFacingAvatarValue.toVariant().toBool(); } }