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31 lines
777 B
Text
31 lines
777 B
Text
<@include gpu/Config.slh@>
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<$VERSION_HEADER$>
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// Generated on <$_SCRIBE_DATE$>
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// standardDrawTexture.frag
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// fragment shader
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//
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// Created by Sam Gateau on 6/10/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// the texture
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uniform sampler2D colorMap;
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in vec3 _position;
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in vec3 _normal;
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in vec2 _texCoord0;
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in vec4 _color;
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out vec4 _fragColor;
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void main(void) {
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vec4 color = texture(colorMap, _texCoord0);
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// FIXME CORE this isn't working
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//_fragColor = color * _color;
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//_fragColor = vec4(color.rgb, color.a * _color.a);
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//_fragColor = vec4(color.rgb * _color.rgb, color.a);
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_fragColor = color;
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}
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