<@include gpu/Config.slh@> <$VERSION_HEADER$> // Generated on <$_SCRIBE_DATE$> // standardDrawTexture.frag // fragment shader // // Created by Sam Gateau on 6/10/15. // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // the texture uniform sampler2D colorMap; in vec3 _position; in vec3 _normal; in vec2 _texCoord0; in vec4 _color; out vec4 _fragColor; void main(void) { vec4 color = texture(colorMap, _texCoord0); // FIXME CORE this isn't working //_fragColor = color * _color; //_fragColor = vec4(color.rgb, color.a * _color.a); //_fragColor = vec4(color.rgb * _color.rgb, color.a); _fragColor = color; }