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176 lines
7.5 KiB
C++
176 lines
7.5 KiB
C++
//
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// ModelEntityItem.h
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// libraries/entities/src
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//
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// Created by Brad Hefta-Gaub on 12/4/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_ModelEntityItem_h
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#define hifi_ModelEntityItem_h
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#include <AnimationLoop.h>
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#include "EntityItem.h"
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#include "AnimationPropertyGroup.h"
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class ModelEntityItem : public EntityItem {
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public:
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static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
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ModelEntityItem(const EntityItemID& entityItemID);
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ALLOW_INSTANTIATION // This class can be instantiated
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// methods for getting/setting all properties of an entity
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virtual EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const override;
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virtual bool setProperties(const EntityItemProperties& properties) override;
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// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
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virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const override;
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virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
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EntityTreeElementExtraEncodeDataPointer entityTreeElementExtraEncodeData,
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EntityPropertyFlags& requestedProperties,
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EntityPropertyFlags& propertyFlags,
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EntityPropertyFlags& propertiesDidntFit,
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int& propertyCount,
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OctreeElement::AppendState& appendState) const override;
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virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
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ReadBitstreamToTreeParams& args,
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EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
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bool& somethingChanged) override;
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virtual void update(const quint64& now) override;
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virtual bool needsToCallUpdate() const override;
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virtual void debugDump() const override;
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void setShapeType(ShapeType type) override;
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virtual ShapeType getShapeType() const override;
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// TODO: Move these to subclasses, or other appropriate abstraction
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// getters/setters applicable to models and particles
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const rgbColor& getColor() const { return _color; }
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xColor getXColor() const { xColor color = { _color[RED_INDEX], _color[GREEN_INDEX], _color[BLUE_INDEX] }; return color; }
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bool hasModel() const { return !_modelURL.isEmpty(); }
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virtual bool hasCompoundShapeURL() const { return !_compoundShapeURL.isEmpty(); }
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static const QString DEFAULT_MODEL_URL;
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const QString& getModelURL() const { return _modelURL; }
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const QUrl& getParsedModelURL() const { return _parsedModelURL; }
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static const QString DEFAULT_COMPOUND_SHAPE_URL;
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const QString& getCompoundShapeURL() const { return _compoundShapeURL; }
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void setColor(const rgbColor& value) { memcpy(_color, value, sizeof(_color)); }
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void setColor(const xColor& value) {
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_color[RED_INDEX] = value.red;
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_color[GREEN_INDEX] = value.green;
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_color[BLUE_INDEX] = value.blue;
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}
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// model related properties
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virtual void setModelURL(const QString& url);
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virtual void setCompoundShapeURL(const QString& url);
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// Animation related items...
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const AnimationPropertyGroup& getAnimationProperties() const { return _animationProperties; }
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bool hasAnimation() const { return !_animationProperties.getURL().isEmpty(); }
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const QString& getAnimationURL() const { return _animationProperties.getURL(); }
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void setAnimationURL(const QString& url);
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void setAnimationCurrentFrame(float value) { _animationLoop.setCurrentFrame(value); }
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void setAnimationIsPlaying(bool value);
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void setAnimationFPS(float value);
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void setAnimationLoop(bool loop) { _animationLoop.setLoop(loop); }
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bool getAnimationLoop() const { return _animationLoop.getLoop(); }
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void setAnimationHold(bool hold) { _animationLoop.setHold(hold); }
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bool getAnimationHold() const { return _animationLoop.getHold(); }
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void setAnimationFirstFrame(float firstFrame) { _animationLoop.setFirstFrame(firstFrame); }
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float getAnimationFirstFrame() const { return _animationLoop.getFirstFrame(); }
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void setAnimationLastFrame(float lastFrame) { _animationLoop.setLastFrame(lastFrame); }
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float getAnimationLastFrame() const { return _animationLoop.getLastFrame(); }
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void mapJoints(const QStringList& modelJointNames);
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bool jointsMapped() const { return _jointMappingURL == getAnimationURL() && _jointMappingCompleted; }
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AnimationPointer getAnimation() const { return _animation; }
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bool getAnimationIsPlaying() const { return _animationLoop.getRunning(); }
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float getAnimationCurrentFrame() const { return _animationLoop.getCurrentFrame(); }
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float getAnimationFPS() const { return _animationLoop.getFPS(); }
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static const QString DEFAULT_TEXTURES;
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const QString getTextures() const;
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void setTextures(const QString& textures);
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virtual bool shouldBePhysical() const override;
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virtual void setJointRotations(const QVector<glm::quat>& rotations);
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virtual void setJointRotationsSet(const QVector<bool>& rotationsSet);
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virtual void setJointTranslations(const QVector<glm::vec3>& translations);
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virtual void setJointTranslationsSet(const QVector<bool>& translationsSet);
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QVector<glm::quat> getJointRotations() const;
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QVector<bool> getJointRotationsSet() const;
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QVector<glm::vec3> getJointTranslations() const;
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QVector<bool> getJointTranslationsSet() const;
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private:
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void setAnimationSettings(const QString& value); // only called for old bitstream format
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ShapeType computeTrueShapeType() const;
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protected:
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// these are used:
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// - to bounce joint data from an animation into the model/rig.
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// - to relay changes from scripts to model/rig.
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// - to relay between network and model/rig
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// they aren't currently updated from data in the model/rig, and they don't have a direct effect
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// on what's rendered.
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ReadWriteLockable _jointDataLock;
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bool _jointRotationsExplicitlySet { false }; // were the joints set as a property or just side effect of animations
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QVector<glm::quat> _localJointRotations;
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QVector<bool> _localJointRotationsSet; // ever set?
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QVector<bool> _localJointRotationsDirty; // needs a relay to model/rig?
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bool _jointTranslationsExplicitlySet { false }; // were the joints set as a property or just side effect of animations
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QVector<glm::vec3> _localJointTranslations;
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QVector<bool> _localJointTranslationsSet; // ever set?
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QVector<bool> _localJointTranslationsDirty; // needs a relay to model/rig?
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int _lastKnownCurrentFrame;
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virtual void resizeJointArrays(int newSize = -1);
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bool isAnimatingSomething() const;
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rgbColor _color;
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QString _modelURL;
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QUrl _parsedModelURL;
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QString _compoundShapeURL;
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AnimationPointer _animation;
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AnimationPropertyGroup _animationProperties;
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AnimationLoop _animationLoop;
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mutable QReadWriteLock _texturesLock;
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QString _textures;
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ShapeType _shapeType = SHAPE_TYPE_NONE;
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// used on client side
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bool _jointMappingCompleted;
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QVector<int> _jointMapping; // domain is index into model-joints, range is index into animation-joints
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QString _jointMappingURL;
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};
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#endif // hifi_ModelEntityItem_h
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