overte-HifiExperiments/interface/src/renderer/ProgramObject.cpp
Andrzej Kapolka 7211fd7027 Now that we have a Qt context, we can use their shader classes. However, we
extend the program object class with glm-enabled functions.
2013-05-15 13:27:37 -07:00

20 lines
519 B
C++

//
// ProgramObject.cpp
// interface
//
// Created by Andrzej Kapolka on 5/7/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
#include "ProgramObject.h"
ProgramObject::ProgramObject(QObject* parent) : QGLShaderProgram(parent) {
}
void ProgramObject::setUniform(int location, const glm::vec3& value) {
setUniformValue(location, value.x, value.y, value.z);
}
void ProgramObject::setUniform(const char* name, const glm::vec3& value) {
setUniformValue(name, value.x, value.y, value.z);
}