// // ProgramObject.cpp // interface // // Created by Andrzej Kapolka on 5/7/13. // Copyright (c) 2013 High Fidelity, Inc. All rights reserved. #include "ProgramObject.h" ProgramObject::ProgramObject(QObject* parent) : QGLShaderProgram(parent) { } void ProgramObject::setUniform(int location, const glm::vec3& value) { setUniformValue(location, value.x, value.y, value.z); } void ProgramObject::setUniform(const char* name, const glm::vec3& value) { setUniformValue(name, value.x, value.y, value.z); }