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146 lines
5.3 KiB
C++
Executable file
146 lines
5.3 KiB
C++
Executable file
//
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// UserInputMapper.cpp
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// interface/src/ui
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//
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// Created by Sam Gateau on 4/27/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "UserInputMapper.h"
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#include <algorithm>
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// UserInputMapper Class
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bool UserInputMapper::registerDevice(uint16 deviceID, const DeviceProxy::Pointer& proxy){
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_registeredDevices[deviceID] = proxy;
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return true;
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}
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UserInputMapper::DeviceProxy::Pointer UserInputMapper::getDeviceProxy(const Input& input) {
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auto device = _registeredDevices.find(input.getDevice());
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if (device != _registeredDevices.end()) {
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return (device->second);
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} else {
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return DeviceProxy::Pointer();
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}
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}
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bool UserInputMapper::addInputChannel(Action action, const Input& input, float scale) {
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return addInputChannel(action, input, Input(), scale);
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}
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bool UserInputMapper::addInputChannel(Action action, const Input& input, const Input& modifier, float scale) {
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// Check that the device is registered
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if (!getDeviceProxy(input)) {
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qDebug() << "UserInputMapper::addInputChannel: The input comes from a device #" << input.getDevice() << "is unknown. no inputChannel mapped.";
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return false;
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}
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auto inputChannel = InputChannel(input, modifier, action, scale);
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// Insert or replace the input to modifiers
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if (inputChannel.hasModifier()) {
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auto& modifiers = _inputToModifiersMap[input.getID()];
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modifiers.push_back(inputChannel._modifier);
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std::sort(modifiers.begin(), modifiers.end());
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}
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// Now update the action To Inputs side of things
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_actionToInputsMap.insert(ActionToInputsMap::value_type(action, inputChannel));
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return true;
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}
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int UserInputMapper::addInputChannels(const InputChannels& channels) {
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int nbAdded = 0;
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for (auto& channel : channels) {
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nbAdded += addInputChannel(channel._action, channel._input, channel._modifier, channel._scale);
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}
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return nbAdded;
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}
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int UserInputMapper::getInputChannels(InputChannels& channels) const {
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for (auto& channel : _actionToInputsMap) {
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channels.push_back(channel.second);
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}
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return _actionToInputsMap.size();
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}
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void UserInputMapper::update(float deltaTime) {
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// Reset the axis state for next loop
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for (auto& channel : _actionStates) {
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channel = 0.0f;
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}
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int currentTimestamp = 0;
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for (auto& channelInput : _actionToInputsMap) {
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auto& inputMapping = channelInput.second;
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auto& inputID = inputMapping._input;
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bool enabled = true;
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// Check if this input channel has modifiers and collect the possibilities
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auto modifiersIt = _inputToModifiersMap.find(inputID.getID());
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if (modifiersIt != _inputToModifiersMap.end()) {
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Modifiers validModifiers;
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bool isActiveModifier = false;
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for (auto& modifier : modifiersIt->second) {
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auto deviceProxy = getDeviceProxy(modifier);
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if (deviceProxy && deviceProxy->getButton(modifier, currentTimestamp)) {
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validModifiers.push_back(modifier);
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isActiveModifier |= (modifier.getID() == inputMapping._modifier.getID());
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}
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}
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enabled = (validModifiers.empty() && !inputMapping.hasModifier()) || isActiveModifier;
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}
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// if enabled: default input or all modifiers on
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auto deviceProxy = getDeviceProxy(inputID);
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if (enabled && deviceProxy) {
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switch (inputMapping._input.getType()) {
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case ChannelType::BUTTON: {
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_actionStates[channelInput.first] += inputMapping._scale * float(deviceProxy->getButton(inputID, currentTimestamp));// * deltaTime; // weight the impulse by the deltaTime
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break;
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}
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case ChannelType::AXIS: {
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_actionStates[channelInput.first] += inputMapping._scale * deviceProxy->getAxis(inputID, currentTimestamp);
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break;
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}
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case ChannelType::JOINT: {
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// _channelStates[channelInput.first].jointVal = deviceProxy->getJoint(inputID, currentTimestamp);
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break;
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}
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default: {
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break; //silence please
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}
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}
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} else{
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// Channel input not enabled
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enabled = false;
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}
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}
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// Scale all the channel step with the scale
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for (auto i = 0; i < NUM_ACTIONS; i++) {
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_actionStates[i] *= _actionScales[i];
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}
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}
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void UserInputMapper::assignDefaulActionScales() {
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_actionScales[LONGITUDINAL_BACKWARD] = 1.0f; // 1m per unit
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_actionScales[LONGITUDINAL_FORWARD] = 1.0f; // 1m per unit
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_actionScales[LATERAL_LEFT] = 1.0f; // 1m per unit
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_actionScales[LATERAL_RIGHT] = 1.0f; // 1m per unit
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_actionScales[VERTICAL_DOWN] = 1.0f; // 1m per unit
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_actionScales[VERTICAL_UP] = 1.0f; // 1m per unit
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_actionScales[YAW_LEFT] = 1.0f; // 1 degree per unit
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_actionScales[YAW_RIGHT] = 1.0f; // 1 degree per unit
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_actionScales[PITCH_DOWN] = 1.0f; // 1 degree per unit
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_actionScales[PITCH_UP] = 1.0f; // 1 degree per unit
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_actionScales[BOOM_IN] = 1.0f; // 1m per unit
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_actionScales[BOOM_OUT] = 1.0f; // 1m per unit
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}
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