// // UserInputMapper.cpp // interface/src/ui // // Created by Sam Gateau on 4/27/15. // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "UserInputMapper.h" #include // UserInputMapper Class bool UserInputMapper::registerDevice(uint16 deviceID, const DeviceProxy::Pointer& proxy){ _registeredDevices[deviceID] = proxy; return true; } UserInputMapper::DeviceProxy::Pointer UserInputMapper::getDeviceProxy(const Input& input) { auto device = _registeredDevices.find(input.getDevice()); if (device != _registeredDevices.end()) { return (device->second); } else { return DeviceProxy::Pointer(); } } bool UserInputMapper::addInputChannel(Action action, const Input& input, float scale) { return addInputChannel(action, input, Input(), scale); } bool UserInputMapper::addInputChannel(Action action, const Input& input, const Input& modifier, float scale) { // Check that the device is registered if (!getDeviceProxy(input)) { qDebug() << "UserInputMapper::addInputChannel: The input comes from a device #" << input.getDevice() << "is unknown. no inputChannel mapped."; return false; } auto inputChannel = InputChannel(input, modifier, action, scale); // Insert or replace the input to modifiers if (inputChannel.hasModifier()) { auto& modifiers = _inputToModifiersMap[input.getID()]; modifiers.push_back(inputChannel._modifier); std::sort(modifiers.begin(), modifiers.end()); } // Now update the action To Inputs side of things _actionToInputsMap.insert(ActionToInputsMap::value_type(action, inputChannel)); return true; } int UserInputMapper::addInputChannels(const InputChannels& channels) { int nbAdded = 0; for (auto& channel : channels) { nbAdded += addInputChannel(channel._action, channel._input, channel._modifier, channel._scale); } return nbAdded; } int UserInputMapper::getInputChannels(InputChannels& channels) const { for (auto& channel : _actionToInputsMap) { channels.push_back(channel.second); } return _actionToInputsMap.size(); } void UserInputMapper::update(float deltaTime) { // Reset the axis state for next loop for (auto& channel : _actionStates) { channel = 0.0f; } int currentTimestamp = 0; for (auto& channelInput : _actionToInputsMap) { auto& inputMapping = channelInput.second; auto& inputID = inputMapping._input; bool enabled = true; // Check if this input channel has modifiers and collect the possibilities auto modifiersIt = _inputToModifiersMap.find(inputID.getID()); if (modifiersIt != _inputToModifiersMap.end()) { Modifiers validModifiers; bool isActiveModifier = false; for (auto& modifier : modifiersIt->second) { auto deviceProxy = getDeviceProxy(modifier); if (deviceProxy && deviceProxy->getButton(modifier, currentTimestamp)) { validModifiers.push_back(modifier); isActiveModifier |= (modifier.getID() == inputMapping._modifier.getID()); } } enabled = (validModifiers.empty() && !inputMapping.hasModifier()) || isActiveModifier; } // if enabled: default input or all modifiers on auto deviceProxy = getDeviceProxy(inputID); if (enabled && deviceProxy) { switch (inputMapping._input.getType()) { case ChannelType::BUTTON: { _actionStates[channelInput.first] += inputMapping._scale * float(deviceProxy->getButton(inputID, currentTimestamp));// * deltaTime; // weight the impulse by the deltaTime break; } case ChannelType::AXIS: { _actionStates[channelInput.first] += inputMapping._scale * deviceProxy->getAxis(inputID, currentTimestamp); break; } case ChannelType::JOINT: { // _channelStates[channelInput.first].jointVal = deviceProxy->getJoint(inputID, currentTimestamp); break; } default: { break; //silence please } } } else{ // Channel input not enabled enabled = false; } } // Scale all the channel step with the scale for (auto i = 0; i < NUM_ACTIONS; i++) { _actionStates[i] *= _actionScales[i]; } } void UserInputMapper::assignDefaulActionScales() { _actionScales[LONGITUDINAL_BACKWARD] = 1.0f; // 1m per unit _actionScales[LONGITUDINAL_FORWARD] = 1.0f; // 1m per unit _actionScales[LATERAL_LEFT] = 1.0f; // 1m per unit _actionScales[LATERAL_RIGHT] = 1.0f; // 1m per unit _actionScales[VERTICAL_DOWN] = 1.0f; // 1m per unit _actionScales[VERTICAL_UP] = 1.0f; // 1m per unit _actionScales[YAW_LEFT] = 1.0f; // 1 degree per unit _actionScales[YAW_RIGHT] = 1.0f; // 1 degree per unit _actionScales[PITCH_DOWN] = 1.0f; // 1 degree per unit _actionScales[PITCH_UP] = 1.0f; // 1 degree per unit _actionScales[BOOM_IN] = 1.0f; // 1m per unit _actionScales[BOOM_OUT] = 1.0f; // 1m per unit }