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168 lines
5.6 KiB
C++
168 lines
5.6 KiB
C++
//
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// TextRenderer.cpp
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// interface
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//
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// Created by Andrzej Kapolka on 4/24/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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#include <QFont>
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#include <QPaintEngine>
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#include <QtDebug>
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#include "InterfaceConfig.h"
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#include "TextRenderer.h"
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// the width/height of the cached glyph textures
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const int IMAGE_SIZE = 256;
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Glyph::Glyph(int textureID, const QPoint& location, const QRect& bounds, int width) :
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_textureID(textureID), _location(location), _bounds(bounds), _width(width) {
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}
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TextRenderer::TextRenderer(const char* family, int pointSize, int weight,
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bool italic, EffectType effectType, int effectThickness)
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: _font(family, pointSize, weight, italic), _metrics(_font), _effectType(effectType),
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_effectThickness(effectThickness), _x(IMAGE_SIZE), _y(IMAGE_SIZE), _rowHeight(0) {
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_font.setKerning(false);
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}
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TextRenderer::~TextRenderer() {
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glDeleteTextures(_allTextureIDs.size(), _allTextureIDs.constData());
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}
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void TextRenderer::draw(int x, int y, const char* str) {
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glEnable(GL_TEXTURE_2D);
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for (const char* ch = str; *ch != 0; ch++) {
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const Glyph& glyph = getGlyph(*ch);
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if (glyph.textureID() == 0) {
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x += glyph.width();
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continue;
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}
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glBindTexture(GL_TEXTURE_2D, glyph.textureID());
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int left = x + glyph.bounds().x();
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int right = x + glyph.bounds().x() + glyph.bounds().width();
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int bottom = y + glyph.bounds().y();
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int top = y + glyph.bounds().y() + glyph.bounds().height();
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float scale = 1.0 / IMAGE_SIZE;
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float ls = glyph.location().x() * scale;
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float rs = (glyph.location().x() + glyph.bounds().width()) * scale;
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float bt = glyph.location().y() * scale;
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float tt = (glyph.location().y() + glyph.bounds().height()) * scale;
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glBegin(GL_QUADS);
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glTexCoord2f(ls, bt);
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glVertex2f(left, bottom);
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glTexCoord2f(rs, bt);
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glVertex2f(right, bottom);
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glTexCoord2f(rs, tt);
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glVertex2f(right, top);
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glTexCoord2f(ls, tt);
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glVertex2f(left, top);
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glEnd();
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x += glyph.width();
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisable(GL_TEXTURE_2D);
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}
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int TextRenderer::computeWidth(char ch)
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{
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return getGlyph(ch).width();
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}
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int TextRenderer::computeWidth(const char* str)
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{
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int width = 0;
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for (const char* ch = str; *ch != 0; ch++) {
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width += computeWidth(*ch);
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}
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return width;
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}
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const Glyph& TextRenderer::getGlyph(char c) {
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Glyph& glyph = _glyphs[c];
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if (glyph.isValid()) {
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return glyph;
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}
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// we use 'J' as a representative size for the solid block character
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QChar ch = (c == SOLID_BLOCK_CHAR) ? QChar('J') : QChar(c);
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QRect bounds = _metrics.boundingRect(ch);
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if (bounds.isEmpty()) {
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glyph = Glyph(0, QPoint(), QRect(), _metrics.width(ch));
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return glyph;
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}
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// grow the bounds to account for effect, if any
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if (_effectType == SHADOW_EFFECT) {
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bounds.adjust(-_effectThickness, 0, 0, _effectThickness);
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} else if (_effectType == OUTLINE_EFFECT) {
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bounds.adjust(-_effectThickness, -_effectThickness, _effectThickness, _effectThickness);
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}
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// grow the bounds to account for antialiasing
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bounds.adjust(-1, -1, 1, 1);
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if (_x + bounds.width() > IMAGE_SIZE) {
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// we can't fit it on the current row; move to next
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_y += _rowHeight;
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_x = _rowHeight = 0;
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}
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if (_y + bounds.height() > IMAGE_SIZE) {
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// can't fit it on current texture; make a new one
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glGenTextures(1, &_currentTextureID);
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_x = _y = _rowHeight = 0;
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glBindTexture(GL_TEXTURE_2D, _currentTextureID);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, IMAGE_SIZE, IMAGE_SIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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_allTextureIDs.append(_currentTextureID);
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} else {
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glBindTexture(GL_TEXTURE_2D, _currentTextureID);
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}
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// render the glyph into an image and copy it into the texture
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QImage image(bounds.width(), bounds.height(), QImage::Format_ARGB32);
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if (c == SOLID_BLOCK_CHAR) {
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image.fill(QColor(255, 255, 255));
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} else {
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image.fill(0);
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QPainter painter(&image);
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painter.setFont(_font);
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if (_effectType == SHADOW_EFFECT) {
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for (int i = 0; i < _effectThickness; i++) {
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painter.drawText(-bounds.x() - 1 - i, -bounds.y() + 1 + i, ch);
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}
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} else if (_effectType == OUTLINE_EFFECT) {
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QPainterPath path;
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QFont font = _font;
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font.setStyleStrategy(QFont::ForceOutline);
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path.addText(-bounds.x() - 0.5, -bounds.y() + 0.5, font, ch);
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QPen pen;
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pen.setWidth(_effectThickness);
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pen.setJoinStyle(Qt::RoundJoin);
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pen.setCapStyle(Qt::RoundCap);
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painter.setPen(pen);
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painter.setRenderHint(QPainter::Antialiasing);
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painter.drawPath(path);
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}
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painter.setPen(QColor(255, 255, 255));
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painter.drawText(-bounds.x(), -bounds.y(), ch);
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}
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glTexSubImage2D(GL_TEXTURE_2D, 0, _x, _y, bounds.width(), bounds.height(), GL_RGBA, GL_UNSIGNED_BYTE, image.constBits());
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glyph = Glyph(_currentTextureID, QPoint(_x, _y), bounds, _metrics.width(ch));
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_x += bounds.width();
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_rowHeight = qMax(_rowHeight, bounds.height());
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glBindTexture(GL_TEXTURE_2D, 0);
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return glyph;
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}
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