Commit graph

476 commits

Author SHA1 Message Date
Brad Davis
76eba89f7d Merge pull request #6745 from hyperlogic/tony/neuron-plugin
Support for Perception Neuron
2015-12-30 11:39:32 -05:00
Andrew Meadows
ec27c75332 Merge pull request #6660 from hyperlogic/tony/anim-expressions
AnimExpression: boolean expression parser and evaluator
2015-12-30 08:36:44 -08:00
Anthony J. Thibault
6afe3bae5e Copy Neuron joints into controller poses
This makes the accessible for controller mapping and to JavaScript.

Added 'neuronAvatar.js' as an example of reading joints from the neuron and setting them
on the avatar.  NOTE: the rotations are currently in the wrong coordinate frame.
2015-12-22 17:21:33 -08:00
Andrew Meadows
aa3d1c6e4c Merge pull request #6680 from hyperlogic/tony/windmill-anim-fix
ModelEntityItem: Fix for incorrect animations with preTranslations
2015-12-18 14:16:35 -08:00
Anthony J. Thibault
3b1ba67a88 ModelEntityItem: Fix for incorrect animations with preTranslations
ModelEntities that were playing animations on models with local pivot offsets were not working correctly.
Specifically, the windmill animation in the demo domain.

We now compose a matrix containing all of the FBX's preTranslation, preRotation and postTranformations.
2015-12-16 17:08:22 -08:00
Anthony J. Thibault
30480f126b Improved idle to walk forward transition
Hooked up a transition animation from idle to walk in the animation json.
Also fixed a bug in the AnimBlendLinearMove which was preventing the interpolation
into idle from being correct.
2015-12-15 17:26:17 -08:00
Anthony J. Thibault
ab85e2967a AnimExpression: support for unary not. 2015-12-15 13:18:30 -08:00
Anthony J. Thibault
22756d168b Changed grammar to support boolean and and or. 2015-12-15 10:35:35 -08:00
Anthony J. Thibault
2b0ed55077 Merge branch 'master' into tony/anim-expressions 2015-12-15 10:35:19 -08:00
Anthony J. Thibault
3f0cdb3c02 Merge branch 'master' into tony/js-avatar-default-pose 2015-12-14 11:19:24 -08:00
Atlante45
d3224bfde3 More warning fixes 2015-12-11 16:03:44 -08:00
Atlante45
da63357254 More warning fixes 2015-12-11 15:42:15 -08:00
Atlante45
ce51350b65 Fix warnings on windows 64bit 2015-12-11 15:42:15 -08:00
Howard Stearns
dfec222c81 Report animation triggers to normal javascript animationStateHandlers, and update away.js as an example. 2015-12-10 20:39:01 -08:00
Anthony J. Thibault
652ce5501f Expose Avatar default pose to JavaScript
New JavaScript API to get the avatar's default pose.

   MyAvatar.getDefaultJointRotation(index);
   MyAvatar.getDefaultJointTranslation(index);

See `examples/tPose.js` for example usage
2015-12-10 13:57:31 -08:00
Seth Alves
f99812a903 adjust method names to fit convention 2015-12-07 14:31:08 -08:00
Anthony J. Thibault
fd4ed29405 MyAvatar.clearJointData bug fix
MyAvatar.setJointRotation() now works properly after MyAvatar.clearJointData()
2015-12-07 09:03:40 -08:00
Seth Alves
a948ae5f19 children of avatar joints might be right, now 2015-12-06 10:48:00 -08:00
Anthony J. Thibault
7abfc93ff9 Avatar::getJointRotation and getJointTranslation is thread-safe
It can be called from script with minimal blocking,
because it inspects a copy of the joint values from the Rig, which is updated atomically.
This copy occurs in Rig::updateAnimations()
2015-12-04 16:16:17 -08:00
Anthony J. Thibault
ba001ef4b0 Rig: split Poses into internal and external sets.
In preparation for making some accessors thread safe.
2015-12-04 15:15:18 -08:00
Anthony J. Thibault
99223d0a3c AnimExpression: support for parsing simple expressions
supports parens, binary +, -, / and *.
/ and * have higher precedence then + and -
2015-12-03 15:02:00 -08:00
Anthony J. Thibault
710ce7e639 Merge branch 'master' into tony/anim-expressions 2015-12-03 09:56:28 -08:00
Anthony J. Thibault
9c0b4bc2a2 Fix for model entities with non-uniform scaled mesh
Logic which extracted rotations from a non-uniformly scaled matrices was sometimes incorrect.

This should fix the roads in Qbit as well as the blocks in toybox.
2015-12-02 14:09:47 -08:00
Anthony J. Thibault
e2d9e37eb8 Fix for head offset for models with no eyes
This was causing in correct body poses while wearing an HMD.
2015-11-30 14:08:21 -08:00
Anthony J. Thibault
5072339a22 Warning fix 2015-11-25 14:04:01 -08:00
Anthony J. Thibault
23def8d173 Merge branch 'master' into tony/remove-joint-states 2015-11-25 13:55:23 -08:00
Anthony J. Thibault
97a2eb62d4 Fix for incorrect avatar bounds after changing avatars 2015-11-25 12:06:50 -08:00
Anthony J. Thibault
868cf83b48 Fix for attachments and MyAvatar::getDefaultEyePosition() 2015-11-25 10:07:29 -08:00
Anthony Thibault
527199bc69 Merge pull request #1 from AndrewMeadows/fix-avatar-capsule
compute bounding capsule of avatars
2015-11-25 09:39:18 -08:00
Andrew Meadows
2cc1dfe819 getRootAbsoluteBindPoseByChildName() is deprecated 2015-11-24 20:39:26 -08:00
Andrew Meadows
3ae082f09c compute bounding capsule of avatars 2015-11-24 20:28:39 -08:00
Anthony J. Thibault
386dad7aff Fixes hand IK for some avatars
Specifically:

   https://hifi-content.s3.amazonaws.com/ozan/dev/avatars/hifi_team/ryan/_test/ryan.fst
   https://hifi-content.s3.amazonaws.com/ozan/dev/avatars/hifi_team/brad/brad.fst
   https://s3.amazonaws.com/hifi-public/tony/blackmery/blackmery.fst

These avatars have "Hips" joints that are NOT the root of the skeleton.
This would cause the getRootAbsoluteBindPoseByChildName() to return (0,0,0).
Causing the IK targets to be lower then they should have.
2015-11-24 18:57:35 -08:00
Anthony J. Thibault
76034d62d5 Eye tracking fixes 2015-11-24 16:57:26 -08:00
Anthony J. Thibault
f120e10ff4 Merge branch 'master' into tony/remove-joint-states 2015-11-24 15:00:05 -08:00
Anthony J. Thibault
e07e1c5c92 Fix for avatar eye tracking
When computing a full eye to world matrix, the translations need to be the geometry coordinate frame, not scaled into meters.
2015-11-24 14:01:01 -08:00
Anthony J. Thibault
14189ac909 Move Y_180 flip rotation out of Rig
This Y_180 flip is defined in skeletonModel not in the rig.
This is important if we wish to use the Rig for both Avatars (180 flip) and Entity models (no 180 flip).

We can hide this 180 flip from script, if we wish, by including it in all the accessors to and from
MyAvatar -> skeletalModel -> Rig.

Added Quaternions::Y_180 to GLMHelpers.
2015-11-23 19:31:27 -08:00
Anthony J. Thibault
8f46b8a765 Added USE_PRE_ROT_FROM_ANIM option to AnimClip
This will allow us in the future to pull preRotations from
animations instead of the model skeleton.  It is disabled
by default because our current animations preRotations are
not correct for the left hand.
2015-11-23 15:58:18 -08:00
Anthony J. Thibault
8252bbed9b AnimSkeleton: added pre rotation accessor methods 2015-11-23 13:50:14 -08:00
Anthony J. Thibault
db21db3cbc Rig.h: more coordinate space comments 2015-11-22 16:34:06 -08:00
Anthony J. Thibault
dc169dc0aa Rig.h: updated comments with coordinate spaces 2015-11-22 16:21:22 -08:00
Anthony J. Thibault
fe683edb66 Avatar Debug Draw Default Pose now works 2015-11-21 10:53:24 -08:00
Anthony J. Thibault
6cfd831a5a Menu: Added Developer > Avatar > Debug Draw Position
Also renamed "Debug Draw Bind Pose" to "Debug Draw Default Pose"
2015-11-21 09:50:56 -08:00
Anthony J. Thibault
995958a8f0 Rig: normalized index bounds checking. 2015-11-20 18:45:53 -08:00
Anthony J. Thibault
54408a9c87 AnimVars are now in avatar/rig space
This makes it much simpler for code out side of the rig to manipulate AnimVars

* Removed mat4 type from AnimVars
* AnimVariantMap now has a _rigToGeometryTransform matrix
  used to transform positions and rotations into the correct coordinate frame.
* Moved AnimPose code to extract a quat from a scaled matrix into GLMHelpers
2015-11-20 18:29:17 -08:00
Anthony J. Thibault
4f8cd6930d Rig: Fixes for initializing _absolutePoses during initJointStates 2015-11-20 15:13:16 -08:00
Anthony J. Thibault
2f37335d77 Warning fixes 2015-11-20 14:50:42 -08:00
Anthony J. Thibault
30087ef0bd Removed dead code 2015-11-20 14:37:53 -08:00
Anthony J. Thibault
cb89f09635 Removed EntityRig and AvatarRig. One Rig to rule them all. 2015-11-20 14:27:01 -08:00
Anthony J. Thibault
a77ea8da43 Removed JointStates! You won't be missed. 2015-11-20 14:15:37 -08:00
Anthony J. Thibault
a4116e633a Removed last consumer of JointState class
Removed option to render IK constraints used by old animation system
2015-11-20 11:26:54 -08:00