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This Y_180 flip is defined in skeletonModel not in the rig. This is important if we wish to use the Rig for both Avatars (180 flip) and Entity models (no 180 flip). We can hide this 180 flip from script, if we wish, by including it in all the accessors to and from MyAvatar -> skeletalModel -> Rig. Added Quaternions::Y_180 to GLMHelpers. |
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src | ||
CMakeLists.txt |