Zach Pomerantz
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29dedd5524
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Update model URL on render thread
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2016-03-29 10:42:40 -07:00 |
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Zach Pomerantz
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d6640ac520
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Update Model::_hasTransparentTextures
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2016-03-27 16:38:45 -07:00 |
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Zach Pomerantz
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3402635f99
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Lock geometry on blender
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2016-03-24 18:50:43 -07:00 |
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Zach Pomerantz
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3e9e083df5
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Update users of NetworkGeometry
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2016-03-24 11:35:41 -07:00 |
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samcake
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1e46b0803c
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fixing repported issues during review
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2016-03-23 15:59:57 -07:00 |
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samcake
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7d99183474
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Merge branch 'master' of https://github.com/highfidelity/hifi into orange
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2016-03-23 15:47:00 -07:00 |
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Brad Hefta-Gaub
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9f0084dbb1
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make Blender keep a shared pointer to the model it's blending
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2016-03-22 16:01:31 -07:00 |
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samcake
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67abdab8b2
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Merge branch 'master' of https://github.com/highfidelity/hifi into orange
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2016-03-22 10:13:50 -07:00 |
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Brad Hefta-Gaub
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513138ca98
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one more crack at fixing the blender
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2016-03-21 18:28:26 -07:00 |
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samcake
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695e558851
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Trying to clena up the problem?
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2016-03-21 16:36:47 -07:00 |
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Chris Collins
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6324d0e3be
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Merge pull request #7393 from ZappoMan/protectMeshBoxes
Fix for crash in recalculateMeshBoxes()
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2016-03-21 15:46:28 -07:00 |
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Brad Hefta-Gaub
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d28db7bec6
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fix typo
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2016-03-21 14:47:53 -07:00 |
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samcake
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ec7165983d
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Merge branch 'master' of https://github.com/highfidelity/hifi into orange
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2016-03-21 13:30:28 -07:00 |
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samcake
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d189dc4af2
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Problem not fixed yet, need to merge with upstream
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2016-03-21 13:30:08 -07:00 |
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Brad Hefta-Gaub
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2389295217
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actually properly remove pending blendshapes
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2016-03-21 13:04:37 -07:00 |
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samcake
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227ddb12a6
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Trying to clen up the way the opacity final value comes to the fragment shader
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2016-03-21 12:14:59 -07:00 |
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Brad Hefta-Gaub
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492e71345a
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Revert "Revert "Fix ModelBlender crash""
This reverts commit f274cdcc7f .
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2016-03-21 11:42:25 -07:00 |
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Brad Hefta-Gaub
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f274cdcc7f
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Revert "Fix ModelBlender crash"
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2016-03-21 10:47:31 -07:00 |
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Andrew Meadows
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cd802a6549
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Merge pull request #7406 from hyperlogic/tony/transparent-texture-fix
Model: fix for avatars with late loaded transparent textures.
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2016-03-21 09:19:33 -07:00 |
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Anthony Thibault
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b06f027f2e
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Model: fix for avatars with late loaded transparent textures.
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2016-03-20 18:20:03 -07:00 |
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samcake
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225b330d41
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Trying to better load aand detect the case for transparent textures oor opacity mask
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2016-03-18 12:47:33 -07:00 |
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Brad Hefta-Gaub
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925d5d36ac
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clean up the recalculateMeshBoxes() calls in findRayIntersectionAgainstSubMeshes()
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2016-03-18 12:20:45 -07:00 |
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Brad Hefta-Gaub
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eb8a6527c6
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change ModelBlender to use a set<WeakPointers> to safely handle model lifetime
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2016-03-17 19:44:42 -07:00 |
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Brad Hefta-Gaub
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7483b8546b
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remove FaceModel, make Model support shared_from_this() so we can ave shared and weak pointers to it
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2016-03-17 17:05:35 -07:00 |
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Andrew Meadows
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7acc56bf00
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Merge pull request #7359 from zzmp/feat/bg-gpu-timer
Add a DrawBackgroundDeferred gpu timer
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2016-03-16 07:58:53 -07:00 |
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samcake
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d58ac269ee
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Fixing a bug when albedo map transaprent but not quite loaded yet
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2016-03-15 17:01:26 -07:00 |
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samcake
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f30e8e9e0c
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Merge pull request #7281 from zzmp/fix/png-opacity
Fix materials to honor png texture opacity
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2016-03-15 16:08:36 -07:00 |
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samcake
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f3daa9e1c5
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Fixing the lighting issue in stereo
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2016-03-15 14:35:43 -07:00 |
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Zach Pomerantz
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5ab21588f2
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Add gpu timer to background
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2016-03-14 17:53:39 -07:00 |
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David Rowe
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f7c6725f63
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Improve text3d rendering
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2016-03-12 23:24:52 +13:00 |
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Zach Pomerantz
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a89a76dc4b
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Require model fixup if tex is transparent
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2016-03-11 14:33:19 -08:00 |
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Zach Pomerantz
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ee1fb698a4
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Add texture transparency to material key
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2016-03-11 14:27:35 -08:00 |
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Anthony J. Thibault
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0ce004c8a7
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Removed passive-aggressive comment, (it was a late night)
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2016-03-11 13:36:48 -08:00 |
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Anthony J. Thibault
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ab19d3e5a2
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Moved animation after physics, hand poses are in world frame.
There are still some debug hacks enabled so I can test in the vive room.
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2016-03-10 20:44:35 -08:00 |
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Brad Davis
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aad2aaa764
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Fix link problem with shaders that use transparency and normal maps
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2016-03-09 20:01:18 -08:00 |
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Zach Pomerantz
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d1324b2e7a
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Merge branch 'master' of github.com:highfidelity/hifi into fix/resort-in-octree
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2016-03-08 10:22:25 -08:00 |
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samcake
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193b98f24f
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Gamma correct the text color
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2016-03-05 10:59:03 -08:00 |
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samcake
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d3b84311c5
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FIxing the color
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2016-03-05 10:36:45 -08:00 |
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samcake
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2d3f0b12f5
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Simple fix to the text bug
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2016-03-05 10:18:50 -08:00 |
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samcake
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e3d11560eb
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With a shader compiling
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2016-03-04 19:08:48 -08:00 |
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samcake
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3278b76eef
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Starting investigating the text rendering bug
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2016-03-04 18:24:36 -08:00 |
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samcake
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aed2ad72d1
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Using another formula for the specularDistribution giving much better results
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2016-03-01 17:09:57 -08:00 |
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samcake
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16ac69315f
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Imroving the roughness/specular highlight nd fixing a bug with the CUbemap texture
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2016-03-01 16:38:02 -08:00 |
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Zach Pomerantz
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5c64115b26
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Use keyLight in DLE instead of _skyboxTexture
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2016-03-01 14:44:34 -08:00 |
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samcake
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9fb318570b
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Ajusting the pure Ambient SH lighting pass and more review issues
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2016-03-01 12:24:44 -08:00 |
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samcake
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89920370db
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A bunch of typo fixes after review
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2016-03-01 10:53:08 -08:00 |
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samcake
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630c61e61d
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Reflection is working correctly with the PBR property, ship t
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2016-02-29 18:54:43 -08:00 |
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samcake
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cfcde5032c
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Post merge with Zach work for environment map
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2016-02-26 16:32:29 -08:00 |
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Zach Pomerantz
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32807012e8
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Rm redundant texture reset in overlay draw
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2016-02-26 16:26:16 -08:00 |
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samcake
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99ba011996
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Post merge with Zach work for environment map
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2016-02-26 16:04:50 -08:00 |
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