Commit graph

1862 commits

Author SHA1 Message Date
Zach Pomerantz
29dedd5524 Update model URL on render thread 2016-03-29 10:42:40 -07:00
Zach Pomerantz
d6640ac520 Update Model::_hasTransparentTextures 2016-03-27 16:38:45 -07:00
Zach Pomerantz
3402635f99 Lock geometry on blender 2016-03-24 18:50:43 -07:00
Zach Pomerantz
3e9e083df5 Update users of NetworkGeometry 2016-03-24 11:35:41 -07:00
samcake
1e46b0803c fixing repported issues during review 2016-03-23 15:59:57 -07:00
samcake
7d99183474 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-03-23 15:47:00 -07:00
Brad Hefta-Gaub
9f0084dbb1 make Blender keep a shared pointer to the model it's blending 2016-03-22 16:01:31 -07:00
samcake
67abdab8b2 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-03-22 10:13:50 -07:00
Brad Hefta-Gaub
513138ca98 one more crack at fixing the blender 2016-03-21 18:28:26 -07:00
samcake
695e558851 Trying to clena up the problem? 2016-03-21 16:36:47 -07:00
Chris Collins
6324d0e3be Merge pull request #7393 from ZappoMan/protectMeshBoxes
Fix for crash in recalculateMeshBoxes()
2016-03-21 15:46:28 -07:00
Brad Hefta-Gaub
d28db7bec6 fix typo 2016-03-21 14:47:53 -07:00
samcake
ec7165983d Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-03-21 13:30:28 -07:00
samcake
d189dc4af2 Problem not fixed yet, need to merge with upstream 2016-03-21 13:30:08 -07:00
Brad Hefta-Gaub
2389295217 actually properly remove pending blendshapes 2016-03-21 13:04:37 -07:00
samcake
227ddb12a6 Trying to clen up the way the opacity final value comes to the fragment shader 2016-03-21 12:14:59 -07:00
Brad Hefta-Gaub
492e71345a Revert "Revert "Fix ModelBlender crash""
This reverts commit f274cdcc7f.
2016-03-21 11:42:25 -07:00
Brad Hefta-Gaub
f274cdcc7f Revert "Fix ModelBlender crash" 2016-03-21 10:47:31 -07:00
Andrew Meadows
cd802a6549 Merge pull request #7406 from hyperlogic/tony/transparent-texture-fix
Model: fix for avatars with late loaded transparent textures.
2016-03-21 09:19:33 -07:00
Anthony Thibault
b06f027f2e Model: fix for avatars with late loaded transparent textures. 2016-03-20 18:20:03 -07:00
samcake
225b330d41 Trying to better load aand detect the case for transparent textures oor opacity mask 2016-03-18 12:47:33 -07:00
Brad Hefta-Gaub
925d5d36ac clean up the recalculateMeshBoxes() calls in findRayIntersectionAgainstSubMeshes() 2016-03-18 12:20:45 -07:00
Brad Hefta-Gaub
eb8a6527c6 change ModelBlender to use a set<WeakPointers> to safely handle model lifetime 2016-03-17 19:44:42 -07:00
Brad Hefta-Gaub
7483b8546b remove FaceModel, make Model support shared_from_this() so we can ave shared and weak pointers to it 2016-03-17 17:05:35 -07:00
Andrew Meadows
7acc56bf00 Merge pull request #7359 from zzmp/feat/bg-gpu-timer
Add a DrawBackgroundDeferred gpu timer
2016-03-16 07:58:53 -07:00
samcake
d58ac269ee Fixing a bug when albedo map transaprent but not quite loaded yet 2016-03-15 17:01:26 -07:00
samcake
f30e8e9e0c Merge pull request #7281 from zzmp/fix/png-opacity
Fix materials to honor png texture opacity
2016-03-15 16:08:36 -07:00
samcake
f3daa9e1c5 Fixing the lighting issue in stereo 2016-03-15 14:35:43 -07:00
Zach Pomerantz
5ab21588f2 Add gpu timer to background 2016-03-14 17:53:39 -07:00
David Rowe
f7c6725f63 Improve text3d rendering 2016-03-12 23:24:52 +13:00
Zach Pomerantz
a89a76dc4b Require model fixup if tex is transparent 2016-03-11 14:33:19 -08:00
Zach Pomerantz
ee1fb698a4 Add texture transparency to material key 2016-03-11 14:27:35 -08:00
Anthony J. Thibault
0ce004c8a7 Removed passive-aggressive comment, (it was a late night) 2016-03-11 13:36:48 -08:00
Anthony J. Thibault
ab19d3e5a2 Moved animation after physics, hand poses are in world frame.
There are still some debug hacks enabled so I can test in the vive room.
2016-03-10 20:44:35 -08:00
Brad Davis
aad2aaa764 Fix link problem with shaders that use transparency and normal maps 2016-03-09 20:01:18 -08:00
Zach Pomerantz
d1324b2e7a Merge branch 'master' of github.com:highfidelity/hifi into fix/resort-in-octree 2016-03-08 10:22:25 -08:00
samcake
193b98f24f Gamma correct the text color 2016-03-05 10:59:03 -08:00
samcake
d3b84311c5 FIxing the color 2016-03-05 10:36:45 -08:00
samcake
2d3f0b12f5 Simple fix to the text bug 2016-03-05 10:18:50 -08:00
samcake
e3d11560eb With a shader compiling 2016-03-04 19:08:48 -08:00
samcake
3278b76eef Starting investigating the text rendering bug 2016-03-04 18:24:36 -08:00
samcake
aed2ad72d1 Using another formula for the specularDistribution giving much better results 2016-03-01 17:09:57 -08:00
samcake
16ac69315f Imroving the roughness/specular highlight nd fixing a bug with the CUbemap texture 2016-03-01 16:38:02 -08:00
Zach Pomerantz
5c64115b26 Use keyLight in DLE instead of _skyboxTexture 2016-03-01 14:44:34 -08:00
samcake
9fb318570b Ajusting the pure Ambient SH lighting pass and more review issues 2016-03-01 12:24:44 -08:00
samcake
89920370db A bunch of typo fixes after review 2016-03-01 10:53:08 -08:00
samcake
630c61e61d Reflection is working correctly with the PBR property, ship t 2016-02-29 18:54:43 -08:00
samcake
cfcde5032c Post merge with Zach work for environment map 2016-02-26 16:32:29 -08:00
Zach Pomerantz
32807012e8 Rm redundant texture reset in overlay draw 2016-02-26 16:26:16 -08:00
samcake
99ba011996 Post merge with Zach work for environment map 2016-02-26 16:04:50 -08:00