David Rowe
cae9447ac5
Doc review
2018-04-25 15:09:47 +12:00
David Rowe
98f43b6a70
Interim JSDoc for MyAvatar - stubs for remainder
2018-04-24 10:47:33 +12:00
David Rowe
719062dd9f
Interim JSDoc for MyAvatar - first pass
2018-04-24 09:10:59 +12:00
Anthony J. Thibault
c29bf51226
Fix for avatar glitches, head and legs folding into chest.
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As a form of compression, when encoding avatar data we only send joints that have changed significantly from the previous packet.
Also, if a joint has the same value as the avatar's default pose, we don't send the full value, instead we mark it with a single bit.
This particular issue is caused by an interaction between the default value flag and the joint changed culling.
When connecting to a domain for the first time, it's possible that a I-frame or 'full' packet will not be sent for several seconds.
In this case, the AvatarMixer has no previous history for values that have not changed recently.
This causes the AvatarMixer to broadcast incorrect values to other clients.
Keep in mind that the AvatarMixer does not have access to the avatar FBX file, so it cannot make an educated guess for this value and uses zero values instead.
(0, 0, 0) for translation and (0, 0, 0, 1) for rotation.
When a translation value of zero is received for the lower legs it will cause the legs to fold into the avatar's chest.
Also, we've uncovered a bug where sometimes values were not sent to the AvatarMixer even when the value was previously default.
This would also exhibit the same issue where zero translation values would be sent.
I've done three things to help mitigate this issue.
1) On first connect to a new AvatarMixer, the Avatar now sends a 'full' packet.
2) When a joint rotation or translation changes from the default value, we transmit it. No questions asked.
3) Once a SkeletonModel has finished loading we initialize the avatar's _jointData with the proper
translations from the default pose. This will help the case where a client receives a non default value, but has no previous history.
(cherry picked from commit 94efdf76a6454f316985f95d6a221adb24788d66)
2018-04-16 14:58:33 -07:00
Seth Alves
b39c7eadd2
Merge branch 'master' of github.com:highfidelity/hifi into serverless-domains
2018-03-13 09:24:18 -07:00
samcake
10447bf10e
Fix the fact that all avatars should cast shadows, not just MyAvatar. since this is always a SkeletonMOdel class let s just turn it on by default there
2018-03-09 13:04:04 -08:00
Seth Alves
9f2be4db8f
Merge branch 'master' of github.com:highfidelity/hifi into serverless-domains
2018-03-07 15:04:38 -08:00
Seth Alves
507dfa5ec3
more code review response
2018-03-02 11:35:34 -08:00
SamGondelman
cc53b338db
Merge remote-tracking branch 'upstream/master' into scriptableMaterials
2018-02-27 13:30:03 -08:00
Seth Alves
636c271dc3
merge from upstream
2018-02-27 09:21:08 -08:00
John Conklin II
48f0cded05
Merge pull request #12440 from humbletim/Leopoly_Phase1_010_graphics-scripting
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Leopoly_Phase1_010 Graphics Scripting
2018-02-27 07:53:25 -08:00
Seth Alves
666fa77be2
Merge branch 'master' of github.com:highfidelity/hifi into serverless-domains
2018-02-26 13:53:20 -08:00
SamGondelman
6fe2d46d7c
merge
2018-02-26 12:40:14 -08:00
humbletim
f824edd04e
* remove Model_temporary_hack
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* split gpuhelpers and mesh part
* fix objwriter
* more work on bufferview helpers
* cr cleanup
2018-02-26 04:58:22 -05:00
SamGondelman
b56f755034
material reflection
2018-02-23 17:58:46 -08:00
Seth Alves
77febe0aab
save avatar-entities which are created while using a serverless domain
2018-02-23 16:03:08 -08:00
humbletim
6ea4b660b7
CR feedback; remove ok bool pointer and all metadata; cleanup
2018-02-23 07:47:39 -05:00
Anthony J. Thibault
86351f19a9
Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions
2018-02-22 08:44:21 -08:00
humbletim
4fd3d9bf7b
cleanup; formalize data structures
2018-02-22 08:18:38 -05:00
humbletim
72fca7e57e
Merge remote-tracking branch 'samuel/scriptableMaterials' into Leopoly_Phase1_010_graphics-scripting-merge
2018-02-22 05:18:05 -05:00
humbletim
be8d79f53f
CR fedback and cleanup
2018-02-22 05:15:01 -05:00
SamGondelman
4c6169ec78
merge and a little cleanup
2018-02-20 15:45:34 -08:00
humbletim
5791ca4c51
interim checkin
2018-02-20 12:22:04 -05:00
Sam Gateau
fd49c0d100
Merge pull request #12401 from SamGondelman/decals
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Material Entities
2018-02-19 10:58:02 -08:00
SamGondelman
b189433855
merge
2018-02-15 15:50:36 -08:00
SamGondelman
2d754edf74
CR
2018-02-15 15:48:41 -08:00
Dante Ruiz
bbcf865db3
Merge branch 'master' of github.com:highfidelity/hifi into fix-edit-avatar-entities
2018-02-15 15:03:12 -08:00
Dante Ruiz
e4db09fef8
don't update avatar entities if the avatars ID is AVATAR_SELF_ID
2018-02-15 15:02:45 -08:00
Sam Gondelman
15cdfef16a
Merge branch 'master' into decals
2018-02-14 17:33:01 -08:00
SamGondelman
324eefc914
remove fresnel, add unlit, fix overlays, cleanup
2018-02-14 17:02:07 -08:00
samcake
6357f36a97
Fixing names
2018-02-14 10:39:14 -08:00
Anthony J. Thibault
d2c199104e
Avatars use Dual Quaternion Skinning and Model Entities do not.
2018-02-13 17:47:49 -08:00
SamGondelman
4500ed17e7
merge from master
2018-02-13 13:58:39 -08:00
samcake
a98f55298b
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2018-02-13 13:06:58 -08:00
samcake
f64e5f2444
Introducing the cull group
2018-02-13 13:06:26 -08:00
Andrew Meadows
8231a56b22
pull task out of render and into its own lib
2018-02-13 08:56:11 -08:00
SamGondelman
9e8aa1898c
warnings, load material from URL, shapeID -> parentMaterialID
2018-02-12 12:50:09 -08:00
SamGondelman
5337377ef5
Merge remote-tracking branch 'upstream/master' into decals
2018-02-09 14:40:20 -08:00
SamGondelman
84cd0e1529
wip live material swapping on model entities, model overlays, avatars,
...
and albedo swap on shape entities
2018-02-09 12:00:08 -08:00
Andrew Meadows
96c97547f9
Merge pull request #12205 from jherico/no_widgets
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Remove some unneeded Qt dependencies
2018-02-05 15:32:54 -08:00
humbletim
06afaa7470
BufferView <-> QVariant/QScriptValue conversion
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update MeshProxy/SimpleMeshProxy and ScriptableModel
ModelScriptingInterface / scriptable::ModelProvider
integration
update to RC-63
initial graphics-scripting refactoring
graphics-scripting baseline commit
wip commit
Geometry -> MeshPart
remove SimpleMeshProxy
collapse graphics-utils -> graphics-scripting
scriptable::Model => scriptable::ScriptableModel
2018-02-01 16:30:29 -05:00
Brad Davis
0781d8eaf0
Remove some unneeded Qt dependencies
2018-01-28 22:18:24 -08:00
samcake
8dfa3aace3
cleaning en route
2018-01-26 17:34:37 -08:00
SamGondelman
c8aded0688
watch for attachment texture loading
2018-01-18 12:40:02 -08:00
Seth Alves
45406177e5
avoid a deadlock when clearing avatar entities
2018-01-17 17:56:25 -08:00
Seth Alves
33c586de60
Merge pull request #12188 from hyperlogic/feature/small-anim-refactor
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Remove dangerous "Use Anim Pre and Post Rotations" menu item
2018-01-17 13:41:51 -08:00
Seth Alves
69a33428c0
Merge pull request #12078 from druiz17/soft-entities
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Soft Entities
2018-01-17 08:02:37 -08:00
Anthony J. Thibault
bc587bf6d8
Removal of legacy Rig methods
2018-01-16 18:19:35 -08:00
Anthony J. Thibault
576273efe3
Remove Rig::restoreJointPosition and references to it.
2018-01-16 18:01:58 -08:00
humbletim
08ccda9cfc
rename libraries/model(src/model) -> libraries/graphics(src/graphics)
2018-01-16 12:44:44 -05:00