Ryan Downe Karpf
fa50e8eddd
Merge pull request #9157 from howard-stearns/mic-icon-swap
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new mic unumute art
2016-12-05 17:01:59 -08:00
Ryan Huffman
a81e7c2d2c
Merge pull request #9148 from Polyrhythm/ryan/client-side-tests
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Client script test runner
2016-12-05 16:23:17 -08:00
howard-stearns
7621672964
new mic unumute art
2016-12-05 16:00:03 -08:00
Andrew Meadows
119653bceb
Merge pull request #9151 from hyperlogic/bug-fix/reset-sensor-in-desktop-mode
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Fix for reset sensors while in desktop mode.
2016-12-05 13:46:53 -08:00
Andrew Meadows
a69d77ffbe
Merge pull request #9150 from hyperlogic/bug-fix/driving-while-flying-in-hmd
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Fix for driving/turning while flying in HMD mode
2016-12-05 13:46:29 -08:00
Ryan Jones
094857949d
tabs -> spaces, remove raw ptr, remove unnecessary spec diff
2016-12-05 12:57:21 -08:00
Ryan Huffman
996d3f5875
Merge pull request #9135 from druiz17/nearGrab
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Fixed pressing the grip button causes a near grabbed object to drop
2016-12-05 11:07:15 -08:00
Clément Brisset
1db14c924d
Merge pull request #9146 from kencooke/audio-update-wasapi
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Updated the Qt audio plugins
2016-12-05 10:55:22 -08:00
Anthony J. Thibault
6d82410bc5
Fix for away.js teleporting user when in desktop mode
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away.js calls MyAvatar.centerBody, however centerBody is only meaningful in HMD mode.
To guard against this, MyAvatar::centerBody is now a no-op if the application is not in HMD mode.
2016-12-05 10:53:20 -08:00
Anthony J. Thibault
349f0355ae
Fix for reset sensors while in desktop mode.
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Previously hitting ' a.k.a. reset sensors, would teleport you to the last
position you were in before you switched into desktop mode, or the spawn location.
This fixes that behavior but not re-centering the avatar while in desktop mode.
2016-12-05 10:42:20 -08:00
Brad Davis
dc1b154482
Merge pull request #9149 from samcake/blue
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Fix the lighting problem at the outline of the shapes
2016-12-05 10:29:08 -08:00
Anthony J. Thibault
a0f93dad2c
Fix for driving/turning while flying in HMD mode
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The internal MyAvatar:_sensorToWorldMatrix was being updated properly, however
the MyAvatar::_sensorToWorldMatrixCache was not. To fix this I've introduced
a new "mode" to updateSensorToWorldMatrix that does not change the sensorToWorldMatrix at all,
but properly copies the value to the cache and also updates hand controller poses etc.
2016-12-05 10:14:03 -08:00
Dante Ruiz
08301d488d
clean up
2016-12-05 18:10:54 +00:00
Dante Ruiz
09d5dc382f
better solution
2016-12-05 18:08:36 +00:00
sam
310e26011f
Fix the lighting problem at the outline of the shapes, use the depth buffer instead of the Linear depth buffer
2016-12-05 00:47:50 -08:00
Ryan Jones
39e1a3fb44
add client-side test runner
2016-12-04 20:53:06 -08:00
Ryan Jones
3eecba77f2
working menu item
2016-12-03 19:34:38 -08:00
Ken Cooke
b888ce890c
Updated the Qt audio plugins
2016-12-03 07:26:55 -08:00
Chris Collins
10c054165f
Merge pull request #9144 from highfidelity/revert-9129-audio-dll
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Revert "Select Audio DLL at runtime"
2016-12-02 17:21:42 -08:00
samcake
acdce95bba
Merge pull request #9140 from jherico/polyline_threading_fix
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Possible polyline crash fix
2016-12-02 14:16:14 -08:00
Clément Brisset
3659e8e585
Revert "Select Audio DLL at runtime"
2016-12-02 14:15:11 -08:00
Chris Collins
6cb85e92b1
Merge pull request #9136 from samcake/hdr
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Fix a crash if current shader is null
2016-12-02 09:14:07 -08:00
Brad Davis
12ccbdac0b
Actually render polylines
2016-12-01 19:46:08 -08:00
Seth Alves
8fe7c3156a
Merge pull request #9138 from hyperlogic/bug-fix/3dsmax-fbx-reader-fixes
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Support for the 3ds Max object offset feature
2016-12-01 19:39:05 -08:00
Brad Hefta-Gaub
934148fea5
Merge pull request #9141 from hyperlogic/feature/my-avatar-docs-part-1
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Added jsdocs for MyAvatar
2016-12-01 18:11:25 -08:00
Anthony J. Thibault
35eeaad590
Added jsdocs for MyAvatar
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Not complete by any means, but it's a start.
2016-12-01 17:38:43 -08:00
Seth Alves
d2b32c3084
Merge pull request #9057 from druiz17/childParent
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fixed children of parent object not being added back when performing an undo
2016-12-01 16:59:06 -08:00
Anthony J. Thibault
68b103b46b
Fix for missing fields in static initializer.
2016-12-01 15:21:49 -08:00
Zach Fox
30dade242c
GIFs: Quality improvements; duration tweaks; processing notif ( #9139 )
2016-12-01 14:53:18 -08:00
Dante Ruiz
348c0c95e5
conforming to coding standard and better variable naming
2016-12-01 22:22:17 +00:00
Brad Davis
5bade2ef9a
Add locking around the code that reads polyline entity data and builds GPU structures for them
2016-12-01 14:14:17 -08:00
Seth Alves
24e54f25bf
Merge pull request #9108 from PhilipRosedale/drifting
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Grab.js weaker at a distance
2016-12-01 12:59:28 -08:00
Philip Rosedale
c60b0c7ef5
Fix indents
2016-12-01 12:54:38 -08:00
Chris Collins
942850293e
Merge pull request #9105 from druiz17/teleportBug
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Fix for unable to teleport to areas that you should
2016-12-01 11:35:06 -08:00
Seth Alves
efe9571ab8
Merge pull request #8691 from highfidelity/out-of-body-experience
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Room Scale HMD comfort features.
2016-12-01 11:09:39 -08:00
Dante Ruiz
a35f28725b
fixed child not commit back when performing undo
2016-12-01 10:54:26 -08:00
Dante Ruiz
3c1d434449
fixed typo
2016-12-01 10:54:26 -08:00
Dante Ruiz
0c9cd5803a
added descendant checking
2016-12-01 10:54:26 -08:00
Dante Ruiz
c52f893273
isChildOfParent
2016-12-01 10:54:26 -08:00
Dante Ruiz
cb0e01bfa4
fixed child of parent not being added when performing an undo
2016-12-01 10:54:26 -08:00
samcake
ff39ec6753
fix a potential crash if the current shaderObject is null
2016-12-01 10:51:32 -08:00
Andrew Meadows
2bbe2be516
fix spelling: physcis --> physics
2016-12-01 10:50:10 -08:00
Andrew Meadows
ae699e2a65
add initializer for member variable
2016-12-01 10:41:40 -08:00
Andrew Meadows
445c730ca3
remove cruft, fix formatting and spelling
2016-12-01 10:38:13 -08:00
Andrew Meadows
333e9ec7f4
Merge pull request #9128 from Polyrhythm/ryan/v3-and-shader-helpers
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Vec3 and shader helpers
2016-12-01 10:32:34 -08:00
Dante Ruiz
1b24d373d2
fixed near grab issue
2016-12-01 10:18:34 -08:00
Dante Ruiz
dc7bb5b083
grip button fix
2016-12-01 10:17:54 -08:00
Chris Collins
19b5e7cd86
Merge pull request #9054 from howard-stearns/third-person-lasers
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make hand-controller ui work in third person
2016-12-01 10:11:12 -08:00
Chris Collins
c0a0a16ff8
Merge pull request #9127 from huffman/fix/hand-controller-grab-release
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Fix 'releaseGrab' not being called when using grip buttons
2016-12-01 09:58:36 -08:00
Brad Hefta-Gaub
e0bcbb08ff
Merge pull request #9134 from samcake/blue
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Fix a bug when using the gpu::Batch::_glUniform*() calls with a bad location
2016-12-01 09:03:56 -08:00