Brad Davis
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f819e98d94
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Fix menu so that functions indirectly triggered by menu scanning don't inherit the menu group
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2016-08-12 22:28:40 -07:00 |
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Brad Davis
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479b9a9f2b
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Cleanup GL helpers and debug logging
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2016-08-12 22:28:39 -07:00 |
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Brad Davis
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619158b6f2
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Remove glfinish
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2016-08-12 22:28:38 -07:00 |
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Brad Davis
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9cd1d69f1e
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Restoring preview and removing excessive GL state sync
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2016-08-12 22:28:37 -07:00 |
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Brad Davis
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c6848a1b55
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Remove static allocation debugger
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2016-08-12 22:28:37 -07:00 |
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Brad Davis
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b662ae4cfa
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More profiling ranges
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2016-08-12 22:28:36 -07:00 |
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Brad Davis
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9f4fb0e8bd
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Stop messing about with the context, leave it bound on the render thread
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2016-08-12 22:28:35 -07:00 |
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Brad Davis
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841d27ad20
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Temporarily disable on-screen mirror and conform present batch to conventions
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2016-08-12 22:28:34 -07:00 |
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Brad Davis
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0396694715
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Fix initial state of view correction, plus overkill
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2016-08-12 22:28:33 -07:00 |
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Brad Davis
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cbe1f6dbf5
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Allow the lighting framebuffer to use the camera correction to stabilize lights in the HMD
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2016-08-12 22:28:32 -07:00 |
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Brad Davis
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94fe2a8824
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Fix GPU bug that could leave two uniform buffers with the same binding location
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2016-08-12 22:28:32 -07:00 |
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Brad Davis
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29ff401506
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Fix resizing of window in 2D mode
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2016-08-12 22:28:31 -07:00 |
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Brad Davis
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d8b0fee934
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Fixing color balance, enabling vive controllers
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2016-08-12 22:28:30 -07:00 |
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Brad Davis
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901e2da828
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Hand lasers
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2016-08-12 22:28:29 -07:00 |
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Brad Davis
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b10e2020a7
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Don't crash on plugin switch
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2016-08-12 22:28:29 -07:00 |
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Brad Davis
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02b4873ab0
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Use move constructor for building buffer shadow updates
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2016-08-12 22:28:28 -07:00 |
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Brad Davis
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c2509e9492
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Working on draw crash bug, adding render thread trash handling
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2016-08-12 22:28:27 -07:00 |
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Brad Davis
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09ddad0fe0
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HMD compositing and buffer debugging
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2016-08-12 22:28:26 -07:00 |
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Brad Davis
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2340afc48e
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Updating object transform code
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2016-08-12 22:28:25 -07:00 |
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Brad Davis
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64ece05f40
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Move compositing framebuffer to main GL plugin
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2016-08-12 22:28:25 -07:00 |
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Brad Davis
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894d29bb29
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Fixing flicking in instance based objects
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2016-08-12 22:28:24 -07:00 |
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Brad Davis
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adcfd55cc0
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Batch replay reprojection
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2016-08-12 22:28:23 -07:00 |
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Brad Davis
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7e93747acf
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Working on reprojection
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2016-08-12 22:28:22 -07:00 |
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Bradley Austin Davis
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66cc9136eb
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Working on build
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2016-08-12 22:18:48 -07:00 |
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Bradley Austin Davis
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cab1843eff
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Buffers on the render thread need special treatment
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2016-08-12 22:18:40 -07:00 |
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Bradley Austin Davis
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13d7715c41
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Prevent deadlock on changing plugins
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2016-08-12 22:18:39 -07:00 |
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Bradley Austin Davis
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d0912c6063
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Threaded Oculus support
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2016-08-12 22:18:38 -07:00 |
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Bradley Austin Davis
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a0cc6f8817
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Better buffer updating
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2016-08-12 22:18:37 -07:00 |
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Bradley Austin Davis
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274321de8a
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First pass at threaded rendering
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2016-08-12 22:18:36 -07:00 |
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Brad Hefta-Gaub
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8a28f7cdac
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Merge pull request #8432 from Atlante45/fix/ignore
Fix ignore icon stuck in hover state
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2016-08-12 19:28:47 -07:00 |
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Atlante45
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b6c26b2f87
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Fix ignore icon stuck in hover state
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2016-08-12 18:13:26 -07:00 |
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Clément Brisset
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5a1c7bd4e6
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Merge pull request #8407 from highfidelity/steam
Steam integration
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2016-08-12 16:55:48 -07:00 |
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Clément Brisset
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c62630a476
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Merge pull request #8430 from Atlante45/steam
Update Steam invite icon
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2016-08-12 16:05:21 -07:00 |
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Atlante45
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121890235c
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New steam invite icon
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2016-08-12 15:24:28 -07:00 |
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Atlante45
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6c5acf4481
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Change location of the Steam invite icon
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2016-08-12 14:53:03 -07:00 |
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Stephen Birarda
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c330e005dd
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Merge pull request #8426 from Atlante45/steam
New metaverse web API
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2016-08-12 13:32:41 -07:00 |
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Brad Davis
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e2f7b443fd
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Merge pull request #8339 from sethalves/overlay-children
3D Overlays can be children
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2016-08-12 12:16:21 -07:00 |
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James B. Pollack
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7866786da9
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Merge pull request #8406 from AlexanderOtavka/script-load
Disable loading client scripts over ATP
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2016-08-12 11:01:14 -07:00 |
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Atlante45
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19b3aa9c89
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New metaverse web API
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2016-08-12 10:42:32 -07:00 |
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Clément Brisset
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7c698b8cbb
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Merge pull request #8423 from Atlante45/steam
Update Steam branch
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2016-08-12 10:40:53 -07:00 |
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Atlante45
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e4dd4c1a41
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Merge branch 'master' of https://github.com/highfidelity/hifi into steam
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2016-08-12 10:38:05 -07:00 |
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James B. Pollack
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4c663b9d18
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Merge pull request #8416 from SamGondelman/shaderFix
Don't always mark procedural shaders dirty
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2016-08-11 22:49:46 -07:00 |
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Brad Davis
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9ee8ab98ad
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Merge pull request #8417 from Atlante45/steam
Update to the new Web API interface
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2016-08-11 15:40:09 -07:00 |
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Seth Alves
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c363ca9887
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3d-model overlays can now be children
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2016-08-11 15:29:09 -07:00 |
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Stephen Birarda
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3ec1681a4e
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Merge pull request #8412 from birarda/default-permissions
default DS to allow connect for standard groups
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2016-08-11 15:14:52 -07:00 |
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Seth Alves
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15e2140cb2
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Merge branch 'master' of github.com:highfidelity/hifi into overlay-children
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2016-08-11 15:06:58 -07:00 |
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Brad Hefta-Gaub
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ea1e090053
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Merge pull request #8383 from AndrewMeadows/faster-is-better
faster image processing on load
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2016-08-11 13:10:44 -07:00 |
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SamGondelman
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0f988fb209
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don't always mark _shaderDirty when user data changes unless url actually changes
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2016-08-11 13:05:16 -07:00 |
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James B. Pollack
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6da2ea1932
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Merge pull request #8409 from SamGondelman/loadingFade
Fix procedural entity transparency
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2016-08-11 12:02:57 -07:00 |
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Atlante45
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c34153b67b
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Change Web API arg name to be more descriptif
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2016-08-11 11:57:43 -07:00 |
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