Commit graph

83 commits

Author SHA1 Message Date
NissimHadar
f52f146db5 WIP. 2018-02-27 16:28:46 -08:00
NissimHadar
00f3682bbe NOT WORKING YET. 2018-02-27 14:09:31 -08:00
Anthony J. Thibault
0469eafbe4 Switch between dualQuats and matrix skinning based on model entity scale factor. 2018-02-22 18:35:16 -08:00
Anthony J. Thibault
86351f19a9 Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions 2018-02-22 08:44:21 -08:00
SamGondelman
2d754edf74 CR 2018-02-15 15:48:41 -08:00
Anthony J. Thibault
d2c199104e Avatars use Dual Quaternion Skinning and Model Entities do not. 2018-02-13 17:47:49 -08:00
Olivier Prat
92279b5939 Merged with master 2018-02-05 18:24:05 +01:00
Olivier Prat
03daba9bac Removed duplicate shader include 2018-02-02 18:18:24 +01:00
Olivier Prat
5e6300ce46 Merged with master 2018-01-30 09:52:30 +01:00
Olivier Prat
70a7ecc5f0 Fixed merge with remote trnormalmap 2018-01-29 10:50:17 +01:00
Olivier Prat
4cbfef55ef Merged with master. Had to add back shaders and code 2018-01-29 10:33:16 +01:00
Olivier Prat
95882e0cde Merged with master 2018-01-24 10:51:54 +01:00
Olivier Prat
d0f2138e87 Merged with master 2018-01-24 10:00:41 +01:00
Olivier Prat
c92a9975ba Merged with master 2018-01-24 09:53:38 +01:00
Olivier Prat
55abaf33fb Added shaders to support normal maps on translucent objects 2018-01-23 17:35:01 +01:00
Olivier Prat
e6caa83d73 Merged with master 2018-01-17 16:35:31 +01:00
Olivier Prat
efa6a8c0b5 Merged with master 2018-01-17 15:49:46 +01:00
Olivier Prat
49549ced17 Fixed compilation with new shader system 2018-01-17 10:52:58 +01:00
Brad Davis
6a06bf405a Merge remote-tracking branch 'upstream/master' into android 2018-01-16 18:24:44 -08:00
Olivier Prat
3911ce59cc Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code 2018-01-16 19:02:12 +01:00
humbletim
b91d536dd0 rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
Olivier Prat
32445a5660 Updated pipelines 2018-01-15 18:18:13 +01:00
Olivier Prat
54eab1c878 First working local lights on transparent objects 2018-01-15 17:49:55 +01:00
Olivier Prat
814de4ab81 Scribe now outputs shaders as cpp files. 2018-01-12 11:59:19 +01:00
Gabriel Calero
597114afea Prepare forward pipeline for android 2018-01-03 16:42:19 -03:00
Olivier Prat
10643feb78 Working with specific zpass rendering for outline. Debug script needs relinking to correct config 2017-09-06 18:40:38 +02:00
SamGondelman
4c55849290 merge from master 2017-08-10 15:43:23 -07:00
SamGondelman
658acd91f2 experimenting with drawHUDLayer depth testing 2017-07-25 14:17:39 -07:00
Olivier Prat
267531cc1a First working fade 2017-07-10 15:27:09 +02:00
Olivier Prat
06d69d04c3 TransitionStage + FadeJob compiling but not linked to entity events 2017-07-07 18:22:11 +02:00
Olivier Prat
4256a1f2a7 Preparing for merge with stage. DOESN'T COMPILE! 2017-07-07 15:16:20 +02:00
samcake
20d8c11e28 ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymore 2017-06-22 17:54:16 -07:00
Olivier Prat
24d45e0f5b Updated from upstream master because of change of protocol 2017-06-13 10:43:25 +02:00
Olivier Prat
1936c209a5 Working fade debugging scripts for both opaque and transparents 2017-06-05 17:21:33 +02:00
Olivier Prat
cce99ef8c4 Added translucent shaders 2017-06-05 16:56:57 +02:00
Olivier Prat
74bb3213e4 Added shadow shader variants 2017-06-05 16:44:32 +02:00
Olivier Prat
08fcd6c357 Added new shaders 2017-06-05 16:32:36 +02:00
samcake
4a419f2d07 Merging with upstream 2017-06-01 18:25:24 -07:00
Sam Cake
b528c2fc60 Merged 2017-05-31 19:33:14 -07:00
samcake
82d348a2ef Stencil rejection is working, and more cleaning 2017-05-31 16:46:20 -07:00
Sam Cake
32c5dac66a Big cleanup of unecessary shaders and legacy from deferred lighting, and messing around with the stencil 2017-05-31 00:55:28 -07:00
Olivier Prat
8071c04e98 Added fade effect prototype version 2017-04-27 10:31:06 +02:00
samcake
6385a702cd FIxing the bug for image3D overlay drawn in scene 2017-04-04 12:56:43 -07:00
samcake
b18d82bd19 adding different shaders for transparent for simpel 2017-04-04 11:50:38 -07:00
samcake
a882beb2fd Trying to fix the overlay Image3D shading pipeline used 2017-04-03 17:35:28 -07:00
Sam Cake
3a08611c26 Fix the typo in the assert for isWireframe 2017-03-19 17:33:28 -07:00
Seth Alves
694fc58374 restore missing shading pipeline for simple opaque in deferred 2017-03-07 12:07:24 -08:00
samcake
6ac85aee7e Adding support for the unliti materials too for overlay's 2017-02-28 18:12:35 -08:00
sam
709c2e4240 Fixing the emissive on overlayfor models 2017-02-27 02:52:00 -08:00
sam
a53d5e8fbd adjusted the PLumber shape keys to coever non material shapes in main pass 2017-02-25 13:00:37 -08:00