NissimHadar
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f52f146db5
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WIP.
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2018-02-27 16:28:46 -08:00 |
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NissimHadar
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00f3682bbe
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NOT WORKING YET.
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2018-02-27 14:09:31 -08:00 |
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Anthony J. Thibault
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0469eafbe4
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Switch between dualQuats and matrix skinning based on model entity scale factor.
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2018-02-22 18:35:16 -08:00 |
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Anthony J. Thibault
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86351f19a9
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Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions
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2018-02-22 08:44:21 -08:00 |
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SamGondelman
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2d754edf74
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CR
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2018-02-15 15:48:41 -08:00 |
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Anthony J. Thibault
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d2c199104e
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Avatars use Dual Quaternion Skinning and Model Entities do not.
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2018-02-13 17:47:49 -08:00 |
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Olivier Prat
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92279b5939
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Merged with master
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2018-02-05 18:24:05 +01:00 |
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Olivier Prat
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03daba9bac
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Removed duplicate shader include
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2018-02-02 18:18:24 +01:00 |
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Olivier Prat
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5e6300ce46
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Merged with master
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2018-01-30 09:52:30 +01:00 |
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Olivier Prat
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70a7ecc5f0
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Fixed merge with remote trnormalmap
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2018-01-29 10:50:17 +01:00 |
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Olivier Prat
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4cbfef55ef
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Merged with master. Had to add back shaders and code
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2018-01-29 10:33:16 +01:00 |
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Olivier Prat
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95882e0cde
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Merged with master
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2018-01-24 10:51:54 +01:00 |
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Olivier Prat
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d0f2138e87
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Merged with master
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2018-01-24 10:00:41 +01:00 |
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Olivier Prat
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c92a9975ba
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Merged with master
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2018-01-24 09:53:38 +01:00 |
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Olivier Prat
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55abaf33fb
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Added shaders to support normal maps on translucent objects
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2018-01-23 17:35:01 +01:00 |
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Olivier Prat
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e6caa83d73
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Merged with master
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2018-01-17 16:35:31 +01:00 |
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Olivier Prat
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efa6a8c0b5
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Merged with master
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2018-01-17 15:49:46 +01:00 |
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Olivier Prat
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49549ced17
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Fixed compilation with new shader system
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2018-01-17 10:52:58 +01:00 |
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Brad Davis
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6a06bf405a
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Merge remote-tracking branch 'upstream/master' into android
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2018-01-16 18:24:44 -08:00 |
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Olivier Prat
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3911ce59cc
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Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code
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2018-01-16 19:02:12 +01:00 |
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humbletim
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b91d536dd0
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
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Olivier Prat
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32445a5660
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Updated pipelines
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2018-01-15 18:18:13 +01:00 |
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Olivier Prat
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54eab1c878
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First working local lights on transparent objects
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2018-01-15 17:49:55 +01:00 |
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Olivier Prat
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814de4ab81
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Scribe now outputs shaders as cpp files.
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2018-01-12 11:59:19 +01:00 |
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Gabriel Calero
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597114afea
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Prepare forward pipeline for android
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2018-01-03 16:42:19 -03:00 |
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Olivier Prat
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10643feb78
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Working with specific zpass rendering for outline. Debug script needs relinking to correct config
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2017-09-06 18:40:38 +02:00 |
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SamGondelman
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4c55849290
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merge from master
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2017-08-10 15:43:23 -07:00 |
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SamGondelman
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658acd91f2
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experimenting with drawHUDLayer depth testing
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2017-07-25 14:17:39 -07:00 |
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Olivier Prat
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267531cc1a
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First working fade
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2017-07-10 15:27:09 +02:00 |
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Olivier Prat
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06d69d04c3
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TransitionStage + FadeJob compiling but not linked to entity events
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2017-07-07 18:22:11 +02:00 |
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Olivier Prat
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4256a1f2a7
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Preparing for merge with stage. DOESN'T COMPILE!
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2017-07-07 15:16:20 +02:00 |
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samcake
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20d8c11e28
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ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymore
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2017-06-22 17:54:16 -07:00 |
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Olivier Prat
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24d45e0f5b
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Updated from upstream master because of change of protocol
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2017-06-13 10:43:25 +02:00 |
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Olivier Prat
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1936c209a5
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Working fade debugging scripts for both opaque and transparents
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2017-06-05 17:21:33 +02:00 |
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Olivier Prat
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cce99ef8c4
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Added translucent shaders
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2017-06-05 16:56:57 +02:00 |
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Olivier Prat
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74bb3213e4
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Added shadow shader variants
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2017-06-05 16:44:32 +02:00 |
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Olivier Prat
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08fcd6c357
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Added new shaders
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2017-06-05 16:32:36 +02:00 |
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samcake
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4a419f2d07
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Merging with upstream
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2017-06-01 18:25:24 -07:00 |
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Sam Cake
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b528c2fc60
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Merged
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2017-05-31 19:33:14 -07:00 |
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samcake
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82d348a2ef
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Stencil rejection is working, and more cleaning
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2017-05-31 16:46:20 -07:00 |
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Sam Cake
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32c5dac66a
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Big cleanup of unecessary shaders and legacy from deferred lighting, and messing around with the stencil
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2017-05-31 00:55:28 -07:00 |
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Olivier Prat
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8071c04e98
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Added fade effect prototype version
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2017-04-27 10:31:06 +02:00 |
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samcake
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6385a702cd
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FIxing the bug for image3D overlay drawn in scene
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2017-04-04 12:56:43 -07:00 |
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samcake
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b18d82bd19
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adding different shaders for transparent for simpel
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2017-04-04 11:50:38 -07:00 |
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samcake
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a882beb2fd
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Trying to fix the overlay Image3D shading pipeline used
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2017-04-03 17:35:28 -07:00 |
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Sam Cake
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3a08611c26
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Fix the typo in the assert for isWireframe
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2017-03-19 17:33:28 -07:00 |
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Seth Alves
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694fc58374
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restore missing shading pipeline for simple opaque in deferred
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2017-03-07 12:07:24 -08:00 |
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samcake
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6ac85aee7e
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Adding support for the unliti materials too for overlay's
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2017-02-28 18:12:35 -08:00 |
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sam
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709c2e4240
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Fixing the emissive on overlayfor models
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2017-02-27 02:52:00 -08:00 |
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sam
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a53d5e8fbd
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adjusted the PLumber shape keys to coever non material shapes in main pass
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2017-02-25 13:00:37 -08:00 |
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